Sandra Voelker is a Senior Technical Artist from the Twin Cities who works remotely for Visceral Studios, a division of EA Games. Her latest project, Dead Space 2, was just released for Xbox 360, PS3 and PC on 1/25. Sandra will present the development process for Dead Space 2, the challenges faced, and will cover the following areas:
Production process:
Creating a game within a global studio. The “Pod” production style.
Remote partner pipeline challenges, communication, and collaboration.
Breakdown of team resources, and areas of expertise.
Character creation process:
Concept art, modeling for dismemberment, shaders, and rigging.
Finding the right balance between art needs and budget limitations
Environment creation process:
Steps we take when building an environment, metamodel instances, Collision Physics, Navagation planes.
Javelin gun and limb impalement technical challenges.
The IGDA Twin Cities chapter meets at 6pm on the 2nd Wed of every month at The Nerdery. We expect a full house.
You must register to attend this event. No one will be admitted once the talk starts at 6:30.
5:45 Doors open
6:00 Pizza and soda courtesy of The Nerdery
6:30 Sandra Voelker, Electronic Arts – Dead Space 2
Post-meeting drinks will be at Sports Page on 9014 South Lyndale Avenue, Bloomington, MN


