MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK

Posted by IGDA Twin Cities on March 19, 2015

NOTE: Moved to Thu night due to space scheduling

Eventbrite - MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK

In-depth Discussion of GDC Announcements 

It was hard to miss coverage this month of HTC Vive and Steam Lighthouse tracking, but almost all of that initial coverage came with some misinformation. We’ll cover the corrected details, watch the best video highlights, and speculate a bit on what’s next. Plenty of time will be spent discussing the new opportunities and challenges arriving soon for human interaction design in VR.  And, we’ll mostly skip the internet armchair quarterbacking of different companies announcement and release schedules.

We also want to cover every other relevant announcement, tech, demo and device – big or small. We’ll have a quick summary and/or video for the biggies, but please bring your slightly smaller or more obscure favorite!

If you attended GDC or the surrounding events, please share your favorite experiences and new knowledge.


Oculus Audio SDK 0.9.2 First Look – Zach Wendt

The first release of the Oculus Audio SDK (using licensed Realspace Audio tech) just came out on 3/4. I’ll give a quick overview of the features and supported platforms, and my experiences integrating the Oculus Spatializer Plugin into an existing Unity DK2 project for PC. Your experiences integrating into FMOD, Wwise, and mobile/GearVR projects are welcome.


SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.



6:30 Social and setup
7:00 Zach Wendt
7:30 Various
8:30 Typical wrap up

After, we’ll head to one of the many great bars within a block.
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.


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This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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