MN VR and HCI Feb 2015: GGJ Post-mortems

Posted by IGDA Twin Cities on February 23, 2015

Wednesday, February 25, 2015 from 6:30 PM to 8:30 PM (CST)
SmartThings (above The Bulldog NE)
11 4th St NE

Eventbrite - MN VR and HCI Feb 2015: GGJ Post-mortems

Global Game Jam 2015 VR and HCI project post-mortems and interaction design discussion

We had five(!) projects at the local 48-hour Global Game Jam with VR and/or unique HCI. Projects can be viewed and downloaded at

We’re going to do post-mortems on at least 4 of these projects: The focus will be on VR/HCI interaction design aspects of the project. We’ll also be sharing lessons learned about workflow, debugging and tuning/playtest tips.

SmartThings is on the 3rd floor above The Bulldog NE.  Go through the glass door and up 3 flights of stairs.  Please plan for traffic and parking so you can arrive before the door locks at 7, or we’ll be running up and down those stairs a whole lot.  There is street and lot parking all around the building.  The nearest ramp is a block away by Ginger Hop.


6:30 Social and setup
7:00 Various
8:30 Typical wrap up
After, we’ll head to one of the many great bars within a block.
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.


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This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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