Ep 29 — Three Times The Charm

Posted by Ryan on December 9, 2013

The IGDATC Podcast Episode 29, Three Times the Charm

After a typical delay, we’re happy to release our latest podcast ramblings. Ryan, Tori and Martin discuss various game related happenings, movies, and the upcoming next generation consoles.

Show Notes

  • Martin discusses his business, a custom game engine he’s made for iOS, and some projects,
  • Ryan’s Game Progress
  • Martin wrote an article for IGDA Perspectives, When Board Games Go Mobile
  • Tori discusses his presentation on Game Audio using WISE in Unity
  • Candy Box 2 sucks… you in! Martin recommends StackExchange
  • Ryan plays GTAV, plays the stock market
  • Diablo 3 auction house is going away
  • Ryan’s Galaxy Nexus phone died, so he’s on iOS 7.
  • Next Generation Consoles discussion, who’s getting one, or why not.
  • Apportable as applied by local devs, and some greater known developers.
  • Steam games, playing games on Steam, and the upcoming Steam Machine, and the Steam Controller (with Haptics?)
  • Interviews
    • Meeting thoughts,
    • local success and failures of game companies,
    • Jelly Flop! and group doodles!

Special Thanks, Man-On-The-Street Interviewer

  • Martin Grider is a local game developer who has games on iOS and Mac.  He’s an independent contractor with his company Abstract Puzzle.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 28 — Short Short

Posted by Ryan on October 8, 2013

The IGDATC Podcast Episode 28, Short Short

After a hella busy, insane-atious month, Ryan and Tori find a spare moment to make a quick go at a podcast.  Thankfully Martin Grider interviewed people at the end of the meeting.

Show Notes

  • Short episode doesn’t really have any show notes other than expect us to talk about the new iPhone and Steam announcements next month.

Special Thanks, Man-On-The-Street Interviewer

  • Martin Grider is a local game developer who has games on iOS and Mac.  He’s an independent contractor with his company Abstract Puzzle.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 26 — The XBone Move

Posted by Ryan on July 12, 2013

The IGDATC Podcast Episode 26, The XBone Move!

It turns out is hard to be interesting, so Ryan and Tori invite Zach Wendt and free agent Ryan Schaefer to join them and discuss E3.  That’s right, E3 happend and the podcast crew is full of opinions, information and false memories!  They also talk about Zach’s experience with, and recent IGDATC presentation regarding his Oculus Rift, the new and affordable VR headset (made popular on Kickstarter).  Host Ryan also shares his Ouya experience, and how his family is accepting another console.  So plug in your controller, wave your arms, put on your headset interface and prepare to download!

Show Notes

  • E3 discussion
    • Microfost XBox One vs. Sony PS4
      • both have almost the same tech specs, but one has more shaders and better memory
      • one is about TV
      • one has a cloud
      • one has indies (well, they both do, but one has indies like Mojang and the other has indies like Octodad)
      • both have paywalls
      • one allows you to share (well, both now since one did a 180)
      • one has a new Kinect
      • both have new controllers (rumble triggers and touch pads)
    • Nintendo was absent
      • what does that mean?
  • Oculus Rift
    • head chopped off
    • moving fast makes you sick
    • moving at all can make you sick
    • Ryan gets sick
  • Ouya
    • Ouya, is it worth the $100?
    • reminiscent of XBox Indie Games (yea, in the bad way)
    • discovery is tough
    • not a lot of games
    • kids love it (annoyingly so)
    • Amazing Frog! Ouya is best as a social, multiplayer in the same room experience
    • this is good, this is bad!

Special Guests

  • Zach Wendt is the president of the IGDA Twin Cities chapter.
  • Ryan Schaefer is a free agent

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 25 — Candies!

Posted by Ryan on May 22, 2013

The IGDATC Podcast Episode 25, Candies!

Wait for the drop… boom.  Zach, Ryan and Tori discuss various going’s on in the game-o-sphere, local and beyond. Thank you for listening.

Show Notes

  • Zach talks about his Oculus Rift, an affordable VR headset for home use.
  • Discussion about Microsoft Research’s “Peripheral Projected Illusions for Interactive Experiences” IllumiRoom.
  • Brain Games on National Geographic Channel (here’s a cool clip).
  • Game discussions: Bioshock Infinate, Bioshock Composer on Top Score Podcast (MPR!), XCOM, Driver San Francisco, Battle Blocks Theater
  • Ryan kinda does Ludum Dare with Nate Yourchuck: Hipster Pad.
  • CoderDojo Twin Cities helps local kids learn programming.  Ryan’s sons love Scratch!
  • Candies! game.  Best to just try it.  Give it a minute, it will suprise you.
  • Discussion of last months presenters.
  • Any modders out there? We’re planning on talking about modding in a future episode and would like your input.

Special Guests

  • Zach Wendt is the president of the IGDA Twin Cities chapter.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 24 — Inclusive

Posted by Ryan on May 6, 2013

The IGDATC Podcast Episode 24, Inclusive

Better late than never?  The overdue 24th episode of the IGDATC podcast has been nursed back to health and released into the wild.  In this episode, hosts Ryan, Tori and Jacque discuss various gaming and game development news with special guests Nate Yourchuck, Martin Grider and Scott Lembcke.  GDC happened, and since Tori and Ryan were unable to attend, Jacque and special quests were.We invite your feedback and comments. Thank you for listening.Show Notes

Special Guests

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 23 — CES Señorita

Posted by IGDA Twin Cities on February 20, 2013

The IGDATC Podcast Episode 23, CES Señorita

After the December break, and January’s Global Game Jam, we’re proud to release an extended blathering audio file of awesomeness.  Ryan, Tori, Jacque and Zach go off the rails in this, the 23rd episode of the IGDA Twin Cities Podcast.  Where has Jacque been?  What’s good to watch on Netflix?  What’s the name of that game you can’t remember?  What would you pay for a game?  These, and many more tangents and random ramblings ahead.

We invite your feedback and comments. Thank you for listening.

Show Notes

  • Netflix
  • Personal data and finding games
  • CES, interesting things
  • What would you pay for a Game?
  • Code Hero, woes me…
  • much more

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 22 — Give A Milestone

Posted by IGDA Twin Cities on December 11, 2012

The IGDATC Podcast Episode 22, Give A Milestone

Ryan and Tori must have consumed a six-pack of energy drinks because they are in full swing in this episode of the IGDA Twin Cities Podcast.  They discuss games they’ve been playing and working on, local development studio news, some good and some bad, as well as answer a listener question.

We invite your feedback and comments. Thank you for listening.

Show Notes

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 21 — Jellin

Posted by IGDA Twin Cities on November 5, 2012

The IGDATC Podcast Episode 21, Jellin

Ryan and Tori have special guest Ashley McLaughlin on to discuss here involvement with recent Android game release Jellyflop!   Join us for another episode of the IGDA Twin Cities Podcast.

Topics

  • Tori and Ryan discuss selling stuff on the Unity Asset store and Turbosquid.
  • Playing Borderlands 2 and FTL
  • Jellyflop! design story, development, story and art.
  • October Presentation discussion, Jump Dewds Post Mortem
  • Kickstarter and Bundle overload?
  • Discussion about cut scenes and quicktime events.
Thanks to Ashley.  You can find her on Twitter (@HARDSHELLart) or her blog.

We invite your feedback and comments. Thank you for listening.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 20 — Porthole Greenlight

Posted by Ryan on October 17, 2012

The IGDATC Podcast Episode 20, Porthole Greenlight

After a few month hiatus, Ryan and Tori are back with special guest Ryan Schaefer.  We talk about the last two months of meetings, Steam’s new offerings and feelings about Greenlight, and some WiiU discussion.  As usual, we have a good time talking game development in  another episode of the IGDA Twin Cities Podcast.

We invite your feedback and comments. Thank you for listening.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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Ep. 19 — Steam Sells Out

Posted by IGDA Twin Cities on August 9, 2012

The IGDATC Podcast Episode 19, Steam Sells Out

Ryan and Tori invite Zach and Chris to the show to talk about the July meeting, specifically focusing on Kickstarter and game developers.  We compare our wallets after the Steam Summer Sale and discuss some of the games we’ve been playing.  OUYA, we have to mention OUYA, as well as other console news, specifically leaked specs related to the Wii U and next Xbox.  Sprinkle in some hijinks and other merrymaking and you get another episode of the IGDA Twin Cities Podcast.

We invite your feedback and comments. Thank you for listening.

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

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About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery