IGDATC Jan. 2016 – The Journey of a Successful Video Game Media Convention

Posted by IGDA Twin Cities on December 31, 2015

Eventbrite - IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention
Wednesday, January 13, 2016 from 6:00 PM to 9:00 PM (CST)

Global Game Jam is Coming! Announcements and Details

We’re happy to be partnering with GLITCH again this year at the second annual Gamecraft, GLITCH’s locally hosted site for the 48-hour Global Game Jam. Registration is open now. We hope to see you there!

 

Member Project: Midwest Game Jam Recap

Beth Korth is one of the organizers for IGDATC and an advocate for our community. She features local devs in her Ask An Indie series at TECHdotMN and led the organization of the first Midwest Game Jam.

Beth will give a short recap of the Midwest Game Jam which occurred November 21-22. She’ll talk about how it came to be, the games made, lessons learned, and plans for future jams. For more information on the jam, check out the website (http://midwestgamejam.org/).

Play the games here (http://jams.gamejolt.io/midwestgamejam/games).

 

Main Presentation: The Journey of a Successful Video Game Media Convention

Gamer’s Rhapsody is a video game convention held in Bloomington, MN. The second annual convention was in November 2015 and celebrated video games and their creation through live performances of video game music; panels and workshops. Thomas Spargo, founder of Gamer’s Rhapsody will talk about the convention, reviewing some of the aspects that were sucessful. Additionally, he will discuss the process of starting a business in Minnesota along with project management principles. Whether it’s a game, an event, or a brand new business, a structured project management plan helps to keep any type of project on course and reaching milestones.
Thomas is a recent Augsburg College graduate in marketing and business analytics. In college, he started Gamer’s Rhapsody video game convention taking place annually in the late fall along with a Knexus LLC, an event planning and consultation group. Thomas has been planning large scale events for over 6 years.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

  • 6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Meeting starts. Announcements and Plug My Thing!
  • 6:45 Member Project
  • 7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery