MV VR and HCI Sept. 2014: Oculus Connect and DK2 Features

Posted by IGDA Twin Cities on September 16, 2014

Wednesday, September 24, 2014 from 6:00 PM to 8:30 PM (CDT)

Eventbrite - MN VR and HCI Sept 2014: Oculus Connect and DK2 Features

Event Details

Oculus Connect  Recap by Chris Johnson – Dual Reality Games

The Oculus Connect conference is 9/19 – 9/20, and looks to be jam packed with detailed technical, design and physiological info.  Check the schedule for details.  Or as Palmer put it “I heard a rumor that it is going to be very developer centric, not a public relations and press hub like most company-run events. Announcements will revolve around things that are relevant to existing VR developers, not the general public.” 

DK2 Features and Troubleshooting – Zach Wendt

The Oculus Rift Development Kit 2 is hugely improved, and it’s greatly reduced my sim sickness.  But, it also has tough performance requirements, hardware compatibility issues, and a very young SDK – any of which can trigger the dreaded “judder” effect.  This will be a quick overview of all the new hardware, sensors and SDK features, an in-depth discussion of Timewarp, and some performance tips and troubleshooting advice  …for PC, Mac expertise very welcome.

I will discuss:

  • OLED display pros/cons
  • Panel overdrive
  • 75hz and low persistence mode
  • Rift “Direct Mode” device driver pros/cons
  • Timewarp in depth
  • Preview of asynchronous timewarp (like Note 4 / Gear VR)
  • New frame pipeline, render targets and performance changes

I’m planning on showing video examples.  Please get in touch if you have a portable computer than can drive a DK2 with all features working well AND mirror to a projector.   It’s valuable info even if you can’t be there.


6:00 Social, Setup, Soda – Thanks to the Nerdery for hosting!
6:30 Zach Wendt
7:15 Chris Johnson

After, we’ll head to Joe Sensers in Bloomington .


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