MN VR and HCI Feb 2016: VR/HCI projects from GameCraft/GGJ

Posted by IGDA Twin Cities on February 10, 2016

VR/HCI project postmortems from GameCraft / Global Game Jam

Global Game Jam 2016 was another huge success.  Thanks to Glitch and all the voulenteers that made the local GameCraft site run so smoothly with almost 150 participants.  There were 6 projects this year that used VR, mixed reality, or some unusual form of HCI:

We’ll have 5-minute post mortems from each team, and focus the rest of the time on mingling and demos.  Show up on the early side if you want to be sure to try everything.  And, feel free to bring your own portable project if you like.

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

Schedule:

6:30 Social, early demos and pizza – Thanks Vidku!
7:00 Kickoff (no Plug My Thing this month)
7:01 Postmortems
7:30 Demos and mingle
8:45 Wrap up, head to Red Cow

No Plug My Thing announcements to allow for more demo time, back next month.

 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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