Ep. 19 — Steam Sells Out

Posted by IGDA Twin Cities on August 9, 2012

The IGDATC Podcast Episode 19, Steam Sells Out

Ryan and Tori invite Zach and Chris to the show to talk about the July meeting, specifically focusing on Kickstarter and game developers.  We compare our wallets after the Steam Summer Sale and discuss some of the games we’ve been playing.  OUYA, we have to mention OUYA, as well as other console news, specifically leaked specs related to the Wii U and next Xbox.  Sprinkle in some hijinks and other merrymaking and you get another episode of the IGDA Twin Cities Podcast.

We invite your feedback and comments. Thank you for listening.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

Ep. 18 — E3 Zen

Posted by Ryan on June 29, 2012

The IGDATC Podcast E3 Zen

Ryan and Tori welcome back Jacque to discuss E3 2012, discuss games, personal efforts, development, and gamer hate.  We’re back on track with the release of the 18th episode of the International Game Developers Association Twin Cities Chapter podcast.

We invite your feedback and comments. Thank you for listening.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

Ep. 17 — Procedural Text To Voice

Posted by Ryan on June 19, 2012

The IGDATC Podcast Pre E3 Discussion

Ryan and Tori discuss games, personal efforts, development, bundles and pre E3 discussion.  Here’s the timely (a few weeks late!) release of the 17th episode of the International Game Developers Association Twin Cities Chapter podcast.

We invite your feedback and comments. Thank you for listening.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

Ep. 16 — Episode 16 bit

Posted by Ryan on May 11, 2012

The IGDATC Podcast turns 2^4

Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more.  Here’s the 16th episode of the International Game Developers Association Twin Cities Chapter podcast.

We invite your feedback and comments. Thank you for listening.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

Ep. 15 – GDC Exclusive

Posted by Ryan on April 30, 2012

The IGDATC Podcast vs. GDC

With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC).  Half of this podcast crew attended GDC and its your job to figure out who.  Here’s the 15th episode of the International Game Developers Association Twin Cities Chapter podcast.

We invite your feedback and comments. Thank you for listening.

Show Notes

What We’ve Been Doing and Other Nonsense

  • Andy: Howling Moon, Chipmunk 2D Physics development and current efforts, and GDC.  Game discussions explode around the new SSX.
  • Tori:  more audio, full time freelance and teaching at IPR.  Some game talk about Conclave and Angry Birds Space.
  • Zach: Busy with vacationing and working late.  Batman Arkham City and some 3DS games.
  • Ryan: Minnetron website, developing a game for mobile, Deus Ex and Angry Birds Space.

Discussion Topics and Links

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

Ep. 14 – a Virtual Candyland

Posted by Ryan on April 6, 2012

The IGDATC Podcast still exists

Were behind again delivering the podcast from March.   We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here’s the 14th episode of the International Game Developers Association Twin Cities Chapter podcast.

We invite your feedback and comments. Thank you for listening.

Show Notes

What We’ve Been Doing and Other Nonsense

  • Tori:  more audio gigs including two game audio gigs, full time freelance and teaching at IPR
  • Beau: website update and working on a Kickstarter campaign, and games
  • Ryan: Minnetron website, developing a game for mobile, playing games and a free game contest

Discussion Topics and Links

  • IGDATC Website has comments enabled now.  Come and comment on our podcast post!
  • Listen in for details about how you can get a copy of ‘The Ball’ for Steam
  • Global Game Jam event discussion.
  • Last month’s meeting discussion (video)
    • GGJ review, post-mortem, etc.
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

Ep. 13 – Outro

Posted by Ryan on February 9, 2012

The IGDATC Podcast is finally here.  Better late than never.

Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month.  After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record.  We are proud able to bring you our 13th episode of the International Game Developers Association Twin Cities Chapter podcast.  Special Guest, a local game developer Martin Grider.

We invite your feedback and comments. Thank you for listening.

Show Notes

What We’ve Been Doing and Other Nonsense

  • Martin: Go variant for iPhone, Game Jam,
  • Tori:  more audio gigs including QONQR going half time
  • Jacque: SciEnt changing? and SWTOR, excited for Mass Effect 3
  • Ryan:  Hungry Monsters prototype, ryanfoss.com updated, suit = important, Making of Prince of Persia

Discussion Topics and Links

  • IGDATC Website has comments enabled now.  Come and comment on our podcast post!
  • Podcast on iTunes – Note, Ryan’s comment on the podcast on iTunes is gone and we confused it with another
  • Last month’s meeting discussion (video)
    • Martin and the iCade
    • Global Game Jam 2012 (the Nerdery = Awesome!  Thanks again!)
    • Doug and iOS with Game Center
  • Best games of the year
    • Minecrack Minecraft
    • Portal 2
    • Limbo
    • Darksiders
    • Atom Zombie Smasher (and Flotilla)
    • Skyrim, Skyrim
    • Star Wars the Old Republic
    • Flower Board
    • Ascension
    • Carcassonne
    • Voxatron
    • Space Pirates and Zombies (SPAZ)
  • 2012 Newsworthy stuff
    • PSN hacked
    • Duke Nukem came out
    • 2,500 Video view of IGDATC meetings
    • Favorite presentations of 2011
  • Next Month’s meeting notes
    • Global Game Jam 2012 game play party
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

Ep. 12 – Googling Bing

Posted by IGDA Twin Cities on January 8, 2012

The IGDATC Podcast is a year old!  Happy Birthday to us!  Google Bing Google.

Oh the weather outside is strangely nicer than usual.  But the games inside are delightful.  Since we’ve no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it.  The hectic year end madness is over and we’re recovering from the numerous forms of holiday parties, family gatherings and gifting events enough to bring your our 12th episode of the International Game Developers Association Twin Cities Chapter podcast.  We invite your feedback and comments. Thank you for listening.

Show Notes

What We’ve Been Doing and Other Clutter

  • Ryan:  Musical app wrapped up, taking a break.  Steam addiction.
  • Tori:  working on last minute voice work, more audio gigs
  • Jacque: balancing SciEnt and SWTOR

Discussion Topics and Links

  • Kindle Fire
  • Steam deals
  • IGDATC Social
    • Mame Games
    • Jackie Chan
    • Kinect
    • Ticket To Ride
    • Meta Game (Apples to Apples tweaked)
  • Gamer Meetings
  • Marketing
  • Rock-It audio device, experiemnts at the Chatterbox Pub
  • Next Month’s meeting notes
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

Ep. 11 – Compulsion Loops

Posted by IGDA Twin Cities on December 6, 2011

What a crazy month.  Sickness, Turkey day, Skyrim released…  Luckily we find some other stuff to talk about too!

We are three-fifths Defender of the Universe!  We invite your feedback and comments. Thank you for listening.

Show Notes

What We’ve Been Doing and Other Clutter

  • Tori:  Skyrim, more Voice work, attended live show of Top Score (a local podcast show dedicated to video game music), Skyrim
  • Jacque:  Leadership IGDA Clinic in LA, Star Wars The Old Republic details
  • Ryan:  Minecraft, Awkward Family Photos, Teaching kids game design, Minecraft, Humble Bundle and Indie Royale

Discussion Topics and Links

  • Video of meetings, woes!
  • Meeting discussion, Kickstarter and Game Developers Experience
    • Our projects and Kickstarter (Minnetron!)
  • Meeting discussion, Tire Sounds in Games, a sneak peak of a GDC presentation contender.
  • Main presentation, Game Deign in Free-to-play Mobile games
    • Compulsion loops
    • Tangents on what free-to-play is and moral implications and missunderstandings
  • Next Month’s social!
    • Tues, Dec 13th.  Hope to see you there!
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

IGDATC Podcast Ep. 10 – We Don’t Need No Stinkin’ Badges

Posted by Ryan on November 4, 2011

The podcast crew unlocks the coveted Double Digit Achievement with episode 10!  We talk about the October meeting, achievements, and other game developer stuff.

We experienced some audio issues again, so we apologize for some of the echoing.  We invite your feedback and comments. Thank you for listening.

Show Notes

What We’ve Been Doing and Other Clutter

  • Tori:  Zombie Driver trailer,Working for local undisclosed studio called SieEnt, on a game called J423 S33fj Jiolfsa.
  • Jacque: taking an Improv Class, Leadership IGDA Clinic in LA, and other business-e stuff.
  • Ryan:  humorous YouTube and Giant Pumpkins, Arcade Cabinet Progress, Gears of War 3 IGDATC on XBox (friend gr8rdad and IGDATC on XBox Live), Halloween Costumes.

Discussion Topics and Links

  • Meeting discussion, Ryan talks about the Community Game Project: Corporate Ladder
    • Lots of Good Crowd Feedback
    • Laptop Fall Laptop Raised from Dead.
  • Main presentation: Graveck
    • Games!  Ski-Ball, Arcade Ball, Jump Dewds
    • Monetization–not originally built to have multiple revenue streams.
    • Free vs. Paid with surprising more revenue with free.  Different types of Ads.
    • Arguing with publisher to minimize intrusiveness of ads.
    • In-App purchases of tickets. Money to buy tickets, better than money to buy content.
  • Achievements
    • Developer Using achievements to suggest different ways to play the game, experience more content.
    • Developers can use some achievements to see how gamers play their games because there are metrics, and/or it shows how a player is playing.
  • Double Digit Achievement and
  • All our Fan!
  • Next Month’s Meeting discussion.
    • Kickstarter funding indie game
    • Design and monetization in the mobile market
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

Listen Now

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

@IGDATC on Twitter

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery