IGDATC May 2015 — Successful Game Soundtracks

Posted by IGDA Twin Cities on May 5, 2015

Wednesday, May 13th, 2015 from 6:00 PM to 9:00 PM (CDT)

Eventbrite - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co.

Successful Game Soundtracks – Emily Reese

Many games today have professionally composed musical score and often includes a soundtrack. Some soundtracks are lucky enough to have life of their own, away from the game. What makes a soundtrack successful outside of the game? Additionally, there are many great examples of musical pairing with narrative from the classical world and what we can learn from those examples. Emily Reese is on-air host for Classical Minnesota Public Radio and avid gamer. She is the host and producer for Top Score, Classical MPR’s podcast about video game music and it’s composers.

 

Member Project – Composing for Video Games Camp

Troy Strand of Yellow Chord Audio will present the work he’s done with MacPhail Center for Music and his Composing for Video Games Camp. He’ll outline his goals for this year’s camp and what local game developers can do to help make this an unforgettable experience for young composers from the area.
Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
  • Agenda:

 

Agenda

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
Many, many thanks to The Nerdery for hosting IGDATC events over the years.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery