IGDATC June 2013 – Oculus Rift and VR Overview, Thursday the 13th

Posted by Ryan on May 31, 2013

IGDATC June 2013 Meeting Announcement.  Please Register at Eventbrite.

Oculus Rift and VR Overview – Zach Wendt

The Oculus Rift is a new VR headset that has been making a huge waves in the gaming press/community since it’s $2.5M Kickstarter last summer.  The Rift v1 / developer kit hardware started shipping at E3 in March, and has been ramping up since.  I’ve spent 6 weeks with a Rift, and 4 years tracking this project.

The talk is aimed at developers of all disciplines, My goal is to cut through the hype/dreams and give a true understanding of where we are, and we’re likely going next.  I’ll also be giving a fast paced high level education on general VR.  Don’t worry, lots of pictures and video included.

  • What makes the Rift special vs other VR gear
  • Rift v1 shortcomings, and likely changes for v2 consumer hardware
  • High level overview of related human senses: vision, vestibular, kinesthesia
  • Adapting to VR if you’re prone to simulator sickness (like me)
  • Designing for VR vs adapting an existing game, and early best practices
  • Clever ideas / videos from early adopters, demos that really “work” in current VR
  • A couple of my wacky prototypes
  • What’s next for the VR enthusiast?  How far off is mass-market VR?

(Regular IGDATC meeting.  Note: Thu, no pizza due to crowds.  6/10 all day E3 social is here)

Member Project: FAR – Thomas Edmonson and co.

10 students. 3 months. 1 game. Can they do it? Hear about the struggles to build a game engine from scratch, the head scratching of 10 programmers faced with making art, and be amazed at the result.  FAR is an RPG/TBS hybrid that was the final projects for “Design and Implementation of Game Engines” at the U of M.

Agenda:
6:00 Pre-show: E3 vids. (Note: grab a soda, but no pizza this month due to crowds)
6:30 Quick highlights from eyeo – various
6:45 Thomas Edmonson
7:15 Zach Wendt

We’ll be heading to Joe Sensers in Bloomington after the event.

Many thanks to the Nerdery for hosting IGDATC events over the years.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

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Monthly meeting space generously donated by The Nerdery