Verdant Skies Development Update
Verdant Skies grew out of a love for games like Harvest Moon and a desire create something special with modern gameplay and deep storytelling. We’ll hear some development highlights from the team. Andy Korth will give a programming update. Troy Strand, and Topher Pirkl will talk about music and sound design. We’ll hear an art direction summary from Lizzy Siemers. Beth Korth will discuss the narrative design direction. The team will finish up with a special surprise announcement, so don’t miss it!
All Your Crates Are Belong To Us
Through the lenses of modern expectations of games, flow state, and foundational game design principles, we’ll explore the challenges of moving games into the future while attempting to not alienate the general public. All while keeping the industry’s dedicated fanbase from spinning into boredom. This participatory session will include real world examples as well as a classic game case study from the 8-Bit era that stands out as a terminal endpoint for a game genre.
The last decade or so has seen Dev making and teaching games, interactive web projects, and mobile apps across the US. Currently an Instructor at Prime Digital Academy and President of Code and Noises with Twin Cities based indie game manifesting DevNAri LLC, Dev has also taught Game Design and Development in numerous colleges across the US as well as being a speaker at events such as MinneBar, IndieCon (Burlington, VT), and the Independent Games Conference West (Los Angeles) and has previously presented his current project Newt One at IGDATC this past June.
Plug My Thing!
In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.
6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation
We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
This event is open to the public. An IGDA Membership not required.