MN VR and HCI Nov 2016: Mixed Reality Recording, UX in VR

Posted by Martin on November 30, 2016

Two shorter talks this month!  Matt Summers and Tommy Sunders from Pixel Farm share their recent learnings successes, and fun failures with Mixed Reality video recording and User Interface/Interaction design for VR.

 

Mixed Reality Video Production

How do yo show Virtual Reality to someone who’s never experienced it? MR becoming a very popular way to sell VR, but there’s still a major lack of tools. Learn about Pixel Farm’s early experiments and new/upcoming techniques looking to make MR more accessible to developers and streamers.

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UX in Virtual Reality

Eatable interfaces, teleportation, flying cats, and magic helmets – Welcome to the wild west of virtual reality, where traditional menus are usually the worst option and there are no established best practices. Less that a year into commercially available VR, what are the emerging trends in UX and interaction design?

 

Schedule:

6:30 Social, setup and soda – Thanks space150!
7:00 Kickoff, Plug My Thing
7:15 Presentations begin
9:00 Wrap up, head across the street to The Monte Carlo

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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