July 2014 – Multiplayer Mixer

Posted by Martin on July 9, 2014

Wednesday, July 16th, 2014 from 6:00 PM to 11:00 PM.
Buffalo Wild Wings (U of M)
2001 SE University Avenue Suite 100

EventBrite registration ended.

Multiplayer Mixer!

IGDA Twin Cities and Glitch are excited to co-host the Multiplayer Mixer.

The Multiplayer Mixer is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local game makers bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.
We’re coordinating with a number of local game developers and will have an awesome selection of local games to play!
Looking forward to seeing you there!

All of our events are open to the public.

Note that BWW has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.

Games Played at May Multiplayer Extravaganza

Posted by Zachary J on May 8, 2014

Huge thanks to all the Glitch, IGDATC, and greater community folks who came out to yet another fun Multiplayer Extravaganza! Once again we had a mix of great games going on several screens, with big crowds gathered around each one. There was some tabletop gaming going on as well, and local game makers doing some play testing on their laptops.

Towerfall saw a lot of action throughout the night. We got to test another build of Lovers in Dangerous Spacetime. Big thanks to Asteroid Base for sharing! Nidhogg was a new game at our event, and was a total blast. Also new to this event were Goat Simulator and Octodad. The necessary sacrifices were made to the goat gods and Demon Goat appeared in Goat Simulator, along with brief but hilarious appearances of Tall Goat and Feather Goat. Watching four players control limbs on an Octopus performing self checkout at a grocery store in Octodad was a sight to be seen.

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At this Extravaganza we introduced the Local Game Screen. All night long we had a big screen dedicated to locally made games. The Local Game Screen is an awesome opportunity for us to share feedback and encouragement with our fellow game makers. We hope you’ll bring your own game, too!

We had nine games shared by seven local game makers, with most featured on the Local Game Screen itself and with additional mobile games being showcased nearby.

A Druid's Duel
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  • A Druid’s Duel by Kris Szafranski — This gorgeous looking multiplayer strategy game really pulled us in. Next time I’m going to not forget about the attacking eagles.
  • Action Go by Martin Grider — This iOS game is a really interesting mix of Go and Tetris mechanics! It is also coming to desktop soon.
  • Astral Breaker by Intropy Games — A great Head-to-Head arcade puzzler for establishing your astrological superiority. Virgos vs Sagittariuses (Sagittari?)… doesn’t matter, Aquarius is best.
  • Catchup by Martin Grider — Martin was also play-testing this colorful hexagonal strategy puzzle game for iOS.
  • Chimera by Shanti Pothapragada — We highly encourage you to bring your works-in-progress and we can’t wait to play the next version of Shanti’s multiplayer Metroid-like game. He had his notebook at-the-ready for feedback. Smart.
DestroyTheInvincible_ScreenShot
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  • Destroy The Invincible by Aaron Olson — We had some insane laser blasting fun with this new take on the Tower Defense genre. Thanks to Aaron for being another person willing to showcase a game still in the development phase!
  • Dethdate 2000 by Corey Bertelsen — Navigating a death metal concert in Dethdate 2000 was so Metal… and so wonderfully weird. The dialogue in this game had the crowd laughing pretty hard.
  • Eye Cycle by Zachary Johnson — This asymmetric three-player game with a giant eyeball is still in progress. Thanks for the folks who tried it and gave feedback!
  • Protoboros by Zachary Johnson — Intense two-player dogfighting battles with snakes (snakefighting?) left more than one person with sore thumbs. Pressing harder doesn’t make you go faster, but we all tried!

Thanks again to Glitch and IGDATC organizers for putting the event together. Thanks to everyone who showed up and played the games. Big thanks to the local game makers who shared their work! Let us know in the comments if we missed mentioning any games that were played.

Multiplayer Extravaganza – May 7, 2014

Posted by Martin on April 30, 2014

Wednesday, May 7, 2014 from 6:00 PM to 11:00 PM.
Buffalo Wild Wings (U of M)
2001 SE University Avenue Suite 100

EventBrite registration ended.

Multiplayer Extravaganza and Glitch Mixer!

IGDA Twin Cities is excited to host another Multiplayer Extravaganza and Glitch Mixer.

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local game makers bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.

We’ve coordinated with a number of local game developers and will have an awesome selection of games playing tonight!

We’ve got 9 games from 7 local developers that will be available to play. And the best part, the developers will be there to criticize your play style (or vise-versa)!

We’ll also have a few other favorites. Some well known, or at least well hyped, games and even a pre-release you can’t play anywhere else!

All of our events are open to the public.

BWW has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.

Games Played at the April Multiplayer Extravaganza

Posted by Martin on April 3, 2014

DSC_0041-croppedLast night’s Multiplayer Extravaganza went off without a hitch, and everyone seemed to have a blast playing all the various games that we had on display.

A ton of great indie developers sent us builds of their games for us to check out, and this post is just one way of saying thanks for that generosity. In alphabetical order, we had on hand:

  • Crawl by Powerhoof — This dungeon crawler got a lot of attention, partly because you can play it for hours. Super fun concept, and definitely a blast to play.
  • Field-1 — I personally couldn’t get enough of this game that describes itself as “like playing hockey inside a pinball machine”.
  • Lovers in a Dangerous Spacetime by Asteroid Base — It’s safe to say that this game drew onlookers and admirers from all over.
  • One Spear by 36peas — We got a sneak peek at the mac/pc version of this game already out for iOS
  • Particle Mace by Andy Wallace — A super-fun retro arcade style game. It’s got a single player mode that I will be checking out in the near future, and is available now on the Particle Mace website in a “pre-alpha” (but perfectly playable) state for purchase.
  • Protoboros by Zachary Johnson — Zach’s multiplayer snake game from the 2012 GGJ had us hot on each other’s heels.
  • SlashDash by Nevernaut Games — Capture the flag doesn’t begin to explain how fun this game is.

We had three other screens, one playing Towerfall: Ascension on a PS4, another hooked up to an Xbox 360, where both Speedrunners and Hidden in Plain Sight were played, as well as one playing some steam favorites like Samurai Gun and Gang Beasts. Though it was advertised, I don’t think Starwhal got any playtime. There’s always next month.

One of the Glitch folks brought a prototype card game that got played at least once, with the designer sitting on taking notes.

Thanks again to Glitch organizers and IGDATC organizers for putting the event together! Thanks to Hollie Figueroa for taking the photo used in this post. And thanks to everyone who showed up and played the games! Let me know in the comments if I missed mentioning any games that were played!

April 2, 2014 – Multiplayer Extravaganza and Glitch Mixer

Posted by Zachary J on March 27, 2014

Wednesday, April 2, 2014 from 4:00 PM to 10:00 PM.
Buffalo Wild Wings (U of M)
2001 SE University Avenue Suite 100
Minneapolis, MN

EventBrite registration ended.

IGDA Twin Cities is excited to announce our first collaboration with Glitch Gaming from the U of M. We also timed this social event to the end of the IEEE VR conference, and a special MN VR/HCI meeting the Fri before with guest speaker Impulsonic. Welcome cybernauts! Please join us.

Multiplayer Extravaganza!

We’ll once again be chatting, eating, drinking and most importantly playing and shouting at the greatest in shared-screen multiplayer games, but this time on 4 screens and platforms at once.

We’re bringing back the crowd pleasers Starwahl, Samurai Gunn and Gang Beasts.

We’ll be adding Towerfall, SpeedRunners, Hidden in Plain Sight, and testing a few more.

Buffalo Wild Wings has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.

More info and further discussion can be found on the IGDA-TC google group.

IGDATC Feb 25 2014 – Multiplayer Extravaganza

Posted by Martin on February 19, 2014

Tuesday, February 25, 2014 from 6:00 PM to 10:00 PM.

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Come to Grumpy’s downtown and play some games with us! We’ll have various games created for the Global Game Jam last month, as well as Sports Friends and various other multiplayer games to fall back on. Feel free to bring your own! (Bring your 3DS for that sweet streetpass action, or get in on a game of Zelda: Four Swords.)

Show up on time, because happy hour only goes until 7.

More info and further discussion can be found on the IGDA-TC google group.

Special Social Event, Dec. 18th 2013

Posted by Ryan on December 10, 2013

Holiday Hootenanny!

Come to Grumpy’s downtown and play some games with us! We’ll have Sports Friends, and various tabletop games, as well as whatever YOU bring to play. We’ll be getting kicked out of our room around 9, but we can hang out in the bar and shoot pool as long as we want.

Show up on time, because happy hour only goes until 7.

EventBrite registration ended.

More info and further discussion can be found on the IGDA-TC google group.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery