(Note: Bring a laptop with Nvidia/ATI graphics for Rift latency testing 6 – 6:30.)
Chris Johnson (aka Coda Frost) – a ‘One-Man-Army’ (Programmer/Artist/Producer) Indie Developer
will be discussing the the joys and pains of creating adventure games for virtual reality. This talk will be a breakdown of the design and development process of Technobabylon VR
6:00 Social, Setup Soda and latency testing – Thanks to the Nerdery for hosting!
6:30 Quick recap of Rift latency findings, VR news
7:00 Chris Johnson
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for group discussions and lots of specific details, have smaller meetings in the well-lit Nerdery classroom (off of the cafeteria), no pizza, but lots of soda.