IGDATC June 2016 – Developing a Non-Violent 3D Platformer

Posted by IGDA Twin Cities on May 26, 2016

Wednesday, June 8, 2016 from 6:00 PM to 9:00 PM (CDT)
Bloomington, MN
Eventbrite - IGDATC June 2016 - Developing a Non-Violent 3D Platformer

Member Project: Game analytics in Play the Past
Nic VanMeertem – GLITCH

Nic will discuss his work with Play the Past, an augmented reality game at the Minnesota History Center. He used analytics from telemetry data to improve the design of the game and player experience.

Nicolaas VanMeerten is the Co-founder and Senior Programs Director at GLITCH. Nic is a data scientist by trade and his research focuses on studying how people learn in complex multiplayer video game environments.


Developing a Non-Violent 3D Platformer
Dev Jana – DevNAri

Newt One is a truly non-violent 3D platformer currently in “mid-beta” by Minneapolis 2-man crew DevNAri. This talk will dive into the evolution of the distinct art style, adaptive music/sound effects systems, and other systems in the game including their implementation and design. Also front and center in this talk will be the ability to make decisions and change direction as needed when working independently.

Co-owners of DevNAri LLC, Ari Carrillo (“President of Visuals and Playtime”, 3D Modeler at Axonom Inc.) and Dev Jana (“President of Code and Noise”, newly relocated back to the Twin Cities to be an instructor at Prime Digital Academy) have been working on Newt One since Jan 1st 2015 on the nights/weekends and are looking forward to releasing Newt one by year’s end.



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This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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