MN VR and HCI: Oculus Rift demos from VR Jam

Posted by Ryan on October 18, 2013

Wednesday, October 23, 2013 from 6:30 PM to 9:00 PM (CDT)

There is a great new generation of VR games thanks to the VR Jam, and ongoing community work.

Expect to do 5-10 ~5 minute sessions, and have a little vertigo inbetween. Wear contacts if you have them, everyone last time said it also works fine with no correction/glasses.

Kickoff is 7pm in the auditorium.  Setup is in the Nerdery classroom, lunchroom AND auditorium. (Hefty A/C, props and saftey bean bags to play Hydra Cover Shooter)

 Rift Bringers – Bring an extension cord, lens cloth, and a Hydra if you have it.  We’d love to show your work!  Demos of other HCI hardware also welcome (Leap, Depth Cam, other HMDs, etc.)

Demo Minders – Lend a hand if you’re good with PC/Mac video card / multimon, so that the nice folks sharing their hardware get to try everything.  We’ll make sure you do too.  Arrive by 6:30 for setup.

E-mail list – We’re likely to “sell out” again.  But we will notify you of any cancelations, and future events.



6:30 Social, Setup and Soda – Thanks to the Nerdery for hosting
7:00 Rift Demo overviews and tips
7:30 VRpalooza
9:00 Tear down
After, we’ll head to Joe Sensers in Bloomington afterwards.
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.


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This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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