IGDATC Oct. 2015 – The Convergence of History and Art in Developing Tombeaux

Posted by IGDA Twin Cities on September 25, 2015

Eventbrite - IGDATC Oct. 2015 - The Convergence of History and Art in Developing Tombeaux
Wednesday, October 14, 2015 from 6:00 PM to 9:00 PM (CDT) at the Nerdery in Bloomington, MN

 

Member Project: Meet the UW – Stout IGDA

In the last five years the UW – Stout IGDA has hosted multiple game jams and speakers. With a new executive board this year, they are taking this opportunity to tell us about their past activity, current situation, and future plans. This presentation will include an interactive portion to sollicite ideas and suggestions from the audience.

Main Presentation: Halfway Mark Report: The Convergence of History and Art in Developing Tombeaux 

Dave Beck will share a “mid-mortem” experience about developing Tombeaux, a first-person narrative, historical walking simulator that is set on the St. Croix River. Beck will speak about how the game’s creation has incorporated artistic, historical, and local elements that might not always be found in the game development process.

Tombeaux_outside_night_4.jpg

Dave Beck is an artist, indie dev, and history buff, and also serves as both the Director of the Game Design BFA Program and the Chair of the Department of Design at University of Wisconsin – Stout. He also feels pretty lucky to be considered an “auxiliary member” of IGDA-TC, even if he does live in Scott Walker country. More information about his project can be found on his website, Tombeaux An Interactive Experience.
Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!

  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

  • Your Contact info is on page or in video.

  • You were a part of this project, are attending the meeting, and will introduce it.

  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

6:30 Meeting starts. Announcements and Plug My Thing!

6:45 Member Project

7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery