Ep. 16 — Episode 16 bit

Posted by Ryan on May 11, 2012

The IGDATC Podcast turns 2^4 Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more.  Here’s the 16th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please [...]

Ep. 15 – GDC Exclusive

Posted by Ryan on April 30, 2012

The IGDATC Podcast vs. GDC With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC).  Half of this podcast crew attended GDC and its your job to figure [...]

Ep. 14 – a Virtual Candyland

Posted by Ryan on April 6, 2012

The IGDATC Podcast still exists Were behind again delivering the podcast from March.   We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here’s the 14th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and [...]

Ep. 13 – Outro

Posted by Ryan on February 9, 2012

The IGDATC Podcast is finally here.  Better late than never. Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month.  After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record.  We are proud able to bring you our 13th [...]

Ep. 12 – Googling Bing

Posted by IGDA Twin Cities on January 8, 2012

The IGDATC Podcast is a year old!  Happy Birthday to us!  Google Bing Google. Oh the weather outside is strangely nicer than usual.  But the games inside are delightful.  Since we’ve no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it.  [...]

Ep. 11 – Compulsion Loops

Posted by IGDA Twin Cities on December 6, 2011

What a crazy month.  Sickness, Turkey day, Skyrim released…  Luckily we find some other stuff to talk about too! We are three-fifths Defender of the Universe!  We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and Other Clutter Tori:  Skyrim, more Voice work, attended live show of Top [...]

IGDATC Podcast Ep. 10 – We Don’t Need No Stinkin’ Badges

Posted by Ryan on November 4, 2011

The podcast crew unlocks the coveted Double Digit Achievement with episode 10!  We talk about the October meeting, achievements, and other game developer stuff. We experienced some audio issues again, so we apologize for some of the echoing.  We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and [...]

IGDATC Podcast Ep. 9 – Three Riker Picard

Posted by Ryan on October 4, 2011

IGDA Twin Cities Podcast, Episode 9 – Three Riker Picard The ninth episode is upon you in the most glorious of fashion.  Bow to its greatness, as is illustrated below.  Warning, this podcast  goes off the rails but we promise we do actually discuss some game related topics. We invite your feedback and comments. Thank [...]

IGDATC Podcast Ep. 8 – Echoing Skype’s Revenge

Posted by Ryan on September 8, 2011

IGDA Twin Cities Podcast, Episode 8 – Echoing Skype’s Revenge The podcast crew explore game development in Minnesota and beyond.  We apologize for the rough audio for Tori’s part of the podcast. We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and Chatter Jacque: Busy, busy! Fox News!  [...]

IGDATC Podcast Ep. 7 – Zardoz Cannon Ball

Posted by Ryan on July 27, 2011

IGDA Twin Cities Podcast, Episode 7 – Zardoz Cannon Ball The podcast crew pass the half year mark with episode seven and exhibit nothing but class.  Jacque is at the IGDA Summit in Seattle and has a brush with fame, Tori does some impressions and Ryan’s been busy.   Podcast… make it so. We invite [...]