<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>IGDA Twin Cities</title>
	<atom:link href="http://www.igdatc.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.igdatc.org</link>
	<description>The Twin Cities Chapter of the International Game Developers Association</description>
	<lastBuildDate>Fri, 11 May 2012 20:44:14 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
<!-- podcast_generator="Blubrry PowerPress/3.0.1" -->
	<itunes:summary>The Twin Cities Chapter of the International Game Developers Association</itunes:summary>
	<itunes:author>IGDA Twin Cities</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.igdatc.org/blog/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>The Twin Cities Chapter of the International Game Developers Association</itunes:subtitle>
	<image>
		<title>IGDA Twin Cities</title>
		<url>http://www.igdatc.org/blog/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://www.igdatc.org</link>
	</image>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>Ep. 16 &#8212; Episode 16 bit</title>
		<link>http://www.igdatc.org/2012/05/ep-16-episode-16-bit/</link>
		<comments>http://www.igdatc.org/2012/05/ep-16-episode-16-bit/#comments</comments>
		<pubDate>Fri, 11 May 2012 19:40:00 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=223</guid>
		<description><![CDATA[The IGDATC Podcast turns 2^4 Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more.  Here&#8217;s the 16th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please [...]]]></description>
			<content:encoded><![CDATA[<div>
<h3>The IGDATC Podcast turns 2^4</h3>
<p>Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more.  Here&#8217;s the 16th episode of the International Game Developers Association Twin Cities Chapter podcast.</p>
<p>We invite your feedback and comments. Thank you for listening.</p>
</div>
<div>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/05/ep-16-episode-16-bit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2012/IGDATC-05-01-2012-Episode16Bit.mp3" length="108188433" type="audio/mpeg" />
			<itunes:subtitle>The IGDATC Podcast turns 2^4 Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more. Â Here&#039;sÂ the 16th episode of the International Game Developers Association Twin Cities Chapter podcast. - </itunes:subtitle>
		<itunes:summary>The IGDATC Podcast turns 2^4
Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more. Â Here&#039;sÂ the 16th episode of the International Game Developers Association Twin Cities Chapter podcast.

We invite your feedback and comments. Thank you for listening.




Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us:Â facebook.com/igdatc
	Follow us:Â twitter.com/igdatc
	Podcast available at iTunes.Â IGDATC Podcast
	Video&#039;s fromÂ past presentations on YouTube
	Join the e-mail mailing list:Â http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:52:42</itunes:duration>
	</item>
		<item>
		<title>May 2012 Meeting – Darrel Cusey – Procedural Content Generation in Unity3D</title>
		<link>http://www.igdatc.org/2012/04/may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d/</link>
		<comments>http://www.igdatc.org/2012/04/may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d/#comments</comments>
		<pubDate>Tue, 01 May 2012 03:57:52 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=221</guid>
		<description><![CDATA[Darrel Cusey &#8211; Procedural Content Generation in Unity3D Darrel Cusey (@Tulrath) Lakehome Games, LLC Deterministic Procedural Content Generation (PCG) in video games has been with us for some time now.  Very early games like Elite and Rogue used these techniques almost exclusively for content generation.  More recent examples like Diablo, Elder Scrolls Daggerfall, Borderlands, and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Darrel Cusey &#8211; Procedural Content Generation in Unity3D</strong></p>
<p>Darrel Cusey (@Tulrath)</p>
<p><a href="http://www.lakehomegames.com/">Lakehome Games, LLC</a></p>
<p>Deterministic Procedural Content Generation (PCG) in video games has been with us for some time now.  Very early games like Elite and Rogue used these techniques almost exclusively for content generation.  More recent examples like Diablo, Elder Scrolls Daggerfall, Borderlands, and Minecraft have refined these techniques to the point of a science.  Unfortunately, many game developers don&#8217;t use these techniques generally because they are considered &#8220;too noisy,&#8221; &#8220;too slow,&#8221; or &#8220;too unpredictable.&#8221;  This presentation will provide:</p>
<ul>
<li>A brief description of what PCG is (and what it is not)</li>
<li>Examine some current methodologies</li>
<li>Describe the current state of the art</li>
<li>And demonstrate some new technique of my own design that are not yet in general use.</li>
</ul>
<p>All of these methods will use algorithms that are fast enough to generate content real-time and use simple binary math that can be implemented in any programming language.  As we go through this presentation, we&#8217;re going to &#8220;build-up&#8221; our algorithms from the ground up using a simple game developed in Unity 3D.  Even though we will be implementing some higher-level math techniques, the presentation is designed to be accessible for your entire team &#8212; every member of your game development team will get something out of this presentation.</p>
<p>There will time for Q &amp; A, so be prepared for lots of discussion.  Darrel Cusey is a self-taught computer programmer and game designer recruit who has over 25 years of professional programming experience.  Darrel is the founder of Lakehome Games, a three-person video game development studio that is combining rich characters and stories with novel gameplay mechanics to create games for the Web and Mobile platforms that are both highly engaging but also immediately accessible for busy people.  Over the last 5 years, Darrel has been an active member in the Indie game development community, providing tutorials and instruction on topics like in-game terrain generation for the Toque Game Engine on the Garage Games forums, multiplayer game development and advanced network security implementations for the DarkGDK for The Game Creators forums (forum name &#8220;Omen&#8221;).</p>
<p><strong>Member Project: From Nothing &#8211; GravBlocks</strong><br />
<a href="https://www.facebook.com/pages/From-Nothing-Game-Studios/280564122030403">From Nothing</a> will present their puzzle game GravBlocks which has gravity changing as a core mechanic. Details and video are on the <a href="http://www.kickstarter.com/projects/1265375819/gravblocks">Kickstarter page</a>.</p>
<p>From Nothing Game Studios is Nick Behrens, Paul Metcalf, Josh Saville, Bob Andreae and Mee Thao.</p>
<p><strong>Agenda:</strong><br />
6:00 Pizza and Soda &#8211; Thanks to the Nerdery<br />
6:30 Member Project &#8211; From Nothing Game Studios<br />
7:00 Darrel Cusey</p>
<p>We&#8217;ll be heading to <a href="http://www.sensers.com/?page_id=76">Joe Sensers in Bloomington </a>after the event.</p>
<p><iframe src="http://www.eventbrite.com/tickets-external?eid=3451053193&amp;ref=etckt" frameborder="0" marginwidth="5" marginheight="5" scrolling="auto" width="100%" height="192"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/04/may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ep. 15 &#8211; GDC Exclusive</title>
		<link>http://www.igdatc.org/2012/04/ep-15-gdc-exclusive/</link>
		<comments>http://www.igdatc.org/2012/04/ep-15-gdc-exclusive/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 14:51:52 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>
		<category><![CDATA[Zach Wendt]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=216</guid>
		<description><![CDATA[The IGDATC Podcast vs. GDC With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC).  Half of this podcast crew attended GDC and its your job to figure [...]]]></description>
			<content:encoded><![CDATA[<div>
<h3>The IGDATC Podcast vs. GDC</h3>
<p>With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC).  Half of this podcast crew attended GDC and its your job to figure out who.  Here&#8217;s the 15th episode of the International Game Developers Association Twin Cities Chapter podcast.</p>
<p>We invite your feedback and comments. Thank you for listening.</p>
</div>
<div>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Other </strong><strong>Nonsense</strong></p>
<ul type="disc">
<li><strong>Andy: </strong>Howling Moon, Chipmunk 2D Physics development and current efforts, and GDC.  Game discussions explode around the new SSX.</li>
<li><strong>Tori:</strong>  more audio, full time freelance and teaching at IPR.  Some game talk about Conclave and Angry Birds Space.</li>
<li><strong>Zach: </strong>Busy with vacationing and working late.  Batman Arkham City and some 3DS games.</li>
<li><strong>Ryan:</strong> <a title="Minnetron, MN's indie arcade cabinet" href="http://www.Minnetron.com">Minnetron </a>website, developing a game for mobile, Deus Ex and Angry Birds Space.</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>Last month&#8217;s meeting discussion</li>
<ul>
<li>Student project</li>
<li>3D Virtual Tabletop</li>
</ul>
<li>GDC Recap</li>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/04/ep-15-gdc-exclusive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2012/IGDATC-04-09-2012-GDC-Exclusive.mp3" length="89768030" type="audio/mpeg" />
			<itunes:subtitle>The IGDATC Podcast vs. GDC With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference ...</itunes:subtitle>
		<itunes:summary>The IGDATC Podcast vs. GDC
With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC). Â Half of this podcast crew attended GDC and its your job to figure out who. Â Here&#039;sÂ the 15th episode of the International Game Developers Association Twin Cities Chapter podcast.

We invite your feedback and comments. Thank you for listening.




Show Notes

What Weâve Been Doing and OtherÂ Nonsense

	Andy: Howling Moon, Chipmunk 2D Physics development and current efforts, and GDC. Â Game discussions explode around the new SSX.
	Tori:Â  more audio, full time freelance and teaching at IPR. Â Some game talk about Conclave and Angry Birds Space.
	Zach: Busy with vacationing and working late. Â Batman Arkham City and some 3DS games.
	Ryan:Â MinnetronÂ website, developing a game for mobile, Deus Ex and Angry Birds Space.

Discussion Topics and Links

	Last month&#039;s meeting discussion

	Student project
	3D Virtual Tabletop

	GDC Recap
	Join the e-mail mailing list:Â http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us:Â facebook.com/igdatc
	Follow us:Â twitter.com/igdatc
	Podcast available at iTunes.Â IGDATC Podcast
	Video&#039;s fromÂ past presentations on YouTube
	Join the e-mail mailing list:Â http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:33:30</itunes:duration>
	</item>
		<item>
		<title>Video: February Meeting, Global Game Jam 2012 Recap and Play Party</title>
		<link>http://www.igdatc.org/2012/04/video-feb2012/</link>
		<comments>http://www.igdatc.org/2012/04/video-feb2012/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 14:55:07 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=215</guid>
		<description><![CDATA[Original Posting Details &#160;]]></description>
			<content:encoded><![CDATA[<p><iframe width="598" height="336" src="http://www.youtube.com/embed/CBwObnhtFHA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a title="IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party" href="http://www.igdatc.org/2012/02/igdatc-feb-2012-global-game-jam-2012-recap-and-play-party/">Original Posting Details</a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/04/video-feb2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Ludum Dare Is In Progress</title>
		<link>http://www.igdatc.org/2012/04/the-ludum-dare-is-in-progress/</link>
		<comments>http://www.igdatc.org/2012/04/the-ludum-dare-is-in-progress/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 15:47:04 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=212</guid>
		<description><![CDATA[The Ludum Dare has begun and I have setup a chat line on IRC in case people want to hop on and discuss stuff. I unfortunately will not be entering this time as my weekend just got too full of stuff to do. If you want to chat just hop on an IRC client and [...]]]></description>
			<content:encoded><![CDATA[<p>The Ludum Dare has begun and I have setup a chat line on IRC in case people want to hop on and discuss stuff. I unfortunately will not be entering this time as my weekend just got too full of stuff to do. If you want to chat just hop on an IRC client and connect to irc.synirc.net then join the channel #IGDATC.</p>
<p>The theme this time around is Tiny World. So run wild with it and let us know how things are going. Can&#8217;t wait to see the results. Also don&#8217;t forget there is a seperate Jam going on that gives you an extra day to work on the game. Good luck participants.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/04/the-ludum-dare-is-in-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Ludum Dare You!</title>
		<link>http://www.igdatc.org/2012/04/i-ludum-dare-you/</link>
		<comments>http://www.igdatc.org/2012/04/i-ludum-dare-you/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 02:17:15 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=211</guid>
		<description><![CDATA[The event is coming soon. We all ready ourselves with collections of snacks and caffeinated beverages. Ludum Dare 22 is nearing. On April 20th, thru the 23rd, we invite everyone to participate in the Ludum Dare game design competition. While we don&#8217;t have a specific location I do plan on setting up an IRC chat [...]]]></description>
			<content:encoded><![CDATA[<p>The event is coming soon. We all ready ourselves with collections of snacks and caffeinated beverages. Ludum Dare 22 is nearing.</p>
<p>On April 20th, thru the 23rd, we invite everyone to participate in the Ludum Dare game design competition. While we don&#8217;t have a specific location I do plan on setting up an IRC chat channel for the weekend for us to chat in during the competition. The Ludum Dare is a single event, no teams, and you must start from scratch or use publicly available libraries.</p>
<p>You can learn more at: <a href="http://ludumdare.com/compo/">http://ludumdare.com/compo/</a></p>
<p>Let us know in the comments if you will be taking part or join us on the IRC channel. The details for that will be coming in the next few days.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/04/i-ludum-dare-you/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ep. 14 &#8211; a Virtual Candyland</title>
		<link>http://www.igdatc.org/2012/04/ep-14-a-virtual-candyland/</link>
		<comments>http://www.igdatc.org/2012/04/ep-14-a-virtual-candyland/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 21:03:16 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=209</guid>
		<description><![CDATA[The IGDATC Podcast still exists Were behind again delivering the podcast from March.   We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here&#8217;s the 14th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and [...]]]></description>
			<content:encoded><![CDATA[<div>
<h3>The IGDATC Podcast still exists</h3>
<p>Were behind again delivering the podcast from March.   We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here&#8217;s the 14th episode of the International Game Developers Association Twin Cities Chapter podcast.</p>
<p>We invite your feedback and comments. Thank you for listening.</p>
</div>
<div>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Other </strong><strong>Nonsense</strong></p>
<ul type="disc">
<li><strong>Tori:</strong>  more audio gigs including two game audio gigs, full time freelance and teaching at IPR</li>
<li><strong>Beau</strong>: website update and working on a Kickstarter campaign, and games</li>
<li><strong>Ryan:</strong> <a title="Minnetron, MN's indie arcade cabinet" href="http://www.Minnetron.com">Minnetron </a>website, developing a game for mobile, playing games and a free game contest</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>IGDATC Website has comments enabled now.  Come and comment on our podcast post!</li>
<li>Listen in for details about how you can get a copy of &#8216;The Ball&#8217; for Steam</li>
<li>Global Game Jam event discussion.</li>
<ul>
<li>Thanks again <a title="IGDA Twin Cities Global Game Jam 2012" href="http://www.igdatc.org/2012/02/igda-twin-cities-global-game-jam-2012/">Nerdery</a>!</li>
<li>27 participants, 11 games!  See the list games and play them here: <a href="http://www.igdatc.org/global-game-jam-2012/">http://www.igdatc.org/global-game-jam-2012/</a></li>
</ul>
<li>Last month&#8217;s meeting discussion (<a title="Video: January Meeting, Game Center for iOS, iCADE and Global Game Jam info" href="http://www.igdatc.org/2012/01/video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info/">video</a>)</li>
<ul>
<li>GGJ review, post-mortem, etc.</li>
</ul>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/04/ep-14-a-virtual-candyland/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://podcast.igdatc.org/2012/IGDATC-03-8-2012-A-Virtual-Candyland.mp3" length="63394819" type="audio/mpeg" />
			<itunes:subtitle>The IGDATC Podcast still exists Were behind again delivering the podcast from March. Â  We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense.</itunes:subtitle>
		<itunes:summary>The IGDATC Podcast still exists
Were behind again delivering the podcast from March. Â  We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here&#039;sÂ the 14th episode of the International Game Developers Association Twin Cities Chapter podcast.

We invite your feedback and comments. Thank you for listening.




Show Notes

What Weâve Been Doing and OtherÂ Nonsense

	Tori:Â  more audio gigs including two game audio gigs, full time freelance and teaching at IPR
	Beau: website update and working on a KickstarterÂ campaign, and games
	Ryan:Â Minnetron website, developing a game for mobile, playing games and a free game contest

Discussion Topics and Links

	IGDATC Website has comments enabled now. Â Come and comment on our podcast post!
	Listen in for details about how you can get a copy of &#039;The Ball&#039; for Steam
	Global Game Jam event discussion.

	Thanks againÂ Nerdery!
	27 participants, 11 games! Â See the list games and play them here:Â http://www.igdatc.org/global-game-jam-2012/

	Last month&#039;s meeting discussion (video)

	GGJ review, post-mortem, etc.

	Join the e-mail mailing list:Â http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us:Â facebook.com/igdatc
	Follow us:Â twitter.com/igdatc
	Podcast available at iTunes.Â IGDATC Podcast
	Video&#039;s fromÂ past presentations on YouTube
	Join the e-mail mailing list:Â http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:06:02</itunes:duration>
	</item>
		<item>
		<title>April Meeting, Coasters, Karts and Bass and Innocence</title>
		<link>http://www.igdatc.org/2012/04/april-meeting-coasters-karts-and-bass-and-innocence/</link>
		<comments>http://www.igdatc.org/2012/04/april-meeting-coasters-karts-and-bass-and-innocence/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 23:51:27 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=207</guid>
		<description><![CDATA[(Sorry for the late details on this meeting &#8211; was traveling.) Big John Games &#8211; Coasters, Karts, and Bass Ken Patterson, Matt Heinzen and Ajani Boganey from Big John Games will be showing three new games, each for a different Nintendo Platform. Coaster Creator 3D is a 3DS game that allows easy creation of roller coaster track&#8217;s using [...]]]></description>
			<content:encoded><![CDATA[<p>(Sorry for the late details on this meeting &#8211; was traveling.)</p>
<p><strong><span style="font-size: small;">Big John Games &#8211; Coasters, Karts, and Bass</span></strong></p>
<p>Ken Patterson, Matt Heinzen and Ajani Boganey from <a href="http://www.bigjohngames.com/">Big John Games </a>will be showing three new games, each for a different Nintendo Platform.</p>
<p><strong>Coaster Creator 3D</strong> is a 3DS game that allows easy creation of roller coaster track&#8217;s using a draw the track method using the stylus. Players can create tracks, customize there coaster tracks and coaster cars. Players can also import Mii&#8217;s and take them for rides.</p>
<p><strong>Kart Krashers</strong> is a DSiWare game that plays like a vehicle platformer. Player&#8217;s drive karts through stages and collect stars and smash into almost everything that can find.</p>
<p><strong>Big Bass Arcade No Limit</strong>, is an expanded version of our WiiWare Bass fishing game that hit #1. It is a lot of fun to play, and pushes the Wii&#8217;s graphics to the limit. This game was built as a retail disc release.  A new challenge was added and programmed by a special guest star (Zach).</p>
<p><strong>Member Project: Core of Innocence<br />
</strong></p>
<div>Don James and co. from Pudding Hat Games will talk about <a href="http://puddinghatgames.com/projects/core-of-innocence/">Core of Innocence</a> - their nearly complete Metroidvania-style platformer and their recent <a href="http://www.kickstarter.com/projects/chaos680/core-of-innocence-an-epic-platform-adventure-game">Kickstarter campaign</a>.<br />
<span style="font-size: x-small;"><strong><br />
</strong></span></div>
<div>
<div><strong>Agenda:</strong></div>
<div>6:00 Pizza and Soda &#8211; Thanks to the Nerdery</div>
<div>6:30 Member Project &#8211; Pudding Hat Games</div>
<div>7:00 Big John Games</div>
<div></div>
</div>
<p>We&#8217;ll be heading to <a href="http://www.sensers.com/?page_id=76">Joe Sensers in Bloomington </a>after the event.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/04/april-meeting-coasters-karts-and-bass-and-innocence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UHG hiring game prototype dev</title>
		<link>http://www.igdatc.org/2012/03/uhg-hiring-game-prototype-dev/</link>
		<comments>http://www.igdatc.org/2012/03/uhg-hiring-game-prototype-dev/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 02:36:59 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=202</guid>
		<description><![CDATA[As mentioned at the meeting last night, UHG in Minnetonka is hiring a game prototype developer for their R&#38;D team.  Apply online or email  emilie_f_musgrave@uhc.com with questions.]]></description>
			<content:encoded><![CDATA[<p>As mentioned at the meeting last night, <a href="http://careers.unitedhealthgroup.com/Data/Jobs/Information%20Technology/374488%20Game%20Prototype%20Developer%20on%20Innovation%20Team.aspx">UHG in Minnetonka is hiring a game prototype developer</a> for their R&amp;D team.  Apply online or email  <a href="mailto:emilie_f_musgrave@uhc.com">emilie_f_musgrave@uhc.com</a> with questions.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/03/uhg-hiring-game-prototype-dev/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ep. 13 &#8211; Outro</title>
		<link>http://www.igdatc.org/2012/02/ep-13-outro/</link>
		<comments>http://www.igdatc.org/2012/02/ep-13-outro/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:44:53 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=189</guid>
		<description><![CDATA[The IGDATC Podcast is finally here.  Better late than never. Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month.  After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record.  We are proud able to bring you our 13th [...]]]></description>
			<content:encoded><![CDATA[<div>
<h3>The IGDATC Podcast is finally here.  Better late than never.</h3>
<p>Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month.  After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record.  We are <del>proud</del> able to bring you our 13th episode of the International Game Developers Association Twin Cities Chapter podcast.  Special Guest, a local game developer <a href="http://chesstris.com">Martin Grider</a>.</p>
<p>We invite your feedback and comments. Thank you for listening.</p>
</div>
<div>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Other </strong><strong>Nonsense</strong></p>
<ul type="disc">
<li><strong>Martin: </strong>Go variant for iPhone, Game Jam,</li>
<li><strong>Tori:</strong>  more audio gigs including <a href="http://qonqr.com/">QONQR</a> going half time</li>
<li><strong>Jacque:</strong> SciEnt changing? and SWTOR, excited for Mass Effect 3</li>
<li><strong>Ryan:</strong>  Hungry Monsters prototype, <a href="http://ryanfoss.com">ryanfoss.com</a> updated, suit = important, <a href="http://jordanmechner.com/ebook/">Making of Prince of Persia</a></li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>IGDATC Website has comments enabled now.  Come and comment on our podcast post!</li>
<li><a href="http://itunes.apple.com/us/podcast/igda-twin-cities-podcast/id420860430">Podcast on iTunes</a> - Note, Ryan&#8217;s comment on the podcast on iTunes is gone and we confused it with another</li>
<li>Last month&#8217;s meeting discussion (<a title="Video: January Meeting, Game Center for iOS, iCADE and Global Game Jam info" href="http://www.igdatc.org/2012/01/video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info/">video</a>)</li>
<ul>
<li>Martin and the iCade</li>
<li>Global Game Jam 2012 (<a title="IGDA Twin Cities Global Game Jam 2012" href="http://www.igdatc.org/2012/02/igda-twin-cities-global-game-jam-2012/">the Nerdery</a> = Awesome!  Thanks again!)</li>
<li>Doug and iOS with Game Center</li>
</ul>
<li>Best games of the year</li>
<ul>
<li><del>Minecrack</del> Minecraft</li>
<li>Portal 2</li>
<li>Limbo</li>
<li>Darksiders</li>
<li>Atom Zombie Smasher (and Flotilla)</li>
<li>Skyrim, Skyrim</li>
<li>Star Wars the Old Republic</li>
<li>Flower Board</li>
<li>Ascension</li>
<li>Carcassonne</li>
<li>Voxatron</li>
<li>Space Pirates and Zombies (SPAZ)</li>
</ul>
<li>2012 Newsworthy stuff</li>
<ul>
<li>PSN hacked</li>
<li>Duke Nukem came out</li>
<li>2,500 Video view of IGDATC meetings</li>
<li>Favorite presentations of 2011</li>
</ul>
<li>Next Month’s meeting notes</li>
<ul>
<li>Global Game Jam 2012 game play party</li>
</ul>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/02/ep-13-outro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2012/IGDATC-02-01-2012-Outro.mp3" length="90219801" type="audio/mpeg" />
			<itunes:subtitle>The IGDATC Podcast is finally here. Â Better late than never. Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month. Â After the pixel dust settled we dusted off our mics,</itunes:subtitle>
		<itunes:summary>The IGDATC Podcast is finally here. Â Better late than never.
Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month. Â After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record. Â We are proudÂ able to bring you our 13th episode of the International Game Developers Association Twin Cities Chapter podcast. Â Special Guest, a local game developer Martin Grider.

We invite your feedback and comments. Thank you for listening.




Show Notes

What Weâve Been Doing and OtherÂ Nonsense

	Martin: Go variant for iPhone, Game Jam,
	Tori:Â  more audio gigs including QONQR going half time
	Jacque:Â SciEnt changing? and SWTOR, excited for Mass Effect 3
	Ryan:Â  Hungry Monsters prototype, ryanfoss.comÂ updated, suit = important, Making of Prince of Persia

Discussion Topics and Links

	IGDATC Website has comments enabled now. Â Come and comment on our podcast post!
	Podcast on iTunesÂ - Note, Ryan&#039;s comment on the podcast on iTunes is gone and we confused it with another
	Last month&#039;s meeting discussion (video)

	Martin and the iCade
	Global Game Jam 2012 (the Nerdery = Awesome! Â Thanks again!)
	Doug and iOS with Game Center

	Best games of the year

	MinecrackÂ Minecraft
	Portal 2
	Limbo
	Darksiders
	Atom Zombie Smasher (and Flotilla)
	Skyrim, Skyrim
	Star Wars the Old Republic
	Flower Board
	Ascension
	Carcassonne
	Voxatron
	Space Pirates and Zombies (SPAZ)

	2012 Newsworthy stuff

	PSN hacked
	Duke Nukem came out
	2,500 Video view of IGDATC meetings
	Favorite presentations of 2011

	Next Monthâs meeting notes

	Global Game Jam 2012 game play party

	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes. IGDATC Podcast
	Video&#039;s from past presentations on YouTube
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:33:58</itunes:duration>
	</item>
		<item>
		<title>IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party</title>
		<link>http://www.igdatc.org/2012/02/igdatc-feb-2012-global-game-jam-2012-recap-and-play-party/</link>
		<comments>http://www.igdatc.org/2012/02/igdatc-feb-2012-global-game-jam-2012-recap-and-play-party/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 21:02:36 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Meetings]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=184</guid>
		<description><![CDATA[&#160; Wednesday, February 8, 2012 from 6:00 PM to 9:00 PM (CT) Hosted at The Nerdery Bloomington, United States The 2012 Global Game Jam ended up with 244 sites in 48 countries hosting almost 11,000 participants.  Nearly 2,300 games were created.  IGDATC did it&#8217;s part with 27 participants and 11 game projects. Come and hear [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Wednesday, February 8, 2012 from 6:00 PM to 9:00 PM (CT)<br />
Hosted at The Nerdery<br />
Bloomington, United States</p>
<p>The 2012 Global Game Jam ended up with <a href="http://gamejaminabox.org/">244 sites in 48 countries</a> hosting almost 11,000 participants.  Nearly 2,300 games were created.  IGDATC did it&#8217;s part with <a href="../../global-game-jam-2012/">27 participants and 11 game projects</a>.</p>
<p>Come and hear a recap of the GGJ event and experience, and brief post-mortems from the IGDATC GGJ teams.  Then, play and rate some of the 2300 games to help find the gems.</p>
<p>Bring laptops, smartphones, ipads (and a PS3 or 360 controller if you&#8217;ve used it with a laptop before.)  We&#8217;ll also have a selection of the board games ready to play in the cafeteria.</p>
<p><strong><span style="font-size: x-small;">Agenda:<br />
</span></strong>6:00 Pizza and Soda &#8211; Thanks to the Nerdery<br />
6:30 GGJ 2012 Recap and quick post-mortems from IGDATC teams<br />
7:30 GGJ Play Party &#8211; Play and rate 2300 video and board games, note your favorites<br />
8:50 Review favorites and adjourn<br />
We&#8217;ll be heading to <a href="http://www.sensers.com/?page_id=76">Joe Sensers in Bloomington </a>after the event.</p>
<p><strong>Please register so we get an accurate count for the pizza order.</strong></p>
<div style="width: 100%; text-align: left;">
<p><iframe src="http://www.eventbrite.com/tickets-external?eid=2899274809&amp;ref=etckt" frameborder="0" marginwidth="5" marginheight="5" scrolling="auto" width="100%" height="192"></iframe></p>
<div style="font-family: Helvetica, Arial; font-size: 10px; padding: 5px 0 5px; margin: 2px; width: 100%; text-align: left;"><a style="color: #ddd; text-decoration: none;" href="http://www.eventbrite.com/r/etckt" target="_blank">Online Ticketing</a><span style="color: #ddd;"> for </span><a style="color: #ddd; text-decoration: none;" href="http://www.eventbrite.com/event/2899274809?ref=etckt" target="_blank">IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party</a><span style="color: #ddd;"> powered by </span><a style="color: #ddd; text-decoration: none;" href="http://www.eventbrite.com?ref=etckt" target="_blank">Eventbrite</a></div>
</div>
<p><a href="http://www.eventbrite.com/event/2899274809">Direct Link to Eventbrite Event</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/02/igdatc-feb-2012-global-game-jam-2012-recap-and-play-party/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>IGDA Twin Cities Global Game Jam 2012</title>
		<link>http://www.igdatc.org/2012/02/igda-twin-cities-global-game-jam-2012/</link>
		<comments>http://www.igdatc.org/2012/02/igda-twin-cities-global-game-jam-2012/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:56:24 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=181</guid>
		<description><![CDATA[Over the last weekend 25 local game developers converged on the Nerdery, taking hold of various tables and rooms for Global Game Jam 2012. The theme was a snake biting its tail, the Ouroboros. At then end of the 48 hour event, 10 games were released into the wild. Details about the local games are [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last weekend 25 local game developers converged on the Nerdery, taking hold of various tables and rooms for Global Game Jam 2012.  The theme was a snake biting its tail, the Ouroboros.  At then end of the 48 hour event, 10 games were released into the wild.  <a href="http://www.igdatc.org/global-game-jam-2012/">Details about the local games are here!</a></p>
<p>The IGDA Twin Cities chapter would like to extra-huge-mega thank <a href="http://nerdery.com/">The Nerdery</a> for providing the location for the entire 48 hour event, as well as provining internet, drinks, snacks, food and ample whiteboard space!  Thanks to the staff, Tom, Greg and Joe for volunteering to spend their weekend and nights with us.  The Nerdery, and its employees, are top notch in every aspect and we can&#8217;t say thank you enough.</p>
<p>Thanks to everyone who participated. </p>
<p>Lastly, thanks to Zach Wendt for coordinating the event details and Ty Burks for helping drum up interest at the January meeting.</p>
<p>Our Feb meeting is already next week on 2/8 (event emails coming soon)!  IGDATC will be hosting a GGJ Play Party, where YOU will play and rate some of the 2300 games created by 11k participants at 244 sites world wide.  We&#8217;ll also have quick post-mortems for the local projects.  <a href="http://www.igdatc.org/global-game-jam-2012/">Details about the local games are here!</a></p>
<p>Game on!<br />
IGDATC staff</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/02/igda-twin-cities-global-game-jam-2012/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GGJ 2012 Last Call Almost Upon Us</title>
		<link>http://www.igdatc.org/2012/01/ggj-2012-last-call-almost-upon-us/</link>
		<comments>http://www.igdatc.org/2012/01/ggj-2012-last-call-almost-upon-us/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 19:53:54 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=174</guid>
		<description><![CDATA[We got the details worked out for the Global Game Jam event at The Nerdery. If you want in there is still time. Registration must be complete by Friday at 12:00PM (noon). Make sure you are signed up by then if you want to partake in the event. Sign-up is free and so is access [...]]]></description>
			<content:encoded><![CDATA[<p>We got the details worked out for the Global Game Jam event at The Nerdery. If you want in there is still time. Registration must be complete by Friday at 12:00PM (noon). Make sure you are signed up by then if you want to partake in the event. Sign-up is free and so is access to our sponsored location.</p>
<p>Another big update is that we will be driving this event through all 48 hours. The Nerdery will remain open the whole time so feel free to sleep there both nights (if you end up sleeping).</p>
<p>For far more details, schedule of events, or all the details of the freebies offered to competition goers check out our location page on the GGJ site right here:</p>
<p><a href="http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc">http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc</a></p>
<p>Remember, if you want to join us just create an account on the Global Game Jam site (free) and set the IGDATC as your location. Also make sure to fill out the profile as complete as you can so we know what skill sets we have coming to the event.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/01/ggj-2012-last-call-almost-upon-us/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video: January Meeting, Game Center for iOS, iCADE and Global Game Jam info</title>
		<link>http://www.igdatc.org/2012/01/video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info/</link>
		<comments>http://www.igdatc.org/2012/01/video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 16:25:02 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=172</guid>
		<description><![CDATA[Original Posting Details Main Presentation: Doug Thorpe - Game Center for iOS Member Project: Martin Grider – iCADE for iPad, and a toddler drawing app Ty Burks – Global Game Jam 2012 details &#160;]]></description>
			<content:encoded><![CDATA[<p><iframe width="598" height="336" src="http://www.youtube.com/embed/9MJpAfeeUqM?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.igdatc.org/event/igdatc-jan-2012-doug-thorpe-game-center-for-ios-ty-burks-global-game-jam-2012/">Original Posting Details</a></p>
<p>Main Presentation: <strong>Doug Thorpe - Game Center for iOS</strong></p>
<p>Member Project:<strong> Martin Grider – iCADE for iPad, and a toddler drawing app</strong></p>
<p><strong>Ty Burks – Global Game Jam 2012 details</strong></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/01/video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Global Game Jam Location Approved</title>
		<link>http://www.igdatc.org/2012/01/global-game-jam-location-approved/</link>
		<comments>http://www.igdatc.org/2012/01/global-game-jam-location-approved/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:12:14 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=170</guid>
		<description><![CDATA[We finally got our site approved by the people over at GGJ. You can now find it here: http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc Make sure to create an account on the Global Game Jam site and set the IGDA Twin Cities to your location. It appears that the final word on The Nerdery being open overnight on Saturday is [...]]]></description>
			<content:encoded><![CDATA[<p>We finally got our site approved by the people over at GGJ. You can now find it here:</p>
<p><a href="http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc" target="_blank">http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc</a></p>
<p>Make sure to create an account on the Global Game Jam site and set the IGDA Twin Cities to your location. It appears that the final word on The Nerdery being open overnight on Saturday is still up in the air so make sure to stay tuned for more updates.</p>
<p>We are also asking everyone to be sure to fill our your profile on the GGJ site so we know all of the skill sets and abilities we have coming in. If you can do multiple things make sure to list them all.</p>
<p>That&#8217;s all for now but I&#8217;m sure there will be more to come in the coming week as we lead into the GGJ.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/01/global-game-jam-location-approved/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Global Game Jam Location Pending</title>
		<link>http://www.igdatc.org/2012/01/global-game-jam-location-pending/</link>
		<comments>http://www.igdatc.org/2012/01/global-game-jam-location-pending/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 05:59:27 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Competitions & Jams]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=157</guid>
		<description><![CDATA[The IGDATC has confirmed a site for the 2012 Global Game Jam. The Nerdery has confirmed that they will house our event starting at 4:00pm on Friday the 27th and we will go to 4:00pm on Sunday the 29th. There is still a bit of TBD as to whether we will be able to be [...]]]></description>
			<content:encoded><![CDATA[<p>The IGDATC has confirmed a site for the 2012 Global Game Jam. The Nerdery has confirmed that they will house our event starting at 4:00pm on Friday the 27th and we will go to 4:00pm on Sunday the 29th. There is still a bit of TBD as to whether we will be able to be there overnight from Saturday to Sunday. If we can&#8217;t they will close Saturday at 11:00pm and open again on Sunday at 9:00am. Again, we will get a final word on this before the event.</p>
<p>The full details and registration will be up by Friday. We still have to get the final confirmation that the site is official from the GGJ people. Until then you can <a href="http://globalgamejam.org/user/register" target="_blank">sign-up early</a> for a GGJ account and fill in your location when we get the notice that it is live.</p>
<p>Make sure to check back throughout the week to stay up to date with all the details.</p>
<p>So as a summary, tentative schedule (more detailed in the coming days) is as follows:</p>
<p>Starts Friday (1/27) &#8211; 4:00PM<br />
Possibly closed Saturday 11:00PM &#8211; Sunday 9:00PM<br />
Event Ends Sunday (1/29) &#8211; 4:00PM</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/01/global-game-jam-location-pending/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ep. 12 &#8211; Googling Bing</title>
		<link>http://www.igdatc.org/2012/01/ep-12-googling-bing/</link>
		<comments>http://www.igdatc.org/2012/01/ep-12-googling-bing/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 19:41:48 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=155</guid>
		<description><![CDATA[The IGDATC Podcast is a year old!  Happy Birthday to us!  Google Bing Google. Oh the weather outside is strangely nicer than usual.  But the games inside are delightful.  Since we&#8217;ve no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it.  [...]]]></description>
			<content:encoded><![CDATA[<div>
<h3>The IGDATC Podcast is a year old!  Happy Birthday to us!  Google Bing Google.</h3>
<p>Oh the weather outside is strangely nicer than usual.  But the games inside are delightful.  Since we&#8217;ve no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it.  The hectic year end madness is over and we&#8217;re recovering from the numerous forms of holiday parties, family gatherings and gifting events enough to bring your our 12th episode of the International Game Developers Association Twin Cities Chapter podcast.  We invite your feedback and comments. Thank you for listening.</p>
</div>
<div>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Other Clutter<br />
</strong></p>
<ul type="disc">
<li><strong>Ryan:</strong>  Musical app wrapped up, taking a break.  Steam addiction.</li>
<li><strong>Tori:</strong>  working on last minute voice work, more audio gigs</li>
<li><strong>Jacque:</strong> balancing SciEnt and SWTOR</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>Kindle Fire</li>
<li>Steam deals</li>
<li>IGDATC Social</li>
<ul>
<li>Mame Games</li>
<li>Jackie Chan</li>
<li>Kinect</li>
<li>Ticket To Ride</li>
<li>Meta Game (Apples to Apples tweaked)</li>
</ul>
<li>Gamer Meetings</li>
<li>Marketing</li>
<li>Rock-It audio device, experiemnts at the Chatterbox Pub</li>
<li>Next Month’s meeting notes</li>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2012/01/ep-12-googling-bing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-12-27-2011-GooglingBing.mp3" length="61879375" type="audio/mpeg" />
			<itunes:subtitle>The IGDATC Podcast is a year old!Â  Happy Birthday to us!Â  Google Bing Google. Oh the weather outside is strangely nicer than usual.Â  But the games inside are delightful.Â  Since we&#039;ve no place to go, let us talk, let us chat,</itunes:subtitle>
		<itunes:summary>The IGDATC Podcast is a year old!Â  Happy Birthday to us!Â  Google Bing Google.
Oh the weather outside is strangely nicer than usual.Â  But the games inside are delightful.Â  Since we&#039;ve no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it.Â  The hectic year end madness is over and we&#039;re recovering from the numerous forms of holiday parties, family gatherings and gifting events enough to bring your our 12th episode of the International Game Developers Association Twin Cities Chapter podcast.Â  We invite your feedback and comments. Thank you for listening.




Show Notes

What Weâve Been Doing and Other Clutter


	Ryan:Â  Musical app wrapped up, taking a break.Â  Steam addiction.
	Tori:Â  working on last minute voice work, more audio gigs
	Jacque: balancing SciEnt and SWTOR

Discussion Topics and Links

	Kindle Fire
	Steam deals
	IGDATC Social

	Mame Games
	Jackie Chan
	Kinect
	Ticket To Ride
	Meta Game (Apples to Apples tweaked)

	Gamer Meetings
	Marketing
	Rock-It audio device, experiemnts at the Chatterbox Pub
	Next Monthâs meeting notes
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes. IGDATC Podcast
	Video&#039;s from past presentations on YouTube
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:04:27</itunes:duration>
	</item>
		<item>
		<title>Group Gaming Announcement</title>
		<link>http://www.igdatc.org/2011/12/group-gaming-anouncemen/</link>
		<comments>http://www.igdatc.org/2011/12/group-gaming-anouncemen/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 23:13:42 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=144</guid>
		<description><![CDATA[Did you know a gaming group for local IGDATC gamers has started?  Ryan Schaefer has been volunteered to manage it.  He posted the following to the mailing list, but we&#8217;re posting it here as well for all to see. In an effort to promote fun and enjoyment amongst this group, I have now usurped control [...]]]></description>
			<content:encoded><![CDATA[<p>Did you know a gaming group for local IGDATC gamers has started?  Ryan Schaefer has been volunteered to manage it.  He posted the following to the mailing list, but we&#8217;re posting it here as well for all to see.</p>
<blockquote><p><em>In an effort to promote fun and enjoyment amongst this group, I have now usurped control of the IGDATC Steam group.</em></p>
<p><em>What does this mean? It means we can very easily use Steam to organize games and have fun! Who doesn&#8217;t love fun?</em></p>
<p><em>If you&#8217;d like to be a part of this journey into gaming goodness, join our steam group at  <a href="http://steamcommunity.com/groups/IDGATC">http://steamcommunity.com/groups/IDGATC</a>. This steam group gives us a group page and allows us to schedule events, and view it&#8217;s members. It&#8217;s quite useful.</em></p>
<p><em>We also have a beautiful spreadsheet on Google Docs where we can easily see each other&#8217;s ID&#8217;s (Steam, XBox, PS3, other?) and current game fascinations: <a href="http://bit.ly/vHDZEL">http://bit.ly/vHDZEL</a> And let&#8217;s be honest, who *doesn&#8217;t* love spreadsheets? Feel free to add yourself and your info to the list!</em></p>
<p><em>If you&#8217;d like to join us for entertaining gaming shenanigans, but don&#8217;t have Steam or a PC, you can send a friend invite to the IGDATC Xbox Live account. &lt;<a href="http://live.xbox.com/en-US/Profile?gamertag=IGDATC">http://live.xbox.com/en-US/Profile?gamertag=IGDATC</a>&gt; This works in a similar manner to the steam group, only without the ability to schedule stuff. It also has 10 gamerpoints, so you know it&#8217;s serious!</em></p>
<p><em>In closing, we should play some games, because games are fun! &#8212; Ryan Schaefer &lt;<a href="http://ryanschaefer.yolasite.com/">http://ryanschaefer.yolasite.com/</a>&gt; @Digitalistic</em></p></blockquote>
<p>Additionally, although it is short notice, this Thursday (Dec. 7th), he&#8217;s hosting a multiplayer Terraria server.  Join the steam group for more details.  Terraria is a blast!</p>
<p style="text-align: center;"><a title="Play on Steam" href="http://www.igdatc.org/2011/12/group-gaming-anouncemen/terrarialogo/" rel="attachment wp-att-145" target="_blank"><img class="size-full wp-image-145 aligncenter" title="TerrariaLogo" src="http://www.igdatc.org/blog/wp-content/uploads/2011/12/TerrariaLogo.png" alt="" width="364" height="106" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/12/group-gaming-anouncemen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ep. 11 &#8211; Compulsion Loops</title>
		<link>http://www.igdatc.org/2011/12/ep-11-compulsion-loops/</link>
		<comments>http://www.igdatc.org/2011/12/ep-11-compulsion-loops/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 20:29:19 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=138</guid>
		<description><![CDATA[What a crazy month.  Sickness, Turkey day, Skyrim released&#8230;  Luckily we find some other stuff to talk about too! We are three-fifths Defender of the Universe!  We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and Other Clutter Tori:  Skyrim, more Voice work, attended live show of Top [...]]]></description>
			<content:encoded><![CDATA[<div>
<h3>What a crazy month.  Sickness, Turkey day, Skyrim released&#8230;  Luckily we find some other stuff to talk about too!</h3>
<p>We are three-fifths Defender of the Universe!  We invite your feedback and comments. Thank you for listening.</p>
</div>
<div>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Other Clutter<br />
</strong></p>
<ul type="disc">
<li><strong>Tori:</strong>  Skyrim, more Voice work, attended live show of <a href="http://minnesota.publicradio.org/radio/programs/top-score/">Top Score</a> (a local podcast show dedicated to video game music), Skyrim</li>
<li><strong>Jacque: </strong> Leadership IGDA Clinic in LA, Star Wars The Old Republic details</li>
<li><strong>Ryan:</strong>  Minecraft, Awkward Family Photos, Teaching kids game design, Minecraft, <a href="http://www.humblebundle.com/">Humble Bundle</a> and <a href="http://www.indieroyale.com/">Indie Royale</a></li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>Video of meetings, woes!</li>
<li>Meeting discussion, Kickstarter and Game Developers Experience</li>
<ul>
<li>Our projects and Kickstarter (Minnetron!)</li>
</ul>
<li>Meeting discussion, Tire Sounds in Games, a sneak peak of a GDC presentation contender.</li>
<li>Main presentation, Game Deign in Free-to-play Mobile games</li>
<ul>
<li>Compulsion loops</li>
<li>Tangents on what free-to-play is and moral implications and missunderstandings</li>
</ul>
<li>Next Month’s social!</li>
<ul>
<li>Tues, Dec 13th.  Hope to see you there!</li>
</ul>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/12/ep-11-compulsion-loops/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-12-01-2011-CompulsionLoops.mp3" length="89865403" type="audio/mpeg" />
			<itunes:subtitle>What a crazy month.Â  Sickness, Turkey day, Skyrim released...Â  Luckily we find some other stuff to talk about too! We are three-fifths Defender of the Universe!Â  We invite your feedback and comments. Thank you for listening. Show Notes - </itunes:subtitle>
		<itunes:summary>What a crazy month.Â  Sickness, Turkey day, Skyrim released...Â  Luckily we find some other stuff to talk about too!
We are three-fifths Defender of the Universe!Â  We invite your feedback and comments. Thank you for listening.




Show Notes

What Weâve Been Doing and Other Clutter


	Tori:Â  Skyrim, more Voice work, attended live show of Top Score (a local podcast show dedicated to video game music), Skyrim
	Jacque:Â  Leadership IGDA Clinic in LA, Star Wars The Old Republic details
	Ryan:Â  Minecraft, Awkward Family Photos, Teaching kids game design, Minecraft, Humble Bundle and Indie Royale

Discussion Topics and Links

	Video of meetings, woes!
	Meeting discussion, Kickstarter and Game Developers Experience

	Our projects and Kickstarter (Minnetron!)

	Meeting discussion, Tire Sounds in Games, a sneak peak of a GDC presentation contender.
	Main presentation, Game Deign in Free-to-play Mobile games

	Compulsion loops
	Tangents on what free-to-play is and moral implications and missunderstandings

	Next Monthâs social!

	Tues, Dec 13th.Â  Hope to see you there!

	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes. IGDATC Podcast
	Video&#039;s from past presentations on YouTube
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:33:37</itunes:duration>
	</item>
		<item>
		<title>Video: November Meeting, Game Design for Free-to-play Mobile and Two Member Projects</title>
		<link>http://www.igdatc.org/2011/12/video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects/</link>
		<comments>http://www.igdatc.org/2011/12/video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 14:52:21 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=140</guid>
		<description><![CDATA[Original Posting Event Details Member Project: How Crowd Source Funding is a Game Changer – Christopher Figueroa &#124; KinifiGames Member Project 2: Racing Games Sound – Damian Kastbauer of Lost Chocolate Lab and David Nichols of Track Time Audio Main Presentation: Game Design for Free-to-play on Mobile – Aaron Bannin &#124; Recharge Studios &#124; W3i &#160;]]></description>
			<content:encoded><![CDATA[<p><iframe width="598" height="336" src="http://www.youtube.com/embed/l4iBVONRo60?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><a href="http://www.igdatc.org/2011/10/igdatc-nov-2011-aaron-bannin-game-design-for-free-to-play-on-mobile/">Original Posting Event Details</a></p>
<p>Member Project: <strong><strong>How Crowd Source Funding is a Game Changer – Christopher Figueroa | <a href="http://kinifigames.com/" target="_blank">KinifiGames</a></strong></strong></p>
<p>Member Project 2: <strong>Racing Games Sound – Damian Kastbauer of <a href="http://www.lostchocolatelab.com/" target="_blank">Lost Chocolate Lab</a> and David Nichols of <a href="http://www.tracktimeaudio.com/" target="_blank">Track Time Audio</a></strong></p>
<p>Main Presentation: <strong>Game Design for Free-to-play on Mobile – Aaron Bannin | <a href="http://www.rechargestudios.com/" target="_blank">Recharge Studios</a> | <a href="http://www.w3i.com/" target="_blank">W3i</a></strong></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/12/video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDATC Tue Dec 13 2011 &#8211; Winter Social at Chatterbox Pub</title>
		<link>http://www.igdatc.org/2011/11/igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub/</link>
		<comments>http://www.igdatc.org/2011/11/igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 05:27:19 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=136</guid>
		<description><![CDATA[Join IGDATC for our winter social in the banquet room at the Chatterbox Pub St. Paul. Drop by any time for happy hour, dinner, or evening entertainment. Expect folks to stay past 10. Happy hour is 2-5 and 10-12. We&#8217;re setting up in the banquet room at 4pm with some great arcade games on real [...]]]></description>
			<content:encoded><![CDATA[<p>Join IGDATC for our winter social in the banquet room at the Chatterbox Pub St. Paul. Drop by any time for happy hour, dinner, or evening entertainment.</p>
<p>Expect folks to stay past 10. Happy hour is 2-5 and 10-12.</p>
<p>We&#8217;re setting up in the banquet room at 4pm with some great arcade games on real arcade controls, a Kinect with the best of the new games, and a lonely 3DS with Mario Kart 7. Bring your 3DS for link and download play, card or board games, or anything else you&#8217;d like to share.</p>
<p>If you&#8217;ve never been to the Chatterbox Pub, they&#8217;re known for free board games, cheap Atari, NES and Sega rentals on retro TVs and couches, and great microbrew beer, homemade ginger ale and root beer.</p>
<p><a href="http://www.eventbrite.com/event/2557264848">Click here to get your tickets</a>.</p>
<p>Also mark your calendar for some other happenings in Dec:<br />
<strong>2011 Minnesota Electronic Theater</strong><br />
Thu Dec 1 at 6:30pm (doors and SIGGRAPH videos starting at 5)<br />
Sneaky Pete&#8217;s Bar and Grill in downtown Minneapolis<br />
<a href="http://www.met2011.org/"> http://www.met2011.org/</a></p>
<p><strong>Twin Cities XNA 3rd Annual Charity Frag-A-Thon</strong><br />
Sat Dec 3 at 5pm (tourney starts at 5:30 sharp)<br />
Magenic Technologies in St. Louis Park<br />
<a href="http://www.meetup.com/TwinCitiesXNA/"> http://www.meetup.com/TwinCitiesXNA/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/11/igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Event Update: Ticket Shortage Fixed</title>
		<link>http://www.igdatc.org/2011/11/event-update-ticket-shortage-fixed/</link>
		<comments>http://www.igdatc.org/2011/11/event-update-ticket-shortage-fixed/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 04:00:50 +0000</pubDate>
		<dc:creator>wingedbeaux</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=133</guid>
		<description><![CDATA[Seems we actually ran our of tickets for the event this time. This of course wasn&#8217;t really the case and we have fixed the problem by adding more tickets. Good news is we hit the original 70 ticket limit originally. We are growing in popularity. Please make sure to register before 4PM tomorrow for pizza [...]]]></description>
			<content:encoded><![CDATA[<p>Seems we actually ran our of tickets for the event this time. This of course wasn&#8217;t really the case and we have fixed the problem by adding more tickets. Good news is we hit the original 70 ticket limit originally. We are growing in popularity.</p>
<p>Please make sure to register before 4PM tomorrow for pizza counts. The last thing we need is a nerd mob incited by lack of pizza and beer. God help us all if that happens. See you there.</p>
<p><a href="http://www.eventbrite.com/event/1075630239/erec" target="_blank">Register here for FREE to reserve your spot!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/11/event-update-ticket-shortage-fixed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDATC Podcast Ep. 10 – We Don&#8217;t Need No Stinkin&#8217; Badges</title>
		<link>http://www.igdatc.org/2011/11/10-good/</link>
		<comments>http://www.igdatc.org/2011/11/10-good/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 16:12:48 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=129</guid>
		<description><![CDATA[The podcast crew unlocks the coveted Double Digit Achievement with episode 10!  We talk about the October meeting, achievements, and other game developer stuff. We experienced some audio issues again, so we apologize for some of the echoing.  We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and [...]]]></description>
			<content:encoded><![CDATA[<div>
<h3>The podcast crew unlocks the coveted Double Digit Achievement with episode 10!  We talk about the October meeting, achievements, and other game developer stuff.</h3>
<p>We experienced some audio issues again, so we apologize for some of the echoing.  We invite your feedback and comments. Thank you for listening.</p>
<p><img class="aligncenter size-full wp-image-131" title="Achievement Unlocked - Double Digits " src="http://www.igdatc.org/blog/wp-content/uploads/2099/11/achievement10.png" alt="" width="422" height="67" /></p>
</div>
<div>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Other Clutter<br />
</strong></p>
<ul type="disc">
<li><strong>Tori:</strong>  Zombie Driver trailer,Working for local undisclosed studio called SieEnt, on a game called J423 S33fj Jiolfsa.</li>
<li><strong>Jacque: </strong>taking an Improv Class, Leadership IGDA Clinic in LA, and other business-e stuff.</li>
<li><strong>Ryan:</strong>  humorous YouTube and Giant Pumpkins, Arcade Cabinet Progress, Gears of War 3 IGDATC on XBox (friend <em>gr8rdad</em> and <em>IGDATC</em> on XBox Live), Halloween Costumes.</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>Meeting discussion, Ryan talks about the Community Game Project: Corporate Ladder</li>
<ul>
<li>Lots of Good Crowd Feedback</li>
<li>Laptop Fall Laptop Raised from Dead.</li>
</ul>
<li>Main presentation: Graveck</li>
<ul>
<li>Games!  Ski-Ball, Arcade Ball, Jump Dewds</li>
<li>Monetization&#8211;not originally built to have multiple revenue streams.</li>
<li>Free vs. Paid with surprising more revenue with free.  Different types of Ads.</li>
<li>Arguing with publisher to minimize intrusiveness of ads.</li>
<li>In-App purchases of tickets. Money to buy tickets, better than money to buy content.</li>
</ul>
<li>Achievements</li>
<ul>
<li>Developer Using achievements to suggest different ways to play the game, experience more content.</li>
<li>Developers can use some achievements to see how gamers play their games because there are metrics, and/or it shows how a player is playing.</li>
</ul>
<li>Double Digit Achievement and</li>
<li>All our Fan!</li>
<li>Next Month’s Meeting discussion.</li>
<ul>
<li>Kickstarter funding indie game</li>
<li>Design and monetization in the mobile market</li>
</ul>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/11/10-good/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-10-18-2011-WoDontNeedBadges.mp3" length="92588416" type="audio/mpeg" />
			<itunes:subtitle>The podcast crew unlocks the coveted Double Digit Achievement with episode 10!Â  We talk about the October meeting, achievements, and other game developer stuff. We experienced some audio issues again, so we apologize for some of the echoing.</itunes:subtitle>
		<itunes:summary>The podcast crew unlocks the coveted Double Digit Achievement with episode 10!Â  We talk about the October meeting, achievements, and other game developer stuff.
We experienced some audio issues again, so we apologize for some of the echoing.Â  We invite your feedback and comments. Thank you for listening.






Show Notes

What Weâve Been Doing and Other Clutter


	Tori:Â  Zombie Driver trailer,Working for local undisclosed studio called SieEnt, on a game called J423 S33fj Jiolfsa.
	Jacque: taking an Improv Class, Leadership IGDA Clinic in LA, and other business-e stuff.
	Ryan:Â  humorous YouTube and Giant Pumpkins, Arcade Cabinet Progress, Gears of War 3 IGDATC on XBox (friend gr8rdad and IGDATC on XBox Live), Halloween Costumes.

Discussion Topics and Links

	Meeting discussion, Ryan talks about the Community Game Project: Corporate Ladder

	Lots of Good Crowd Feedback
	Laptop Fall Laptop Raised from Dead.

	Main presentation: Graveck

	Games!Â  Ski-Ball, Arcade Ball, Jump Dewds
	Monetization--not originally built to have multiple revenue streams.
	Free vs. Paid with surprising more revenue with free.Â  Different types of Ads.
	Arguing with publisher to minimize intrusiveness of ads.
	In-App purchases of tickets. Money to buy tickets, better than money to buy content.

	Achievements

	Developer Using achievements to suggest different ways to play the game, experience more content.
	Developers can use some achievements to see how gamers play their games because there are metrics, and/or it shows how a player is playing.

	Double Digit Achievement and
	All our Fan!
	Next Monthâs Meeting discussion.

	Kickstarter funding indie game
	Design and monetization in the mobile market

	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes. IGDATC Podcast
	Video&#039;s from past presentations on YouTube
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:36:27</itunes:duration>
	</item>
		<item>
		<title>Video: October Meeting, Graveck Latest Games and Unite 11</title>
		<link>http://www.igdatc.org/2011/11/video-october-meeting-graceck-latest-games-and-unite-11/</link>
		<comments>http://www.igdatc.org/2011/11/video-october-meeting-graceck-latest-games-and-unite-11/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 15:56:14 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=128</guid>
		<description><![CDATA[Member Project: Ryan Foss Main Presentation: Graveck Latest Games and Unite 11]]></description>
			<content:encoded><![CDATA[<p>Member Project: Ryan Foss<br />
Main Presentation: Graveck Latest Games and Unite 11</p>
<p><object width="598" height="336"><param name="movie" value="http://www.youtube.com/v/4S4ng86zcOk?version=3&#038;feature=oembed"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4S4ng86zcOk?version=3&#038;feature=oembed" type="application/x-shockwave-flash" width="598" height="336" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/11/video-october-meeting-graceck-latest-games-and-unite-11/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDATC Podcast Ep. 9 – Three Riker Picard</title>
		<link>http://www.igdatc.org/2011/10/igdatc-podcast-ep-9-%e2%80%93-three-riker-picard/</link>
		<comments>http://www.igdatc.org/2011/10/igdatc-podcast-ep-9-%e2%80%93-three-riker-picard/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 14:11:37 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=111</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 9 – Three Riker Picard The ninth episode is upon you in the most glorious of fashion.  Bow to its greatness, as is illustrated below.  Warning, this podcast  goes off the rails but we promise we do actually discuss some game related topics. We invite your feedback and comments. Thank [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA Twin Cities Podcast, Episode 9 – Three Riker Picard</h2>
<h3>The ninth episode is upon you in the most glorious of fashion.  Bow to its greatness, as is illustrated below.  Warning, this podcast  goes off the rails but we promise we do actually discuss some game related topics.</h3>
<p>We invite your feedback and comments. Thank you for listening.</p>
<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl id="attachment_112" class="wp-caption aligncenter" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://www.igdatc.org/2011/10/igdatc-podcast-ep-9-%e2%80%93-three-riker-picard/threerikerpicard/" rel="attachment wp-att-112"><img class="size-medium wp-image-112 " title="Three Riker Picard" src="http://www.igdatc.org/blog/wp-content/uploads/2011/10/ThreeRikerPicard-300x300.jpg" alt="" width="300" height="300" /></a></dt>
<dd class="wp-caption-dd">Lady Killer T-Shirt Idea</dd>
</dl>
</div>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Other Clutter<br />
</strong></p>
<ul type="disc">
<li><strong>Jacque: </strong>Hiring employees, including a couple artists and a sound guy.<strong></strong></li>
<li><strong>Tori:</strong>  Busy as usual with felance voice over work, and a new job for a local game company.</li>
<li><strong>Ryan:</strong>  Busy burning out!  Community game development project details and discussion of his September IGDATC presentation.  Also a quick review of Dead Island.</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>Open Feint, Steam, Game Saves and the Cloud</li>
<li>Possible names for the Twin Cities Winnitron cabinet.</li>
<li>Netflix gets into <a href="http://gamasutra.com/view/news/37326/Analysis_How_Netflix_Could_Shake_Up_The_Game_Rental_Business.php">Video Game rentals </a>(and other Quickster fodder talk)</li>
<li>Gamestop <a href="http://arstechnica.com/gaming/news/2011/08/report-gamestop-opening-deus-ex-copies-removing-free-game-code.ars">does a naughty </a>and owns up to it.</li>
<li>OnLive, what&#8217;s that?  Let&#8217;s find out together.</li>
<li>Member Projects Night</li>
<ul>
<li>Zach Johnson, Apestronauts</li>
<li>Zach Wendt, Visual 3D Math for non-Math Folk</li>
<li>Ryan Foss, Community Game Development Project</li>
</ul>
<li>Gamers Solve Aids!  Or, in laymen terms: <a href="http://www.cs.washington.edu/homes/zoran/NSMBfoldit-2011.pdf">Crystal structure of a monomeric retroviral protease solved by protein folding game players.</a></li>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
<p style="text-align: center;"><a href="http://www.igdatc.org/2011/10/igdatc-podcast-ep-9-%e2%80%93-three-riker-picard/makeitso/" rel="attachment wp-att-113"><img class="aligncenter size-full wp-image-113" title="Download this Podcast MP3" src="http://www.igdatc.org/blog/wp-content/uploads/2011/10/MakeItSo.png" alt="Download this Podcast MP3" width="250" height="200" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/10/igdatc-podcast-ep-9-%e2%80%93-three-riker-picard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-09-16-2011-Three-Riker-Picard.mp3" length="74895809" type="audio/mpeg" />
			<itunes:subtitle>IGDA Twin Cities Podcast, Episode 9 â Three Riker Picard The ninth episode is upon you in the most glorious of fashion.Â  Bow to its greatness, as is illustrated below.Â  Warning, this podcastÂ  goes off the rails but we promise we do actually discu...</itunes:subtitle>
		<itunes:summary>IGDA Twin Cities Podcast, Episode 9 â Three Riker Picard
The ninth episode is upon you in the most glorious of fashion.Â  Bow to its greatness, as is illustrated below.Â  Warning, this podcastÂ  goes off the rails but we promise we do actually discuss some game related topics.
We invite your feedback and comments. Thank you for listening.
Lady Killer T-Shirt Idea
Show Notes

What Weâve Been Doing and Other Clutter


	Jacque: Hiring employees, including a couple artists and a sound guy.
	Tori:Â  Busy as usual with felance voice over work, and a new job for a local game company.
	Ryan:Â  Busy burning out! Â Community game development project details and discussion of his September IGDATC presentation.Â  Also a quick review of Dead Island.

Discussion Topics and Links

	Open Feint, Steam, Game Saves and the Cloud
	Possible names for the Twin Cities Winnitron cabinet.
	Netflix gets into Video Game rentals (and other Quickster fodder talk)
	Gamestop does a naughty and owns up to it.
	OnLive, what&#039;s that?Â  Let&#039;s find out together.
	Member Projects Night

	Zach Johnson, Apestronauts
	Zach Wendt, Visual 3D Math for non-Math Folk
	Ryan Foss, Community Game Development Project

	Gamers Solve Aids!Â  Or, in laymen terms: Crystal structure of a monomeric retroviral protease solved by protein folding game players.
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes. IGDATC Podcast
	Video&#039;s from past presentations on YouTube
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:44:01</itunes:duration>
	</item>
		<item>
		<title>Video: September Meeting, Member Project Night</title>
		<link>http://www.igdatc.org/2011/09/video-september-meeting-commmunity-projects/</link>
		<comments>http://www.igdatc.org/2011/09/video-september-meeting-commmunity-projects/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 21:16:20 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Zach Wendt]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=108</guid>
		<description><![CDATA[Ryan Foss – Community Arcade Games update Zach Wendt – Visual 3D Math (for non-math folks) Zach Johnson – Apestronauts]]></description>
			<content:encoded><![CDATA[<p>Ryan Foss – Community Arcade Games update<br />
Zach Wendt – Visual 3D Math (for non-math folks)<br />
Zach Johnson – Apestronauts</p>
<p><object width="598" height="336"><param name="movie" value="http://www.youtube.com/v/KJQ7KOyW05Q?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KJQ7KOyW05Q?version=3" type="application/x-shockwave-flash" width="598" height="336" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/09/video-september-meeting-commmunity-projects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDATC Podcast Ep. 8 – Echoing Skype&#8217;s Revenge</title>
		<link>http://www.igdatc.org/2011/09/igdatc-podcast-ep-8-%e2%80%93-echoing-skypes-revenge/</link>
		<comments>http://www.igdatc.org/2011/09/igdatc-podcast-ep-8-%e2%80%93-echoing-skypes-revenge/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 14:35:01 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=103</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 8 – Echoing Skype&#8217;s Revenge The podcast crew explore game development in Minnesota and beyond.  We apologize for the rough audio for Tori&#8217;s part of the podcast. We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and Chatter Jacque: Busy, busy! Fox News!  [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA Twin Cities Podcast, Episode 8 – Echoing Skype&#8217;s Revenge</h2>
<h3>The podcast crew explore game development in Minnesota and beyond.  We apologize for the rough audio for Tori&#8217;s part of the podcast.</h3>
<p>We invite your feedback and comments. Thank you for listening.</p>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Chatter</strong></p>
<ul type="disc">
<li><strong>Jacque:</strong> Busy, busy! <a href="http://www.youtube.com/watch?v=MYcZPnlVKcs">Fox News!</a>  Minnesota Cup results.  Old Republic Beta, lots of details!<strong></strong></li>
<li><strong>Ryan:</strong> Busy, busy!  <a href="http://www.youtube.com/user/rbgrn4real">Bleeps development videos released</a>.  Community game development project details.  Playing games and nerding out.</li>
<li><strong>Tori:</strong> Freelancing music for a game, back in school (English 191) and procrastination</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>Discussion of Jacques’s presentation, Game Startups in Minnesota(video link coming soon)</li>
<ul>
<li>How can developers influence legislature</li>
<li>Ads and their relation to game play numbers</li>
</ul>
<li>Community projects</li>
<ul type="disc">
<li><a href="http://winnitron.ca/">Winnitron</a> Indie Game Arcade Network</li>
<li><a href="http://extinctionfist.com/">Extinction Fist</a> &#8211; previous community game project</li>
<li><a href="http://hyperspin-fe.com/">Hyperspin FE</a>, arcade front end software</li>
<li>Want more info, join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<li>Discussion of August&#8217;s presentation by Andy Pickett, <a href="http://qonqr.com/">QONQR</a>, a Geosocial Game of World Domination</li>
<li>Amazon App Store, another update.</li>
<ul>
<li><a href="https://shiftyjelly.wordpress.com/2011/08/02/amazon-app-store-rotten-to-the-core/">Article &#8211; Amazon App Store Rotten</a></li>
</ul>
<li>Game Questions Survey from SieEnt</li>
<li>Real game or fake: Super NES edition.  It has been 20 years!</li>
<li>Gaming News of the weird.</li>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/09/igdatc-podcast-ep-8-%e2%80%93-echoing-skypes-revenge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-Podcast-8-23-2011-Echoing-Skypes-Revenge.mp3" length="138503148" type="audio/mpeg" />
			<itunes:subtitle>IGDA Twin Cities Podcast, Episode 8 â Echoing Skype&#039;s Revenge The podcast crew explore game development in Minnesota and beyond.Â  We apologize for the rough audio for Tori&#039;s part of the podcast. We invite your feedback and comments.</itunes:subtitle>
		<itunes:summary>IGDA Twin Cities Podcast, Episode 8 â Echoing Skype&#039;s Revenge
The podcast crew explore game development in Minnesota and beyond.Â  We apologize for the rough audio for Tori&#039;s part of the podcast.
We invite your feedback and comments. Thank you for listening.

Show Notes

What Weâve Been Doing and Chatter

	Jacque: Busy, busy! Fox News!Â  Minnesota Cup results.Â  Old Republic Beta, lots of details!
	Ryan: Busy, busy!Â  Bleeps development videos released.Â  Community game development project details.Â  Playing games and nerding out.
	Tori: Freelancing music for a game, back in school (English 191) and procrastination

Discussion Topics and Links

	Discussion of Jacquesâs presentation, Game Startups in Minnesota(video link coming soon)

	How can developers influence legislature
	Ads and their relation to game play numbers

	Community projects

	Winnitron Indie Game Arcade Network
	Extinction Fist - previous community game project
	Hyperspin FE, arcade front end software
	Want more info, join the e-mail mailing list: http://www.igdatc.org/mailing-list/

	Discussion of August&#039;s presentation by Andy Pickett, QONQR, a Geosocial Game of World Domination
	Amazon App Store, another update.

	Article - Amazon App Store Rotten

	Game Questions Survey from SieEnt
	Real game or fake: Super NES edition.Â  It has been 20 years!
	Gaming News of the weird.
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes. IGDATC Podcast
	Video&#039;s from past presentations on YouTube
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:36:11</itunes:duration>
	</item>
		<item>
		<title>Video: Andy Pickett QONQR</title>
		<link>http://www.igdatc.org/2011/08/video-andy-pickett-qonqor/</link>
		<comments>http://www.igdatc.org/2011/08/video-andy-pickett-qonqor/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 23:17:07 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=101</guid>
		<description><![CDATA[Andy Pickett presents QONQR, the GeoSocial Game of World Domination! With Member Project by Ryan Foss.]]></description>
			<content:encoded><![CDATA[<p>Andy Pickett presents QONQR, the GeoSocial Game of World Domination! With Member Project by Ryan Foss.</p>
<p><object width="598" height="361"><param name="movie" value="http://www.youtube.com/v/dE8LDRfGxFc?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dE8LDRfGxFc?version=3" type="application/x-shockwave-flash" width="598" height="361" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/08/video-andy-pickett-qonqor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video: Jacque Urick July 2011</title>
		<link>http://www.igdatc.org/2011/07/jacqueurickvideo/</link>
		<comments>http://www.igdatc.org/2011/07/jacqueurickvideo/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 14:12:00 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=95</guid>
		<description><![CDATA[Jacque Urick Game Startups in Minnesota: Resources to Share, Lessons Learned. Member Project presented by Doug Lee and Joshua Rehbein.]]></description>
			<content:encoded><![CDATA[<p>Jacque Urick Game Startups in Minnesota: Resources to Share, Lessons Learned.  Member Project presented by Doug Lee and Joshua Rehbein.</p>
<p><object width="598" height="361"><param name="movie" value="http://www.youtube.com/v/hHqRf5bT0MU?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hHqRf5bT0MU?version=3" type="application/x-shockwave-flash" width="598" height="361" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/07/jacqueurickvideo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDATC Podcast Ep. 7 – Zardoz Cannon Ball</title>
		<link>http://www.igdatc.org/2011/07/igdatc-podcast-ep-7-%e2%80%93-zardoz-cannon-ball/</link>
		<comments>http://www.igdatc.org/2011/07/igdatc-podcast-ep-7-%e2%80%93-zardoz-cannon-ball/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 14:54:09 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=92</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 7 – Zardoz Cannon Ball The podcast crew pass the half year mark with episode seven and exhibit nothing but class.  Jacque is at the IGDA Summit in Seattle and has a brush with fame, Tori does some impressions and Ryan&#8217;s been busy.   Podcast&#8230; make it so. We invite [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA Twin Cities Podcast, Episode 7 – Zardoz Cannon Ball</h2>
<h3>The podcast crew pass the half year mark with episode seven and exhibit nothing but class.  Jacque is at the IGDA Summit in Seattle and has a brush with fame, Tori does some impressions and Ryan&#8217;s been busy.   Podcast&#8230; make it so.</h3>
<p>We invite your feedback and comments. Thank you for listening.</p>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Chatter</strong></p>
<ul type="disc">
<li><strong>Jacque:</strong> News from the IGDA Summit, brush with fame and business talk.</li>
<li><strong>Tori:</strong> Freelancing voice acting, and work on a new game</li>
<li><strong>Ryan:</strong> Buggy Fallout New Vegas, Trenched, Pinball Art and Unity</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>Discussion of Jacques’s presentation, Game Startups in Minnesota(video link coming soon)</li>
<ul>
<li>How can developers influence legislature</li>
<li>Ads and their relation to game play numbers</li>
</ul>
<li>Game degrees, sparked by the MSB presentatio.</li>
<li>Amazon App Store update with news from a developer who quit.</li>
<li>Community projects&#8230;</li>
<ul>
<li><a href="http://extinctionfist.com/">Extinction Fist</a></li>
</ul>
<li>Gaming News of the weird.</li>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/07/igdatc-podcast-ep-7-%e2%80%93-zardoz-cannon-ball/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-07-20-2011-ZardozCannonBall.mp3" length="5242880" type="audio/mpeg" />
			<itunes:subtitle>IGDA Twin Cities Podcast, Episode 7 â Zardoz Cannon Ball The podcast crew pass the half year mark with episode seven and exhibit nothing but class.Â  Jacque is at the IGDA Summit in Seattle and has a brush with fame,</itunes:subtitle>
		<itunes:summary>IGDA Twin Cities Podcast, Episode 7 â Zardoz Cannon Ball
The podcast crew pass the half year mark with episode seven and exhibit nothing but class.Â  Jacque is at the IGDA Summit in Seattle and has a brush with fame, Tori does some impressions and Ryan&#039;s been busy. Â  Podcast... make it so.
We invite your feedback and comments. Thank you for listening.

Show Notes

What Weâve Been Doing and Chatter

	Jacque: News from the IGDA Summit, brush with fame and business talk.
	Tori: Freelancing voice acting, and work on a new game
	Ryan: Buggy Fallout New Vegas, Trenched, Pinball Art and Unity

Discussion Topics and Links

	Discussion of Jacquesâs presentation, Game Startups in Minnesota(video link coming soon)

	How can developers influence legislature
	Ads and their relation to game play numbers

	Game degrees, sparked by the MSB presentatio.
	Amazon App Store update with news from a developer who quit.
	Community projects...

