IGDATC Nov 2017 – Game Dev Cheat Codes: A Gathering of Tips and Tricks

Posted by IGDA Twin Cities on October 26, 2017

Eventbrite - IGDATC Nov 2017 - Game Dev Cheat Codes: A Gathering of Tips and Tricks

The Nerdery | Bloomington MN 55341
Wednesday, November 8, 2017 from 6:00 PM to 9:00 PM (CST)

Member Project

Modding: Forging the Way
Connor Skidmore

Modding can be an interesting hobby and exercise for game developers, but it’s twice the fun when it is done without documentation or tutorials. Connor Skidmore will be discussing the recent indie game Rain World, and how he worked with the game’s community to forge the way in modding for the game, with stories of the ups and downs of the process and other anecdotes.

Main Presentation

Game Dev Cheat Codes: A Gathering of Tips and Tricks
Stephen McGregor

All those tips and tricks you’ve learned from making games are basically cheat codes, unlocking the secrets of game developers don’t want you to know. Stephen McGregor is compiling those into a game dev cheat code library (you know, like those ones from the 90’s!) Join us to learn from other people in the community (as well as fellow game devs from the internet) and to share your game dev tips and tricks. Notes from this talk will be compiled and posted on the MSP Game Dev Slack as well as the Midwest Game Developers Facebook group.

A game designer for Escape Industries, Stephen is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. He also co-hosts the podcast Nice Games Club.

Stephen also runs the Midwest Game Developers Facebook group.

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

Other Happenings and Announcements

Check out other local happenings at Ice Cold Games.

Help us find interesting presenters, use this easy form to let us know.

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

@IGDATC on Twitter

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery