IGDATC Sept 2016 – Working in the Games Industry

Posted by IGDA Twin Cities on August 31, 2016

Eventbrite - IGDATC Sept 2016 - Working in the Games Industry

The Nerdery
Wednesday, September 14, 2016 from 6:00 PM to 9:00 PM (CDT)

Member Project
Brock Thompson

NanoSeed Production Company is finally in full production! We are making a film and also want to develop a new engine for making Interactive Augmented Reality Pop-Out Book comics and stories, with potential to branch the technology into digital card games and education/instruction.

 

Working in the Games Industry
Joshua Seaver

Joshua Seaver will informally present personal reflections and anecdotes of working for the last several decades at some of the most influential companies and institutions in the education, games, film and animation industries: from Minnesota to Australia to Texas to California and back again. With a focus on trends and behaviors he’s observed with our relationship to technology, he’ll specifically share an intimate glimpse (with a nod to the irony of being a game developer) into his family’s journey of growth surrounding his teenage son’s problem behavior with video games.

Joshua worked for half a decade at Academy Award winning Pixar Animation Studios in Emeryville, California, collaborating across the studio on Presto: Pixar’s in-house, movie making software. Bookending his Pixar experience, Joshua was involved in two creative technology startups; as an art director and experience designer for San Francisco-based Weaver Labs, a predictive storytelling tool for the Apple Watch; and as a co-founder of Austin-based GameSalad, a platform democratizing game development for iPhone, iPad and the Web. From 1996-2006, Joshua was a new media manager/developer and an informal art & technology educator for the Science Museum of Minnesota. He is currently a lecturer in Animation, Film and Game Development for the Minneapolis College of Art and Design and the University of Wisconsin-Stout. He received a B.A. with a focus on fine art from Macalester College, and a Masters from Carnegie Mellon University in Entertainment Technology.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery