IGDATC August 2012 – August Brown – Designing Achievements in Video Games

Posted by Ryan on July 31, 2012

August Brown – Designing Great (or At Least Fun) Achievements in Video Games

Xbox Live does it.  Steam does it.  Even PSN does it.  But does that mean that you should do it?  Probably, but we’ll get into that later.

We’ve all played games with terrible achievements and we’ve probably all played a few with really good ones, but more and more it seems like they’re a afterthought tacked on late in the development process.  This presentation will explore how achievements affect the user experience of a video game and how you can use achievements in your games to enrich the experience.

August Brown designs video game achievements professionally for kongregate.com

 

Member Project: Nate Yourchuck – Dr. Wordfield

Nate Yourchuck will present Dr. Wordfield. This game combines the wordgames with friends genre and deckbuilding games such as Dominion and Ascension. It is available for intrepid playtesters at wordfield.com

 

Agenda:
6:00 Pizza and Soda – Thanks to the Nerdery
6:30 Member Project – Nate Yourchuck
7:00 August Brown
After We’ll be heading to Joe Sensers in Bloomington after the event.

 

EVENT TO BE HELD AT THE FOLLOWING TIME, DATE, AND LOCATION:

Attend Event

Wednesday, August 8, 2012 from 6:00 PM to 8:30 PM (CDT)
Bloomington, United States

The Nerdery
9555 James Ave S
Suite 245
Bloomington, 55341

 

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