MN VR and HCI Apr 2016: “Jobbing in VR” – Designing Room-scale VR

Posted by IGDA Twin Cities on April 13, 2016

Special notes: Our meeting is on Thursday this month.  Also, some group members are demoing on Vive and Gear VR at MinneCade Friday night, during the first day of GLITCHCON.

Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts!

 

“Jobbing in VR” – Designing a Room-scale VR game for Vive

Ty Burks – Producer/Artist at Owlchemy Labs

Job Simulator is a tongue-in-cheek virtual reality experience for the HTC Vive. In a world where robots have replaced all human jobs, step into the “Job Simulator” to learn what it was like to job. Ty Burks will be sharing development stories spanning the earliest hand-made prototype Vives, being featured in the 4/5 Vive launch bundle, and early post-release impressions.  But, the main focus of the talk will be on lessons learned and best practices for designing a room-scale environment in VR.

The talk will cover:

  • Thoughts on the current state of VR development
  • Adventures with hardware launch, and the first VR gamers
  • Things that make me barf, other than moldy donuts.
  • Object and Interaction design.  Making it fun.
  • Bold statements. Probably.
  • Playtest nightmares to keep you up at night.
  • Exit Burritos and other stories.
  • Other random thoughts. Or just ask some questions about designing games for VR!

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Kickoff, Plug My Thing
7:15 Ty Burks
8:45 Wrap up, head to Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.  Guidelines:

  • Short and sweet. 3 minutes max!  You will be timed.
  • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Talk to us at least 5-10 minutes early, so we can load your page.
 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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