IGDATC June 2013 – Oculus Rift and VR Overview, Thursday the 13th

Posted by Ryan on May 31, 2013

IGDATC June 2013 Meeting Announcement.  Please Register at Eventbrite.

Oculus Rift and VR Overview – Zach Wendt

The Oculus Rift is a new VR headset that has been making a huge waves in the gaming press/community since it’s $2.5M Kickstarter last summer.  The Rift v1 / developer kit hardware started shipping at E3 in March, and has been ramping up since.  I’ve spent 6 weeks with a Rift, and 4 years tracking this project.

The talk is aimed at developers of all disciplines, My goal is to cut through the hype/dreams and give a true understanding of where we are, and we’re likely going next.  I’ll also be giving a fast paced high level education on general VR.  Don’t worry, lots of pictures and video included.

  • What makes the Rift special vs other VR gear
  • Rift v1 shortcomings, and likely changes for v2 consumer hardware
  • High level overview of related human senses: vision, vestibular, kinesthesia
  • Adapting to VR if you’re prone to simulator sickness (like me)
  • Designing for VR vs adapting an existing game, and early best practices
  • Clever ideas / videos from early adopters, demos that really “work” in current VR
  • A couple of my wacky prototypes
  • What’s next for the VR enthusiast?  How far off is mass-market VR?

(Regular IGDATC meeting.  Note: Thu, no pizza due to crowds.  6/10 all day E3 social is here)

Member Project: FAR – Thomas Edmonson and co.

10 students. 3 months. 1 game. Can they do it? Hear about the struggles to build a game engine from scratch, the head scratching of 10 programmers faced with making art, and be amazed at the result.  FAR is an RPG/TBS hybrid that was the final projects for “Design and Implementation of Game Engines” at the U of M.

6:00 Pre-show: E3 vids. (Note: grab a soda, but no pizza this month due to crowds)
6:30 Quick highlights from eyeo – various
6:45 Thomas Edmonson
7:15 Zach Wendt

We’ll be heading to Joe Sensers in Bloomington after the event.

Many thanks to the Nerdery for hosting IGDATC events over the years.


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This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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