04/26 - Sensory Room
04/12 - Veridian Expanse Premortem
03/29 - GGJ and Quest Pro Updates
02/08 - Global Game Jam Postmortems 2023
01/25 - The Mad “Science” Behind Putting Your Project On App Lab
01/11 - From Midwest to Far East
10/26 - MN VR and HCI Oct 2022: Quest Pro, XR Conference Highlights
10/12 - IGDATC October 2022 - Different faces of combat design
08/10 - Games, Inclusion, and Empathy
07/27 - Tilt Five overview and Unity SDK
07/13 - Games, Inclusion, and Empathy
06/08 - The Agile Nature of Gaming
05/25 - Human Powered Virtual Airship
05/11 - UW-Stout Game Design & Development Capstone and Thesis Showcase
03/09 - Community Power
02/23 - Quantum Mirror VR
12/08 - Holiday Game Party!
10/28 - FB Connect all day watch party
10/13 - The Practical Magic of Pixel Art
09/29 - Quest Arena Scale
08/25 - WWDC, Focus 3, Consumer AR
08/11 - Task Failed Successfully: How to Plan for What You Don’t Yet Know
07/14 - Representation is a Verb: Palestinian Aid Bundle postmortem
06/09 - “So, you made a game engine?”
04/14 - The Game Jam Strategy Guide
03/24 - Microsoft Mesh / Ignite summary
03/10 - Making ‘Camp Illuminate’
02/04 - Twins XR - REM5 STUDIOS
01/13 - Talking About Your Thing: An Introduction to Branding Games
10/28 - Big Orange Dance Machine
10/14 - Take a Quick Ride with Wallride
08/26 - Hubs, Arena Scale and Safety
08/12 - Sovranti & Inkjs
07/08 - The Power of a Cube / Fractals
06/24 - Pico Neo 2 Eye
04/29 - Journey to Cosmotic Blast
03/25 - Oculus for Business
03/11 - GGJ 2020 Postmortems
02/26 - GGJ VR Postmortems
01/31 - Global Game Jam - IGDATC @ Xirgo
01/22 - Watchmen AR, IAPPA, CES
10/23 - Sun Shard, Quest playspaces
09/11 - Peter Yang, Scott Lembcke
08/21 - MN VR and HCI - Valve Index, Vive Focus Plus, SideQuest
08/14 - Tactics for Self-Motivation
06/12 - Matt Ames, Dev Jana
05/08 - Stout Senior Capstone Projects
04/24 - VR Demos
03/13 - Global Game Jam Review
02/13 - Riddle Mia This
01/16 - IAAPA, Daydream 6-DoF, CES, GGJ
01/09 - Joggernauts Post-Mayhem
11/14 - Verdant Skies Postmortem
10/24 - MN VR and HCI Oct 2018
10/10 - Joggernauts Launch Party
07/25 - MN VR and HCI July 2018: A Virtual Evening with Team Zero
05/09 - IGDATC May 2018 - Mansions of Madness 2nd Edition: Postmortem
04/24 - MN VR and HCI Apr 2018 - Designing Interactive VR for Events + Pixel Farm
04/11 - IGDATC April 2018 - UW-Stout Senior Games: Small Hours & Umbrella Mondays
03/14 - IGDATC March 2018 - Taking an Indie Board Game to the 3rd dimension
11/08 - Game Dev Cheat Codes: A Gathering of Tips and Tricks
10/25 - Wellness VR and Hockey VR
10/11 - Zodiapp: Or Why I Never Want to Develop a Freemium Game Again
09/27 - ARKit, Vive Body Tracking
09/13 - How to Build a Holodeck
07/26 - VR on a Train
06/12 - E3 2017 Keynotes and Hang Out
05/17 - Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio
04/26 - VR Driving at a Trade Show
03/22 - VR Chat
03/08 - GDC Review
02/22 - GGJ Post-Mortems
01/18 - Unity AR/VR Bootcamp
12/13 - IGDATC and MN VR and HCI Dec 2016 - Winter Social at Republic Bar
11/30 - MN VR and HCI Nov 2016: Mixed Reality Recording, UX in VR
10/26 - MN VR and HCI Oct 2016: VR Conferences and PSVR Launch
09/23 - Startup Week #Doughvelopment
06/08 - IGDATC June 2016 - Developing a Non-Violent 3D Platformer
05/25 - MN VR and HCI May 2016: Vive Interaction Design in Unity
04/28 - MN VR and HCI Apr 2016: Jobbing in VR - Designing Room-scale VR
04/13 - IGDATC Apr. 2016 - Paths: A Druid’s Duel Post-mortem
03/23 - MN VR and HCI Mar 2016: Intro to UE4 and Vive Development
03/09 - IGDATC Mar. 2016 - UW-Stout’s Game Design and Development Program Capstone Game Projects
02/24 - MN VR and HCI Feb 2016: VR/HCI projects from GameCraft/GGJ
02/10 - IGDATC Feb. 2016 - Global Game Jam Recap and Game Post-mortems
01/27 - MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips
01/13 - IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention
10/28 - MN VR and HCI / TC Maya - Oct 2015: Maya to Unity Pipeline for VR
10/14 - IGDATC Oct. 2015 - The Convergence of History and Art in Developing Tombeaux
09/30 - MN VR and HCI / GDG-TC Sep 2015: Google Cardboard + Oculus Connect 2
09/09 - IGDATC Sept 2015 - Indie Dev Survival: Fusing Business Strategy with Creative Design
07/08 - IGDATC July 2015 - Fundamentals of Game Accessibility
06/24 - MN VR and HCI June 2015: Vision-aided Inertial Navigation
06/10 - IGDATC June 2015 - What’s it’s Really Like to Work in Game Industry
05/27 - MN VR and HCI May 2015: Victory Motorcycles VR experience - Marc Jensen
04/22 - MN VR and HCI Apr 2015: AFTERGLOW and Tank Top - Jerry Belich
04/08 - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co.
03/26 - MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK
03/11 - IGDATC March 2015 - GDC Recap and a Video Game Graduate Study
02/11 - IGDATC Feb 2015 - Global Game Jam Recap and Play Event at UMN Rapson Hall
01/14 - IGDATC Jan 2015 - Dylan Zellmer: Professional Marketing for Independent Developers
12/10 - IGDATC Dec 2014 - Winter Social / Holiday Hootenanny / Local Games
11/12 - IGDATC Nov 2014 - Martin Grider: Tabletop Game Design Tools and Tips
10/08 - IGDATC Oct 2014 - Eric Mickols: Design through Playtesting
09/24 - MN VR and HCI Sept 2014: Oculus Connect and DK2 Features
09/10 - IGDATC Sept 2014 - Big John Games: Getting the most out of the 3DS and the eShop
08/26 - MN VR and HCI Aug 2014: Tour of VR Design Lab at UMN
08/13 - IGDATC Aug 2014 - Graveck: Publishing Experiments for Strata
06/25 - MN VR and HCI June 2014: Recap of Eyeo, E3, SVVR, and more
05/28 - MN VR and HCI May 2014: Adventure Game Design for VR
05/03 - Day of Unity
04/09 - An Introduction to Glitch
03/12 - My Pants RPG: A Debrief
02/25 - Multiplayer Extravaganza!
02/12 - Global Game Jam 2014 Recap
01/24 - Global Game Jam 2014
01/08 - Jellyflop! Post-mortem
12/18 - Holiday Hootenanny
11/13 - Game Audio, No Excuses
09/11 - Marmoset Skyshop
08/28 - MN VR and HC - Choosatron Interactive Fiction Machine
07/10 - Deeper Arts
06/26 - MN VR and HC - Oculus Rift Demos
06/13 - Oculus Rift and VR Overview
05/08 - Free to Play Coulds and Shoulds
04/25 - BUMP-N’-JAM
04/10 - Graveck - Rapid-Fire Postmortems
03/13 - Games for Psychology for Games
03/04 - IGDATC Social and GGJ Play Party
01/16 - Sensus development and launch
11/14 - HTML5 as a Gaming Platform
10/17 - Jump Dewds! Postmortem
09/12 - Bumpin’ Uglies / Pixel Kombat
06/13 - Ben Houge - Dynamic Music Solutions for Just About Anything
05/09 - Darrel Cusey - Procedural Content Generation in Unity3D
01/27 - Global Game Jam
01/11 - Doug Thorpe - Game Center for iOS, Ty Burks - Global Game Jam 2012
12/13 - Winter Social at Chatterbox Pub
11/09 - Aaron Bannin: Game Design for Free-to-play on Mobile
09/14 - Member project night
08/10 - Andy Pickett - QONQR
07/13 - Jacqueline Urick - Game Startups in Minnesota: Resources to Share, Lessons Learned
06/08 - Zach Johnson - Ready to Play: JavaScript/HTML5 Game Development
05/11 - BAE Systems
04/13 - Damian Kastbauer
02/09 - Dead Space 2