IGDATC Mar. 2016 – UW-Stout’s Game Design and Development Program Capstone Game Projects

Posted by IGDA Twin Cities on February 25, 2016

Wednesday, March 9, 2016 from 6:00 PM to 9:00 PM (CST)
Eventbrite - IGDATC Mar. 2016 - UW-Stout's Game Design and Development Program Capstone Game Projects

Member Project: UW Stout Game Design and Development Program Introduction

Dave Beck serves as both the Director of the Game Design BFA Program and the Chair of the Department of Design at University of Wisconsin – Stout. Dave will present indroduction materials about the Stout Game Design and Development Program and introduce the student game projects. Dave presented his intractive expereince game, Tombeaux, last year.

Main Presentation: UW-Stout’s Game Design and Development Program Capstone Game Projects

Senior Students from University of Wisconsin-Stout’s Game Design and Development Program will present their year-long capstone game projects. Multiple games will be presented by representatives from teams of artists, designers, and programmers. While the games are not finished *yet*, this will be a perfect chance to get a sneak peek into the development processes behind these games, before they are debuted a month later at the Stout Game Launch from 6-8pm on Wednesday, April 27th in Menomonie (only 60 minutes from the Twin Cities!). For more information, please visit UW-Stout’s Game Design Program web site.

Games that will be presented include

  • EVEREND – a 2D/3D puzzle platformer in which you are an owl trapped underground in a cave, trying to get back to your family
  • BUILDING 37 – a 3D noir-style narrative exploration and puzzle game with a graphic novel aesthetic. You are trying to solve the mystery of what happened in Building 37…
  • SMALL FOLK – a multiplayer co-op game, in which 3 players control the “small folk”, while one player controls a giant “exterminator”, trying to vacuum up the little guys.

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!

  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

  • Your Contact info is on page or in video.

  • You were a part of this project, are attending the meeting, and will introduce it.

  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

6:30 Meeting starts. Announcements and Plug My Thing!

6:45 Member Project

7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery