The Nerdery | Bloomington MN 55341
Wednesday, November 8, 2017 from 6:00 PM to 9:00 PM (CST)
Modding can be an interesting hobby and exercise for game developers, but it’s twice the fun when it is done without documentation or tutorials. Connor Skidmore will be discussing the recent indie game Rain World, and how he worked with the game’s community to forge the way in modding for the game, with stories of the ups and downs of the process and other anecdotes.
All those tips and tricks you’ve learned from making games are basically cheat codes, unlocking the secrets of game developers don’t want you to know. Stephen McGregor is compiling those into a game dev cheat code library (you know, like those ones from the 90’s!) Join us to learn from other people in the community (as well as fellow game devs from the internet) and to share your game dev tips and tricks. Notes from this talk will be compiled and posted on the MSP Game Dev Slack as well as the Midwest Game Developers Facebook group.
A game designer for Escape Industries, Stephen is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. He also co-hosts the podcast Nice Games Club.
Stephen also runs the Midwest Game Developers Facebook group.
In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.
Guidelines:
6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation
We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.
This event is open to the public. An IGDA Membership not required.
Check out other local happenings at Ice Cold Games.
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