IGDATC Sept 2015 – Indie Dev Survival: Fusing Business Strategy with Creative Design

Posted by IGDA Twin Cities on August 27, 2015

Wednesday, September 9, 2015 from 6:00 PM to 9:00 PM (CDT)

Eventbrite - IGDATC Sept 2015 - Indie Dev Survival: Fusing Business Strategy with Creative Design

Member Project: Composer Quest, Developer Challenge

Charlie McCarron produces the podcast Composer Quest. As part of the show, he regularly gives composing “quests” to create new music based on a specific challenge, like score a short film, write a song based on a fortune cookie, etc. The next quest hopes to connect composers and game developers and create short games based on a theme (TBD). The end goal will be a gallery of new games with original scores to show off at Gamer’s Rhapsody on November 13-14th.

Charlie McCarron along with Thomas Spargo from Gamer’s Rhapsody will present their quest challenge in more detail and discuss the idea with the audience.

 

Main Presentation: Indie Dev Survival: Fusing Business Strategy with Creative Design

Everyone knows the Indie Bubble has collapsed and there is no hope of surviving as an Indie Dev. What this talk presupposes is: Maybe there is?

Patrick Swinnea (Omega Drive, Merlin’s Marble) looks back on six years as a one-man game studio… What worked, what didn’t and how The Force Awakens could possibly be worse than the Prequels (j/k, it can’t).

Topics include monetization, discoverability, development tools, humorous (angry) fan mail and thoughts on the future of solo game development as a business endeavor.
Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.

Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery