NOTE: Please arrive at Vidku before 7. The door and elevator are locked, we’ll escort you up.
Maya to Unity Pipeline for VR – Mike Medicine Horse (Hybrid) and Zach Wendt
Moving from pre-rendered to real-time involves lots of workflow changes. Virtual reality projects also bring unique design considerations. Learn from our experience, and pain!
Zach will give a quick and broad overview of important VR design and real-time performance considerations, along with the consumer VR hardware that is about to be released. Mike will dive into the details of what parts of Maya work in Unity, and best practices for preparing assets.
Hybrid Medical Animation is looking for student interns or freelance professionals with experience in creating content for real-time game engines. Due to the nature of our business we are looking for people to work on-site with the possibility of working remotely. This will be decided on a case by case basis. Experience with Unity is preferred but we are also interested in people who know Unreal as well.
Preferred skill set:
Websites / portfolios and resumes can be sent to firstname.lastname@example.org
There is nearby street parking and surface lots. Parking right in front of Vidku costs more. Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.) Bring cash. Small bills. Unmarked.
6:30 Social, setup and pizza – Thanks Vidku!
7:00 Plug My Thing
7:15 Mike Medicine Horse and Zach Wendt
9ish Wrap up, head to The Red Cow
Plug My Thing!
In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served. Guidelines:
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.