IGDATC May 2016 – Living as a Starving Indie

Posted by IGDA Twin Cities on April 29, 2016

Eventbrite - IGDATC May 2016 - Living as a Starving Indie
Wednesday, May 11, 2016 from 6:00 PM to 9:00 PM (CDT)

PAX East and IndieCade Recap

Local game company North Games exhibited their game Chimera Genesis at PAX East. Shanti Pothapragada will share lessons and details from exhibiting thier indie game at a national convention, including budget details, logistics, and demo structure insights.

Time permitting, Zach Johnson will share his experience showing his game Joggernaughts atIndieCade East in New York City.

 

Main Presentation: Living as a Starving Indie

Brent Ruby from Nevenga Games will be discussing his 9 years of work on indie development.Hear about game development as a indie before early access and crowd funding. Covering the creation of Nevenga Games and the sometimes hilarious/tragic bumbling events of the following games:

  • Spellbound Potions, the over zealous first game now being kickstarted!
  • Pinyo Project, the “simple” facebook game that wasn’t so “simple”.
  • and multiple RPG atempts.

Learn from Brent’s experiences and mistakes to avoid cost and wasted time.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

6:30 Meeting starts. Announcements and Plug My Thing!

6:45 Member Project

7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery