IGDATC June 2017 – “It’s A Little Weird, But We’ll Deal”

Posted by IGDA Twin Cities on June 6, 2017

Eventbrite - IGDATC June 2017 - "It's A Little Weird, But We'll Deal"
Wednesday, June 14, 2017 from 6:00 PM to 9:00 PM

Camping Games
Ryan Foss

If you go camping this year, Ryan has a few fun game suggestions.

“It’s A Little Weird, But We’ll Deal” – A GLITCHCON 2017 Post-Mortem
Evva Kraikul

GLITCH CONNECT is an arts and cultural festival celebrating digital games and play.

Attendees explored two packed days of powerful keynotes, panels, arcades, exhibits, and quests. The festival serves as a catalyst for digital innovation and attracts 700+ makers, doers, and thinkers in video games from all over U.S.

GLITCH’s Co-Founder and Executive Director, Evva Kraikul, will dive into developing and designing the festival in its 5th year. Evva will touch briefly on the history of the project as well as discuss the challenges, tools, and strategies that are used to build the longest running games conference in the region.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

Northern Spark is all night Sat 6/10.  Grab the free Green Line pass!

Eyeo Festival is the week of 6/26, still a few tickets left.

 

For Northern Spark, our own Martin Grider and Patrick Swinnea worked on Chaos on the Green Line (VR on a train!)  The team is handing out 2,000 Cardboard VR viewers, and is seeking volunteers for short shifts Sat night 6/10.  Contact Joanna at jj@joannajahn.com

Check out other local happenings at Ice Cold Games.

Meeting Date Changed Reminder

Posted by IGDA Twin Cities on May 10, 2017

Monthly IGDATC meeting is next Wed., May 17th.

Meeting Date Reminder, Not our normal Wednesday. It’s May 17th 2017.

Joint IGDATC and MN VR&HCI May 2017 – Adaptive Audio

Posted by IGDA Twin Cities on May 4, 2017

Note: this meeting is a joint meeting for both IGDATC and MN VR&HCI.  It’s a week later than the normal IGDATC monthly meeting.

Eventbrite - Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio
Wednesday, May 17, 2017 from 6:00 PM to 9:00 PM (CDT)

Game Design for HoloLens
Zach Wendt

The current HoloLens is aimed and priced only for business adoption.  So, a profitable game market doesn’t exist. But, the totally unique hardware capabilities (and limitations) have already given rise to game designs and interactions that aren’t possible in VR, or AR on devices like phones or Tango.  So, think of this more of a preview of the future – when these capabilities start showing up in more affordable devices late 2017 and 2018.

Adaptive Audio: What Video Games and The Performing Arts Can Learn From Each Other
Benji Inniger

Video games and the performing arts have a lot to offer audiences. One of the aspects that makes them unique is the use of adaptive audio and music. Video games have many strengths that could benefit theatre audiences and visa versa. This session will explore audio design strategies that can capitalize on the strengths of each of these art forms to create compelling and immersive audio design.

Benji Inniger is a composer and sound designer from North Mankato. His theatre design experience includes Des Moines Metro Opera, Minnesota Jewish Theatre Company, Cincinnati Playhouse in the Park, The Guthrie Theater, The Eugene O’Neill Theatre Center, Trinity Repertory Company and Brown University. He also works as a a freelance video game and media composer and sound designer and Associate Professor of Theatre at Bethany Lutheran College.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

GLITCH is hosting GlitchCon for its fourth year this May 5 – 7, 2017!

Check out other local happenings at Ice Cold Games.

IGDATC Apr. 2017 – The Rift Between ZeniMax and Oculus

Posted by IGDA Twin Cities on March 23, 2017

Eventbrite - IGDATC Apr. 2017 - The Rift Between ZeniMax and Oculus
Wed, April 12, 2017 6:00 PM – 9:00 PM

If you’re paying attention, this might look like a duplicate meeting announcement. Due to a scheduling mistake, last month’s main presenter was moved to this month.

Music Theory for Devs: Basics for Non-Composers
Troy Strand

Do you find yourself unable to express the musical ideas for your game? Want to save time and money when talking with your composer? Come listen to Troy Strand discuss the building blocks of music, helpful hints to get the exact sound you’re looking for, and how to communicate with the composer you’ve hired for your next big hit!.

The Rift Between ZeniMax and Oculus, and What It Means for the Future
Brent Lorentz

February’s jury decision ordering Oculus to pay half a billion dollars to game company ZeniMax finds developers, game executives and hardware designers wondering what could come next. Among charges of violating a non-disclosure agreement, misappropriating trade secrets, copyright infringement and other allegations, the lawsuit poses real implications for players in an industry that is as collaborative as it is secretive.

Join Brent Lorentz as he walks us through the details of the case, how the charges came about, and highlights how the case has the potential to significantly alter the VR gaming landscape.

Brent Lorentz is a litigation shareholder with Winthrop & Weinstine, representing clients in complex litigation matters. He has a personal passion for the video game, game development and gaming industry, especially where it intersects with intellectual property and business law. He also frequently blogs about gaming topics and the law via Winthrop & Weinstine’s award-winning DuetsBlog.

IGDATC Mar. 2017 – GDC Review

Posted by IGDA Twin Cities on February 23, 2017

Wednesday, March 8, 2017 from 6:00 PM to 9:00 PM (CST)
Eventbrite - IGDATC Mar. 2017 - The Rift Between ZeniMax and Oculus

GDC Recap

It’s a few weeks after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC – a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

 

IGDATC Feb. 2017 – Global Game Jam Recap and Game Post-mortems

Posted by IGDA Twin Cities on January 27, 2017

Register at Eventbrite

Global Game Jam Recap and Game Post-mortems

GameCraft, the Global Game Jam 2017, was a smashing success with 31 games submitted on our jam site. With the 2017 Global Game Jam still fresh in our minds, come join us for a review discussion and post-mortems. Some teams will talk about their game and their jam experience. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what everyone spent their 48 hours on.

If you participated in the jam and would like to talk about your game during the meeting, please register for the “I’ll talk about my game” ticket.

Due to the number of games and limited time and space, this is not a play event. Glitch is hosting a Gamecraft games play event called PLAY PARTY. It’s Saturday January 28th, 6pm – 10pm at Modist Brewing Company.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

Game Dev Day An event for parents and kids to explore making game design, art, code, sound, game testing, and more. February 11, 2017 1pm – 4pm at The Works Museum

IGDATC Jan. 2017 – 25 Years of Game Development in Fly Over Land

Posted by IGDA Twin Cities on January 3, 2017

Eventbrite - IGDATC Jan. 2017 - 25 Years of Game Development in Fly Over Land
Wednesday, January 11, 2017 from 6:00 PM to 9:00 PM (CST)

 

The Global Game Jam Is Coming, Jan 20-22!

Let’s talk about the Global Game Jam, and the local site Gamecraft. We’ll give a quick synopsis of the GGJ and discuss the upcoming event. We’re happy to be partnering with GLITCH again this year at the second annual Gamecraft, GLITCH’s locally hosted site for the 48-hour Global Game Jam. Registration is open now. We hope to see you there!

25 Years of Game Development in Fly Over Land
Ken Paterson

Ken Patterson, President of Big John Games will be discussing his involvement in game development. Starting as a hobby in 1981 making games for the Apple II then making the big move to full time game development in 1991. Taking on console development in 2006.

Ken will be sharing experiences in the early years of game development 1980’s, building a development studio in the 1990’s, struggles of the early 2000’s, focusing on consoles (Nintendo, XBOX) in 2006. Self publishing on consoles starting in 2008 and continuing self publishing.

Ken and his studio have created properties for Disney, Activision, Mattel, Marvel, Viacom, GT Interactive, Scholastic, and many more companies. Games created by Big John Games are sold in North America, Europe and Japan. Big John Games has forged a lasting partnership with Arc System Works of Japan, allowing BJG to sell it’s game Japan.

Come ready for a fun history lesson in how a little studio in Fly Over land, designed and built games for the big boys of the video game industry and is now competing head to head with them.

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

IGDATC Nov. 2016 – A Vast Treasure Trove

Posted by IGDA Twin Cities on October 27, 2016

Wednesday, November 9, 2016 from 6:00 PM to 9:00 PM (CST)
Eventbrite - IGDATC Nov. 2016 - A Vast Treasure Trove

Member Project
Story Time with Zachary Johnson

Gather round for story time with Zachary Johnson. This time, there will be travel tales from Fantastic Arcade, Pixel Pop, and IndieCade. The thick is guaranteed to plotten with news of NESpectre and Joggernauts.  And stay tuned for a big reveal involving Tommy Sunders, Robert Frost, and a mace from outer space!  Anything could happen.

 

A Vast Treasure Trove
Patrick Leder

From its early days as a modest work in progress to a success, Vast has gone through many changes. As a board game designer Patrick faces a unique set of challenges. He will discuss transparency in design, flow, and play balance, in terms of the development of Vast. In addition, he’ll talk about the technical process of creating a game and all of the people involved.

Patrick Leder runs Leder Games, a Board games micro-publisher that makes exciting, socially conscious games. They’ve published the rummy style card game Trick or Treat, and their newest title is Vast, the ultimate asymmetric cave-crawler board game. Sometimes working on Vast full time, Patrick is currently working part time in the Hennepin county Public Defender IT office doing help desk and development work as needed.

IGDATC Oct. 2016 – All Your Crates Are Belong To Us

Posted by IGDA Twin Cities on October 5, 2016

Wednesday, October 12, 2016 from 6:00 PM to 9:00 PM (CDT)
Eventbrite - IGDATC Oct. 2016 - All Your Crates Are Belong To Us

Member Project
Verdant Skies Development Update

Verdant Skies grew out of a love for games like Harvest Moon and a desire create something special with modern gameplay and deep storytelling. We’ll hear some development highlights from the team. Andy Korth will give a programming update. Troy Strand, and Topher Pirkl will talk about music and sound design. We’ll hear an art direction summary from Lizzy SiemersBeth Korth will discuss the narrative design direction. The team will finish up with a special surprise announcement, so don’t miss it!

 

All Your Crates Are Belong To Us
Dev Jana

Through the lenses of modern expectations of games, flow state, and foundational game design principles, we’ll explore the challenges of moving games into the future while attempting to not alienate the general public. All while keeping the industry’s dedicated fanbase from spinning into boredom. This participatory session will include real world examples as well as a classic game case study from the 8-Bit era that stands out as a terminal endpoint for a game genre.

The last decade or so has seen Dev making and teaching games, interactive web projects, and mobile apps across the US. Currently an Instructor at Prime Digital Academy and President of Code and Noises with Twin Cities based indie game manifesting DevNAri LLC, Dev has also taught Game Design and Development in numerous colleges across the US as well as being a speaker at events such as MinneBar, IndieCon (Burlington, VT), and the Independent Games Conference West (Los Angeles) and has previously presented his current project Newt One at IGDATC this past June.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

IGDATC Sept 2016 – Working in the Games Industry

Posted by IGDA Twin Cities on August 31, 2016

Eventbrite - IGDATC Sept 2016 - Working in the Games Industry

The Nerdery
Wednesday, September 14, 2016 from 6:00 PM to 9:00 PM (CDT)

Member Project
Brock Thompson

NanoSeed Production Company is finally in full production! We are making a film and also want to develop a new engine for making Interactive Augmented Reality Pop-Out Book comics and stories, with potential to branch the technology into digital card games and education/instruction.

 

Working in the Games Industry
Joshua Seaver

Joshua Seaver will informally present personal reflections and anecdotes of working for the last several decades at some of the most influential companies and institutions in the education, games, film and animation industries: from Minnesota to Australia to Texas to California and back again. With a focus on trends and behaviors he’s observed with our relationship to technology, he’ll specifically share an intimate glimpse (with a nod to the irony of being a game developer) into his family’s journey of growth surrounding his teenage son’s problem behavior with video games.

Joshua worked for half a decade at Academy Award winning Pixar Animation Studios in Emeryville, California, collaborating across the studio on Presto: Pixar’s in-house, movie making software. Bookending his Pixar experience, Joshua was involved in two creative technology startups; as an art director and experience designer for San Francisco-based Weaver Labs, a predictive storytelling tool for the Apple Watch; and as a co-founder of Austin-based GameSalad, a platform democratizing game development for iPhone, iPad and the Web. From 1996-2006, Joshua was a new media manager/developer and an informal art & technology educator for the Science Museum of Minnesota. He is currently a lecturer in Animation, Film and Game Development for the Minneapolis College of Art and Design and the University of Wisconsin-Stout. He received a B.A. with a focus on fine art from Macalester College, and a Masters from Carnegie Mellon University in Entertainment Technology.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery