MN VR and HCI June 2016: Member Project Night

Posted by IGDA Twin Cities on September 23, 2016

NOTE: 5th Wed this month due to a scheduling conflict.

Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts!

 

MN VR and HCI Member Project Night 2016

A lot of new projects and/or new members have been appearing at meetings recently. So, we thought it would be fun to get a quick show and tell on as wide a variety of projects as possible (Not only VR, not only games, etc.)

Presentations will be fast (5-10 min timed), and informal – with some type of visuals being mandatory. Recently completed projects, incomplete/WIP, interesting graphics, shaders or HCI experiments are all encouraged.

 

Here’s who’s confirmed so far. Grab a Presenter ticket, and we’ll add you to this list:

  • Tony Bruno – Enterprise Constitution Class for Vive
  • Paul Christian – Simple Stereo Drone Video / Thom Yorke’s Face
  • Paul Eckhardt – Beach Ball Vally / Zen Blade / Space Couch!
  • Ryan Foss – It Puts the Ball in the Basket for Vive
  • Martin Grider – Puzzle Prison: a VR puzzle game for PC and mobile
  • Paul Lyrek – Sparky’s Day – Educational Museum Experience
  • Mike Medicinehorse – Trip to the Moon / VR for a convention
  • Zach Wendt – Trampoline VR / 4 Vive controller experiments

 

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Kickoff, Plug My Thing
7:15 Various
8:45 Wrap up, head to Red Cow

 

Presenter Notes:

The Vidku projector has a full-size HDMI only for input for video and audio.  You’re encouraged to put slides, pics or video online – then use the shared PC laptop running chrome.  No thumb drives please.  Video doesn’t need to be great/captured – use your phone.

Talks will be strictly timed.  Plan for a 5-7 minute presentation max, including setup.  Previous presenter will do Q&A while you set up.  Run through your presentation once with a clock – don’t be like Zach 🙂

If you find yourself wanting to show more stuff, we’re always looking for presenters for our regular format. Do both!

 

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

Short and sweet. 3 minutes max!  You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page

 

 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

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Monthly meeting space generously donated by The Nerdery