Video: Damian Kastbauer’s Presentation

Posted by Ryan on April 26, 2011

Full video of Damian Kastbauer’s “A Footstep and Movement Sound Study Discussion” presentation from the April 13th, 2011 IGDA Twin Cites meeting at the Nerdery.

Footstep and movement sounds are a fundamental of many of today’s video games. While not always the focus, these sounds can turn a walk in the park into a test of player patience due to repetition or lack of consideration for sounds heard during hours of gameplay. Join us as we explore the art of footsteps and movement and how they contribute to the overall sound of a game by focusing on examples from different genres for comparison. Learn about some of the common challenges, solutions, and interesting insights that will sharpen your perception of movement in games.

Full Article: Footsteps and Informal Game Sound Study….
Footstep Game Sound Study Video Album
Game Audio Podcast: Footsteps & Foley
Dense Clarity — Clear Density by Walter Murch
Footsteps Procedural Style by Andy Farnell:
The Sonic Spread: Iconic Game Sounds
Super Mario Bros. Real SFX Replacement


The comments are closed.


This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by Nerdery