Member Project: Let’s Talk About Contracts Baby
There is a lot involved with making and publishing a game. Contracts are incredibly important and are commonly overlooked. What are contracts? What are they for? Do I need one? When should I have one in place? What should they cover? Contracts can be involved and confusing. Kris Szafranski has had experience with contracts and will address some of these questions. Most importantly, lessons learned and what to look out for.
Main Presentation: Taking Your Game Global
It’s hard enough to get a brand new indie game noticed in the domestic market, let alone in other places around the world. This month, Michael Migliacio of Intropy Games will be discussing a few tips and tricks he learned while exhibiting the PC and Wii U action puzzle game, Astral Breakers, as a part of the 2015 Tokyo Game Show Indie Showcase in Japan. Learn how to shatter language and cultural barriers alike and find a brand new audience for your game!
Michael Migliacio is a producer, software engineer, and author. He currently serves as an Executive Producer for Intropy Games, a Lead Web Developer for a large company in the Twin Cities area that shall remain anonymous, and a Web Content Developer / Japanese Player Liaison for Team Evil Geniuses / Twitch. His work has appeared in numerous online publications including IGN and USgamer. He can be found at angstygaijin.com or on Twitter @angstygaijin. Information about Astral Breakers can be found athttp://www.intropygames.com/astral-breakers.
Plug My Thing!
In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.
We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
This event is open to the public. An IGDA Membership not required.