IGDATC July 2016 – Introduction to Speedrunning

Posted by IGDA Twin Cities on June 30, 2016

Wednesday, July 13, 2016 from 6:00 PM to 9:00 PM (CDT)
Eventbrite - IGDATC July 2016 - Introduction to Speedrunning

The mechanics behind maximizing Guitar Hero scores
Daniel Lew

At a professional level, every video game engine requires knowing the rules inside out in order to abuse them for profit. Even a deceptively simple game like Guitar Hero can be manipulated in order to get ahead.

Dan will describe some interesting math and algorithms that can be applied to maximize scores, as well the subtleties of the game engine that people used for points. (Yes, people wrote complex programs in order to solve Guitar Hero!)

Dan Lew is…
…a social media website with severe character limitations. Turn to page 199.
…an Android developer at Trello. Turn to page 15.


Introduction to Speedrunning
Tony Ogborn

Tony will be providing a high level introduction to Speedrunning followed by a Mighty Switch Force! Hyper Drive Edition All Hyper Levels speedrun, and will open the floor for a question and answer dialog with people in attendance.

“Tony “TonyOgbot” Ogborn is a local speedrunner that specializes in games developed by WayForward, as well as large variety of other games such as Billy Hatcher and the Giant Egg, Octodad: Dadliest Catch, Pokemon Blue, Hotline Miami, and more. Not only has he participated in marathons such as Summer Games Done Quick, Rookathon, Hayai Kawaii Marathon, Speedrunning General Marathon and more, he also is one of the lead organizers for the Midwest Speedfest, a local speedrunning marathon hosted through 2D Con, the biggest video game convention in Minnesota.


Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.


  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.


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This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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