MN VR and HCI Mar 2016: Intro to UE4 and Vive Development

Posted by IGDA Twin Cities on March 14, 2016

Wednesday, March 23, 2016 from 6:30 PM to 9:00 PM (CDT)
Eventbrite - MN VR and HCI Mar 2016: Intro to UE4 and Vive Development

Please arrive before 7.  The door is locked, we’ll escort you up.   Thanks to Vidku for being such great hosts!

 

Intro to UE4 and Vive Development – Paul Eckhardt

Paul Eckhardt will give an overview of the HTC Vive, SteamVR, and an introduction to VR development in Unreal Engine. Along the way, he’ll include solutions for common issues for new VR projects.

The talk will cover:

  • Creating a sample project in UE4 for SteamVR and HTC Vive
  • Intro to UE4 features like blueprints, materials, and physics
  • Hitting 90FPS in UE4, performance tools and common fixes
  • SteamVR features for apps and users, configuration tips, current hardware compatibility
  • Haptics + Sound + Motion Tracking Possibilities
  • Important practices for Roomscale VR

 

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Kickoff, Plug My Thing
7:15 GDC Summary – Various
7:30 Paul Eckhardt
8:45 Wrap up, head to Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.  Guidelines:

  • Short and sweet. 3 minutes max!  You will be timed.
  • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Talk to us at least 5-10 minutes early, so we can load your page.
 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.  Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

Comments

  • Janelle

    March 24, 2016 at 8:56 am

    Thank you for the fun talk Paul as well as thanks to IGDA TC and Vidku. I do have a question, where can I find the slides from the presentation online?

The comments are closed.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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