IGDATC June 2015 – What’s it Really Like to Work in Game Industry

Posted by IGDA Twin Cities on May 28, 2015

 

Wednesday, June 10, 2015 from 6:00 PM to 9:00 PM (CDT)Eventbrite - IGDATC June 2015 - What's it's Really Like to Work in Game Industry

What’s it’s really like to work in Game industry – Chip Pedersen

“You get paid to play games all day?” Everyone thinks the video game industry is just fun and games. I’m here to tell you it’s not. It complex software development and problem solving with a twist. Not only do you have to make a solid software program, on time, on budget. You also have to make sure its fun. Building games is hard enough. Building a game that is fun and makes money is even harder.

Discover all the different positions that have to come together to make a hit video game. Learn the differences of working at AAA publisher, a developer to a startup indie studio. The highs, the lows, the late nights, where we harvest unicorn tears and lots of caffeine. Did I mention caffeine? Over my 20 years in video games I have seen it all, and lived to talk about. Please come with questions, prepared to laugh and learn why we don’t get paid to play games all day.

Chip Pedersen currently works at Concrete Software and runs his own studio FrostBit Studio.

Member Project – Art+Code+Nostalgia: A Boss Rush Post-mortem – Chris Schons

Chris Schons will talk about the art experiments that lead him from comics to game development to procedural illustration. He’ll go over his process and lessons learned from creating digital and print companion pieces for Light Grey Art Lab’s recent Boss Rush exhibition.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
Agenda

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
Many, many thanks to The Nerdery for hosting IGDATC events over the years.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery