IGDATC Oct 2017 – Zodiapp: Or Why I Never Want to Develop a Freemium Game Again

Posted by IGDA Twin Cities on September 27, 2017

Eventbrite - IGDATC Oct 2017 - Zodiapp: Or Why I Never Want to Develop a Freemium Game Again

 

Member Project: Unite Conference Overview
Patrick Swinnea

A short summary of the Unite Conference, and the experience involved with the Unity certification test.

 

Zodiapp: Or Why I Never Want to Develop a Freemium Game Again
Matt Gravelle and Nick Miller

This mini post-mortem will, in a nutshell, explain why we never want to work on a Freemium game again.

Freemium mobile games are often attributed making large sums of money. At the time of writing this, 199 of the 200 top grossing iOS apps are Freemium in some form! So when Graveck teamed up with their old buddies from Freeverse to build a Zodiac themed freemium game, it seemed like a winning combination. It wasn’t. After 3+ years of development, countless soft launches, and heavy iterations Zodiapp lived in the app store for only a month before it was deemed dead.

Graveck was officially Founded by Matt Gravelle and Jonathan Czeck in 2005. We entered the industry professionally with Big Bang Brain Games, the first boxed retail product developed by the Unity 3D engine (back when retail game sales was still a thing). Since then we’ve created a mixture of independent and work-for-hire games, seeing releases for big-name clients such as Disney and independent releases such as Skee-Ball and Strata. We also have some exciting things on the horizon that we may touch on in the presentation!

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

Check out other local happenings at Ice Cold Games.

Help us find interesting presenters, use this easy form to let us know.

IGDATC Sept 2017 – How to build a Holodeck

Posted by IGDA Twin Cities on August 28, 2017

Eventbrite - IGDATC Sept 2017 - How to build a Holodeck

Skyera, Sneak Peak at a Work in Progress
Matt Meuwissen

Matt Meuwissen is developing a game with an intriguing mechanic and we’ve convinced him to tell us about it. Skyera is a work-in-progress game where the player can explore a bizarre world in amazing ships, obliterate enemies, loot treasure, and raise pets. In Skyera, the animals have adapted to the chaos and can morph into powerful ships and weapons that the player can use. With live game play, Matt will talk briefly about the game and its development so far, the inspiration and mechanics, as well as challenges and implementation using Unity 5.0. Matt is looking for feedback and suggestions from the audience to help improve the game. (Matt’s website.)

 

 

How to build a Holodeck: A Star Trek VR postmortem
Mark LaCroix

For its Summer 2017 “Star Trek Live” event, the Minnesota Orchestra asked GLITCH (http://glitch.mn) to come up with a Trek-themed lobby installation, and GLITCH asked game developer and noted Trekkie Mark LaCroix (http://noblerobot.com) to create it.

In his presentation, Mark will talk about designing a VR installation space for a non-gamer audience, and walk though his method for “impersonating” high-end 3D content for Google Cardboard by using photospheres in Unity. He’ll also talk about the dead ends, false starts, and various “trials and Tribble-ations” he faced along the way.

Mark LaCroix is a filmmaker, game developer, and co-host of the weekly gamedev podcast Nice Games Club (http://nicegames.club). His video work has appeared on NBC and Netflix, while his Javascript advertising template is probably cached on your computer right now (sorry). Mark lives in Minneapolis with his wife and three computers.

Meeting Photos from July 2017

Posted by Martin on July 13, 2017

Thanks to Patrick Swinnea for heading up our new initiative to take more photos at our events!

IGDATC July 2017 – ColecoVision Zaxxon Cartridge Development

Posted by IGDA Twin Cities on June 29, 2017

Eventbrite - IGDATC July 2017 - ColecoVision Zaxxon Cartridge Development
Wednesday, July 12, 2017 from 6:00 PM to 9:00 PM

Story Time With Zachary Johnson

Pull up a beanbag and roast some fish-shaped cheese crackers on the fire of the stage lights… it is time for Story Time with stories! Zach Johnson has returned from adventures abroad and domestic bringing tales of games like you’ve never heard nor played before. For approximately 30 minutes, there will be pictures and ramblings about A Maze. / Berlin, JS Conf EU, Signal Conf, Play Date Game Show, and the Electronic Entertainment Expo. Oh, also E3, too.

 

A Brief History of the ColecoVision Zaxxon Cartridge Development in 1982
David Megarry

In 1982 David Megarry was part of the development team for the ColecoVision Zaxxon Cartridge. He will explain the history of how the cartridge was programmed, what part he played in the development and answer questions about cartridge creation in the 1980’s. He will bring a working ColecoVision, the listings for the ColecoVision OS, the listings for the Zaxxon cartridge as well as other examples of the ColecoVision development process. At the end of the talk, David will be making a brief announcement of an idea he has for the ColecoVision, seeking the audiences input.

David started playing Avalon Hill’s Blitzkrieg in about 1967 and eventually fell into David Arneson’s basement Napoleonic Campaign in 1968 (he is the Emperor of Austria, so treat him accordingly..;). He designed Dungeon! In the Fall of 1972 (Oct) after almost being drafted into the U.S. Army in the previous September (they threw him out as he was too skinny). He worked briefly for TSR in 1976 as Treasurer, did programming for video consoles (ColecoVision) in the 1980’s, produced data games (Compton’s) in the 1990’s.  Ultimately he became a software tester in the medical and process control industries.

He is now retired and is exploring his passions of independent scholarship (physics, math & history) as well as game design.

David has two grown children, Martha and Henry, lives in Minneapolis with his wife, Rose, and two chickens, St. Joan of Arc and Charlotte Corday.

IGDATC June 2017 – “It’s A Little Weird, But We’ll Deal”

Posted by IGDA Twin Cities on June 6, 2017

Eventbrite - IGDATC June 2017 - "It's A Little Weird, But We'll Deal"
Wednesday, June 14, 2017 from 6:00 PM to 9:00 PM

Camping Games
Ryan Foss

If you go camping this year, Ryan has a few fun game suggestions.

“It’s A Little Weird, But We’ll Deal” – A GLITCHCON 2017 Post-Mortem
Evva Kraikul

GLITCH CONNECT is an arts and cultural festival celebrating digital games and play.

Attendees explored two packed days of powerful keynotes, panels, arcades, exhibits, and quests. The festival serves as a catalyst for digital innovation and attracts 700+ makers, doers, and thinkers in video games from all over U.S.

GLITCH’s Co-Founder and Executive Director, Evva Kraikul, will dive into developing and designing the festival in its 5th year. Evva will touch briefly on the history of the project as well as discuss the challenges, tools, and strategies that are used to build the longest running games conference in the region.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

Northern Spark is all night Sat 6/10.  Grab the free Green Line pass!

Eyeo Festival is the week of 6/26, still a few tickets left.

 

For Northern Spark, our own Martin Grider and Patrick Swinnea worked on Chaos on the Green Line (VR on a train!)  The team is handing out 2,000 Cardboard VR viewers, and is seeking volunteers for short shifts Sat night 6/10.  Contact Joanna at jj@joannajahn.com

Check out other local happenings at Ice Cold Games.

Meeting Date Changed Reminder

Posted by IGDA Twin Cities on May 10, 2017

Monthly IGDATC meeting is next Wed., May 17th.

Meeting Date Reminder, Not our normal Wednesday. It’s May 17th 2017.

Joint IGDATC and MN VR&HCI May 2017 – Adaptive Audio

Posted by IGDA Twin Cities on May 4, 2017

Note: this meeting is a joint meeting for both IGDATC and MN VR&HCI.  It’s a week later than the normal IGDATC monthly meeting.

Eventbrite - Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio
Wednesday, May 17, 2017 from 6:00 PM to 9:00 PM (CDT)

Game Design for HoloLens
Zach Wendt

The current HoloLens is aimed and priced only for business adoption.  So, a profitable game market doesn’t exist. But, the totally unique hardware capabilities (and limitations) have already given rise to game designs and interactions that aren’t possible in VR, or AR on devices like phones or Tango.  So, think of this more of a preview of the future – when these capabilities start showing up in more affordable devices late 2017 and 2018.

Adaptive Audio: What Video Games and The Performing Arts Can Learn From Each Other
Benji Inniger

Video games and the performing arts have a lot to offer audiences. One of the aspects that makes them unique is the use of adaptive audio and music. Video games have many strengths that could benefit theatre audiences and visa versa. This session will explore audio design strategies that can capitalize on the strengths of each of these art forms to create compelling and immersive audio design.

Benji Inniger is a composer and sound designer from North Mankato. His theatre design experience includes Des Moines Metro Opera, Minnesota Jewish Theatre Company, Cincinnati Playhouse in the Park, The Guthrie Theater, The Eugene O’Neill Theatre Center, Trinity Repertory Company and Brown University. He also works as a a freelance video game and media composer and sound designer and Associate Professor of Theatre at Bethany Lutheran College.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

GLITCH is hosting GlitchCon for its fourth year this May 5 – 7, 2017!

Check out other local happenings at Ice Cold Games.

IGDATC Apr. 2017 – The Rift Between ZeniMax and Oculus

Posted by IGDA Twin Cities on March 23, 2017

Eventbrite - IGDATC Apr. 2017 - The Rift Between ZeniMax and Oculus
Wed, April 12, 2017 6:00 PM – 9:00 PM

If you’re paying attention, this might look like a duplicate meeting announcement. Due to a scheduling mistake, last month’s main presenter was moved to this month.

Music Theory for Devs: Basics for Non-Composers
Troy Strand

Do you find yourself unable to express the musical ideas for your game? Want to save time and money when talking with your composer? Come listen to Troy Strand discuss the building blocks of music, helpful hints to get the exact sound you’re looking for, and how to communicate with the composer you’ve hired for your next big hit!.

The Rift Between ZeniMax and Oculus, and What It Means for the Future
Brent Lorentz

February’s jury decision ordering Oculus to pay half a billion dollars to game company ZeniMax finds developers, game executives and hardware designers wondering what could come next. Among charges of violating a non-disclosure agreement, misappropriating trade secrets, copyright infringement and other allegations, the lawsuit poses real implications for players in an industry that is as collaborative as it is secretive.

Join Brent Lorentz as he walks us through the details of the case, how the charges came about, and highlights how the case has the potential to significantly alter the VR gaming landscape.

Brent Lorentz is a litigation shareholder with Winthrop & Weinstine, representing clients in complex litigation matters. He has a personal passion for the video game, game development and gaming industry, especially where it intersects with intellectual property and business law. He also frequently blogs about gaming topics and the law via Winthrop & Weinstine’s award-winning DuetsBlog.

IGDATC Mar. 2017 – GDC Review

Posted by IGDA Twin Cities on February 23, 2017

Wednesday, March 8, 2017 from 6:00 PM to 9:00 PM (CST)
Eventbrite - IGDATC Mar. 2017 - The Rift Between ZeniMax and Oculus

GDC Recap

It’s a few weeks after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC – a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

 

IGDATC Feb. 2017 – Global Game Jam Recap and Game Post-mortems

Posted by IGDA Twin Cities on January 27, 2017

Register at Eventbrite

Global Game Jam Recap and Game Post-mortems

GameCraft, the Global Game Jam 2017, was a smashing success with 31 games submitted on our jam site. With the 2017 Global Game Jam still fresh in our minds, come join us for a review discussion and post-mortems. Some teams will talk about their game and their jam experience. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what everyone spent their 48 hours on.

If you participated in the jam and would like to talk about your game during the meeting, please register for the “I’ll talk about my game” ticket.

Due to the number of games and limited time and space, this is not a play event. Glitch is hosting a Gamecraft games play event called PLAY PARTY. It’s Saturday January 28th, 6pm – 10pm at Modist Brewing Company.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

Game Dev Day An event for parents and kids to explore making game design, art, code, sound, game testing, and more. February 11, 2017 1pm – 4pm at The Works Museum

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Follow me on Twitter

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery