IGDATC Nov. 2015 – Taking Your Game Global

Posted by IGDA Twin Cities on October 28, 2015

Wednesday, November 11, 2015 from 6:00 PM to 9:00 PM (CST)Eventbrite - IGDATC Nov. 2015 - Taking Your Game Global

Member Project: Let’s Talk About Contracts Baby

There is a lot involved with making and publishing a game. Contracts are incredibly important and are commonly overlooked. What are contracts? What are they for? Do I need one? When should I have one in place? What should they cover? Contracts can be involved and confusing. Kris Szafranski has had experience with contracts and will address some of these questions. Most importantly, lessons learned and what to look out for.

Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel on Steam in early 2015. *Kris is NOT a lawer.

 

Main Presentation: Taking Your Game Global

It’s hard enough to get a brand new indie game noticed in the domestic market, let alone in other places around the world. This month, Michael Migliacio of Intropy Games will be discussing a few tips and tricks he learned while exhibiting the PC and Wii U action puzzle game, Astral Breakers, as a part of the 2015 Tokyo Game Show Indie Showcase in Japan. Learn how to shatter language and cultural barriers alike and find a brand new audience for your game!

Intropy Games Intropy Games Intropy Games Astral Breakers

Michael Migliacio is a producer, software engineer, and author. He currently serves as an Executive Producer for Intropy Games, a Lead Web Developer for a large company in the Twin Cities area that shall remain anonymous, and a Web Content Developer / Japanese Player Liaison for Team Evil Geniuses / Twitch. His work has appeared in numerous online publications including IGN and USgamer. He can be found at angstygaijin.com or on Twitter @angstygaijin. Information about Astral Breakers can be found athttp://www.intropygames.com/astral-breakers.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

  • 6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Meeting starts. Announcements and Plug My Thing!
  • 6:45 Member Project
  • 7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery