MN VR and HCI Jul 2016: 360 Video

Posted by IGDA Twin Cities on September 23, 2016

NOTE: Venue change!  Space and soda generously provided by space150  Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You’ll be escorted to the elevator.

360 Video – Chuck Olsen and Martin Grider of Visual

What’s the next-best thing to being at a concert, sporting event, or beach? The answer is increasingly 360 video, also known as VR video. Minneapolis’ own Visual has produced 360 video experiences for clients ranging from media companies (MPR, StarTribune, Washington Post, Twin Cities PBS) to sports teams (MN Timberwolves, MN Lynx) and more (Mall of America, Newborn Foundation, U of M). But content alone is not enough! We’ve built a 360 video platform that includes VR apps for iOS/Android with Cardboard compatibility, and a dashboard for customers to update and manage their 360 content, and prepare them using video transcoding programs which are not that difficult to get online.

We’re happy to share an overview of 360 video production and app development, with an emphasis on our first public platform customer: Rhapsody VR

  • Overview of 360 video capture, and the challenges
  • 360 post-production: Syncing, stitching, editing and effects
  • 360 distribution: YouTube, Facebook, Visual’s mobile apps
  • Challenges and victories of developing 360 video apps in Unity
  • Sneak peek at some cool 360 videos we’ve produced

Here are a few 360 videos we’ve produced – check them out in Cardboard!

Robert Ellis performs “California” at the Turf Club
Step Inside Mall of America
Minnesota in 360º


There is nearby street parking and surface lots.  Ramp C is also close.


6:30 Social, setup and soda – Thanks space150!
7:00 Kickoff, Plug My Thing
7:15 Chuck Olsen and Martin Grider
8:45 Wrap up, head to The Monte Carlo

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.


Short and sweet. 3 minutes max!  You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.


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This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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