The Oculus Rift is a new VR headset that has been making a huge waves in the gaming press/community since it’s $2.5M Kickstarter last summer. The Rift v1 / developer kit hardware started shipping at E3 in March, and has been ramping up since. I’ve spent 6 weeks with a Rift, and 4 years tracking this project.
The talk is aimed at developers of all disciplines, My goal is to cut through the hype/dreams and give a true understanding of where we are, and we’re likely going next. I’ll also be giving a fast paced high level education on general VR. Don’t worry, lots of pictures and video included.
(Regular IGDATC meeting. Note: Thu, no pizza due to crowds. 6/10 all day E3 social is here)
10 students. 3 months. 1 game. Can they do it? Hear about the struggles to build a game engine from scratch, the head scratching of 10 programmers faced with making art, and be amazed at the result. FAR is an RPG/TBS hybrid that was the final projects for “Design and Implementation of Game Engines” at the U of M.
We’ll be heading to Joe Sensers in Bloomington after the event.