MN VR and HCI Aug 2016: Social and Demos

Posted by IGDA Twin Cities on September 23, 2016

NOTE: Please try to arrive by 7:30.  The front door will be locked.  We’ll staff it until 7:30, or a bit later.

It’s time for another MN VR and HCI social and demo night!  Huge thanks to Brightstone VCfor hosting, and BiteSquad for catering.  Join us for great conversations stimulated by VR/AR/HCI demos from local developers and enthusiasts.

Official demo list is below.  But, we still encourage anyone to bring their mobile VR and show off their work, or just try some networked GearVR with others, etc.  We’d love to show your work or unique hardware in the future – please get in touch.

  • Hybrid Medical Animation: Latest Demos/Videos on Vive, Oculus and GearVR
  • Martin Grider: Puzzle Prison on Cardboard
  • Paul Eckhardt: Something amazing on Vive and two Titan Xs
  • Pixel Farm: Two new Vive demos
  • Realvision: Virtual home tours on GearVR and Cardboard
  • Roomera / Rêve Academy: student designed retail space for youth, by youth. VR by Roomera
  • space150: Vive demo and recent 360 video projects for mobile VR
  • UW Stout: Oculus game prototype and/or 360 video version on Cardboard
  • Visual: High-bitrate version of favorite 360 videos on GearVR and Cardboard
  • VRChat: Bowling Night! Try it on a Vive at the event, or join us virtually Event Details
  • Zach Wendt: Wearality Sky 150 degree FOV Cardboard viewer. Bring your giant-est phone to test!

 

Parking:

Parking in Ramp B is $2 for the first 30min + $1 per 30 min thereafter. There’s also a parking lot directly across from our office, Butler Park, and their flat rate is $8.00 after 7:00p.

 

Schedule:

6:30 Demo setup
7:00 Guests arrive, Demos start.
9:30 Teardown. Head downstairs to the 508 Bar

 

About MN VR and HCI:

MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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