MN VR and HCI: VR Adventure Game Design

Posted by IGDA Twin Cities on May 15, 2014

Wednesday, May 28, 2014 from 6:00 PM to 8:30 PM (CDT)

(Note: Bring a laptop with Nvidia/ATI graphics for Rift latency testing 6 – 6:30.)

VR Adventure Game Design – Chris Johnson

Chris Johnson (aka Coda Frost) – a ‘One-Man-Army’ (Programmer/Artist/Producer) Indie Developer
will be discussing the the joys and pains of creating adventure games for virtual reality.  This talk will be a breakdown of the design and development process of Technobabylon VR

  • Story / inspiration behind the game (Cyberpunk FPE)
  • Conceptualizing for practical VR design
  • General Development workflow (Engine & Tools etc)
  • Verb-Coin Mechanics in VR (Lessons from the Sierra/Lucas Arts days)
  • Evolution of text/inventory/UI design
  • Art / animation workflow
  • Character design, Audio & that amazing voice synthesis
  • Developing for Rift DK2/CV1 & Where are we now?
  • Exciting news! Other projects? Future releases?? SNEAK PREVIEWS?!?


6:00 Social, Setup Soda and latency testing  – Thanks to the Nerdery for hosting!
6:30 Quick recap of Rift latency findings, VR news
7:00 Chris Johnson
After, we’ll head to Joe Sensers in Bloomington .
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for group discussions and lots of specific details, have smaller meetings in the well-lit Nerdery classroom (off of the cafeteria), no pizza, but lots of soda.


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This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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