Paths: A Druid’s Duel Post-mortem
It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been.
Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015.
In this talk we’ll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management.
In April, Nik Olson released a game called Gravity Lines on iOS, Android and browser. Nik was 12 years old. As a young game developer Nik has accomplished a lot and he’s going to tell us all about it. Nik will talk about his background and how he found help and developed his skills. He’ll walk through Gravity Lines, from the idea and development to making the music and publishing. What’s next?
Nik Olson is a 13 year old game developer. He created Gravity Lines, and founded the After School Programming Club called Pizza Scripters at Harriet Bishop Elementary School.
Plug My Thing!
In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.
6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation
This event is open to the public. IGDA Membership not required.