	Extinction Fist

	Gaming News of the weird.
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes. IGDATC Podcast
	Video&#039;s from past presentations on YouTube
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>IGDATC Podcast Ep. 6 – E3, Bowling and SD Cards</title>
		<link>http://www.igdatc.org/2011/07/igdatc-podcast-ep-6-%e2%80%93-e3-bowling-and-sd-cards/</link>
		<comments>http://www.igdatc.org/2011/07/igdatc-podcast-ep-6-%e2%80%93-e3-bowling-and-sd-cards/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 14:58:26 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=87</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 6 – E3, Bowling and SD Cards With special guest Zach Wendt, the podcast crew talk about some special announcements and E3 at great length.  Ryan, Tori, Jacque and Zach talk E3, covering everything from Microsoft&#8217;s Kinect boner, to Sony&#8217;s apology and Nintendo&#8217;s new console.  Podcast&#8230; start now. We invite [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA Twin Cities Podcast, Episode 6 – E3, Bowling and SD Cards</h2>
<h3>With special guest Zach Wendt, the podcast crew talk about some special announcements and E3 at great length.  Ryan, Tori, Jacque and Zach talk E3, covering everything from Microsoft&#8217;s Kinect boner, to Sony&#8217;s apology and Nintendo&#8217;s new console.  Podcast&#8230; start now.</h3>
<p>We invite your feedback and comments. Thank you for listening.</p>
<p><strong>Show Notes</strong></p>
<p><strong>What We’ve Been Doing and Chatter</strong></p>
<ul type="disc">
<li><strong>Jacque:</strong> Big news for Jacque&#8217;s game company, they&#8217;ve been selected in two local business initiatives, the MN Cup and Project Skyway.   More details at July&#8217;s meeting.</li>
<li><strong>Tori:</strong> Freelancing voice acting, a new audio toy, and work on a new game</li>
<li><strong>Ryan:</strong> Prototyping and Unity</li>
<li><strong>Zach:</strong> Working too much</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>July 2011 Event announcement, Jacque Urick.  Announcement coming soon.</li>
<li>Discussion of Zach’s presentation, <a href="http://www.igdatc.org/?p=83">JavaScript / HTML5 Game Development</a> (<a href="http://www.igdatc.org/?p=83">video link</a>)</li>
<li>Total nerdgasm over E3, and lots to talk about!</li>
<li>Join the e-mail mailing list: <a href="../../mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Contact us</strong></p>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes. <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
<li>Video&#8217;s from <a href="http://www.youtube.com/user/QuantumPetshop">past presentations on YouTube</a></li>
<li>Join the e-mail mailing list: <a href="http://www.igdatc.org/mailing-list/">http://www.igdatc.org/mailing-list/</a></li>
</ul>
<p><strong>Listen Now</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/07/igdatc-podcast-ep-6-%e2%80%93-e3-bowling-and-sd-cards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-06-14-2011-BowlingAndSDCards.mp3" length="229293316" type="audio/mpeg" />
			<itunes:subtitle>IGDA Twin Cities Podcast, Episode 6 â E3, Bowling and SD Cards With special guest Zach Wendt, the podcast crew talk about some special announcements and E3 at great length.Â  Ryan, Tori, Jacque and Zach talk E3,</itunes:subtitle>
		<itunes:summary>IGDA Twin Cities Podcast, Episode 6 â E3, Bowling and SD Cards
With special guest Zach Wendt, the podcast crew talk about some special announcements and E3 at great length.Â  Ryan, Tori, Jacque and Zach talk E3, covering everything from Microsoft&#039;s Kinect boner, to Sony&#039;s apology and Nintendo&#039;s new console.Â  Podcast... start now.
We invite your feedback and comments. Thank you for listening.

Show Notes

What Weâve Been Doing and Chatter

	Jacque: Big news for Jacque&#039;s game company, they&#039;ve been selected in two local business initiatives, the MN Cup and Project Skyway.Â Â  More details at July&#039;s meeting.
	Tori: Freelancing voice acting, a new audio toy, and work on a new game
	Ryan: Prototyping and Unity
	Zach: Working too much

Discussion Topics and Links

	July 2011 Event announcement, Jacque Urick.Â  Announcement coming soon.
	Discussion of Zachâs presentation, JavaScript / HTML5 Game Development (video link)
	Total nerdgasm over E3, and lots to talk about!
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Contact us

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes. IGDATC Podcast
	Video&#039;s from past presentations on YouTube
	Join the e-mail mailing list: http://www.igdatc.org/mailing-list/

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:39:14</itunes:duration>
	</item>
		<item>
		<title>Video: Zachary Johnson’s Presentation</title>
		<link>http://www.igdatc.org/2011/06/video-zachary-johnson%e2%80%99s-presentation/</link>
		<comments>http://www.igdatc.org/2011/06/video-zachary-johnson%e2%80%99s-presentation/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 03:32:49 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=83</guid>
		<description><![CDATA[Ready to Play: JavaScript / HTML5 Game Development Presented June 8, 2011. Links from Zachary&#8217;s presentation: Commander Clone http://a.stronaut.com/z1e Re-Infiltration at Dusk http://a.stronaut.com/z1b Impact Demo http://impactjs.com/demos/physics/ 2D Physics / 3D Blocks http://a.stronaut.com/z1i Akihabara http://www.kesiev.com/akihabara/ Titanium http://www.appcelerator.com/ It’s dangerous to go alone! Take this! http://a.stronaut.com/z1g &#160;]]></description>
			<content:encoded><![CDATA[<p>Ready to Play: JavaScript / HTML5 Game Development</p>
<p>Presented June 8, 2011.</p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/WHNz1SrMMBM" frameborder="0" allowfullscreen></iframe><br />
Links from Zachary&#8217;s presentation:</p>
<ul>
<li>Commander Clone <a href="http://a.stronaut.com/z1e">http://a.stronaut.com/z1e</a></li>
<li>Re-Infiltration at Dusk <a href="http://a.stronaut.com/z1b">http://a.stronaut.com/z1b</a></li>
<li>Impact Demo <a href="http://impactjs.com/demos/physics/">http://impactjs.com/demos/physics/</a></li>
<li>2D Physics / 3D Blocks <a href="http://a.stronaut.com/z1i">http://a.stronaut.com/z1i</a></li>
<li>Akihabara <a href="http://www.kesiev.com/akihabara/">http://www.kesiev.com/akihabara/</a></li>
<li>Titanium <a href="http://www.appcelerator.com/">http://www.appcelerator.com/</a></li>
<li>It’s dangerous to go alone! Take this! <a href="http://a.stronaut.com/z1g">http://a.stronaut.com/z1g</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/06/video-zachary-johnson%e2%80%99s-presentation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDATC Podcast Ep. 5 – Revenue Streams</title>
		<link>http://www.igdatc.org/2011/05/igdatc-podcast-ep-5-%e2%80%93-renenue-streams/</link>
		<comments>http://www.igdatc.org/2011/05/igdatc-podcast-ep-5-%e2%80%93-renenue-streams/#comments</comments>
		<pubDate>Sun, 29 May 2011 16:23:54 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>
		<category><![CDATA[Zach Wendt]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=75</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 5 – Revenue Streams With special guest Zach Wendt, the podcast crew talks about the IGDA Twin Cities chapter.  Find out how IGDATC came to be and who made Zach president.  We also talk about the IGDA&#8217;s recent response to the Amazon App Market Terms of service, last months and [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA  Twin Cities Podcast, Episode 5 – Revenue Streams</h2>
<h3>With special guest Zach Wendt, the podcast crew talks about the IGDA Twin Cities chapter.  Find out how IGDATC came to be and who made Zach president.  We also talk about the IGDA&#8217;s recent response to the Amazon App Market Terms of service, last months and next months presentations.  Tori surprises everyone with a news leak, and Ryan counters with a Real Game or Fake quiz.</h3>
<p>We invite your feedback and  comments. Thank you for listening.</p>
<p><strong>Show  Notes</strong></p>
<p><strong>What We’ve Been Doing and Chatter</strong></p>
<ul type="disc">
<li><strong>Ryan:</strong> Nothing&#8230;</li>
<li><strong>Jacque:</strong> Game goes alpha.</li>
<li><strong>Tori:</strong> Portal 2, Freelancing voice acting</li>
<li><strong>Zach:</strong> Brink, Gears of War 3 Beta, and a Bird Story</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>June 2011 Event announcement, Zach Johnson.  Announcement coming soon.</li>
<li>How did the IGDA Twin Cities come to be, and who put Zach in charge?</li>
<li>Discussion of Ryan’s presentation, the <a href="../../2011/04/may-event-ryan-foss/">tour of the Modeling and Simulation Labs at  BAE Systems </a></li>
<li>IGDA announcements, <a href="http://www.igda.org/scholarships" target="_blank">Scholarships and Mentors, Sponsorships, Memberships, and more</a>.</li>
<li>IGDA addresses the Amazon App Market terms of service (<a href="http://igdaboard.wordpress.com/2011/04/19/amazon%E2%80%99s-clarification-fails-to-address-game-developer-concerns/" target="_blank">link</a>).</li>
<li>Tori leaks a surprising <a href="http://www.wired.com/gamelife/2011/01/sega-urinal-games/">news story</a>.</li>
<li>Ryan challenges the co-hosts with a game quiz: Real Game or Fake?</li>
</ul>
<p><strong>Contact  us</strong></p>
<p>Comments, ideas, concerns,  corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes.  <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
</ul>
<p><strong>Listen  Now</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/05/igdatc-podcast-ep-5-%e2%80%93-renenue-streams/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-5-19-2011-Revenue-Streams.mp3" length="124511653" type="audio/mpeg" />
			<itunes:subtitle>IGDA  Twin Cities Podcast, Episode 5 â Revenue Streams With special guest Zach Wendt, the podcast crew talks about the IGDA Twin Cities chapter.Â  Find out how IGDATC came to be and who made Zach president.</itunes:subtitle>
		<itunes:summary>IGDA  Twin Cities Podcast, Episode 5 â Revenue Streams
With special guest Zach Wendt, the podcast crew talks about the IGDA Twin Cities chapter.Â  Find out how IGDATC came to be and who made Zach president.Â  We also talk about the IGDA&#039;s recent response to the Amazon App Market Terms of service, last months and next months presentations.Â  Tori surprises everyone with a news leak, and Ryan counters with a Real Game or Fake quiz.
We invite your feedback and  comments. Thank you for listening.

Show  Notes

What Weâve Been Doing and Chatter

	Ryan: Nothing...
	Jacque: Game goes alpha.
	Tori: Portal 2, Freelancing voice acting
	Zach: Brink, Gears of War 3 Beta, and a Bird Story

Discussion Topics and Links

	June 2011 Event announcement, Zach Johnson.Â  Announcement coming soon.
	How did the IGDA Twin Cities come to be, and who put Zach in charge?
	Discussion of Ryanâs presentation, the tour of the Modeling and Simulation Labs at  BAE Systems 
	IGDA announcements, Scholarships and Mentors, Sponsorships, Memberships, and more.
	IGDA addresses the Amazon App Market terms of service (link).
	Tori leaks a surprising news story.
	Ryan challenges the co-hosts with a game quiz: Real Game or Fake?

Contact  us

Comments, ideas, concerns,  corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes.  IGDATC Podcast

Listen  Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:26:28</itunes:duration>
	</item>
		<item>
		<title>IGDATC Podcast Ep. 4 – Deploying Smooth Jazz</title>
		<link>http://www.igdatc.org/2011/05/igdatc-podcast-ep-4-deploying-smooth-jazz/</link>
		<comments>http://www.igdatc.org/2011/05/igdatc-podcast-ep-4-deploying-smooth-jazz/#comments</comments>
		<pubDate>Mon, 02 May 2011 19:14:31 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=72</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 4 – Deploying Smooth Jazz Portal 2, Portal 2, and a little Portal 2.  Oh, and we talk about things that are not Portal 2 too, but who cares about that?  Engaging GLaDOS in the next paragraph, please continue reading.  You know, for science. IGDA Twin Cities podcast portals into [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA  Twin Cities Podcast, Episode 4 – Deploying Smooth Jazz</h2>
<h3>Portal 2, Portal 2, and a little Portal 2.  Oh, and we talk about things that are not Portal 2 too, but who cares about that?  Engaging GLaDOS in the next paragraph, please continue reading.  You know, for science.</h3>
<p>IGDA Twin Cities podcast portals into your ears this month discussing our recent &#8220;research&#8221; in Portal 2, as well as how Valve worked with a number of  independent developers in their marketing campaign with the Potato Sack bundle on Steam.  We also discuss what we&#8217;ve been up to, recent projects, and some discussion on last <a href="http://www.igdatc.org/2011/04/video-damian-kastbauers-presentation/">month&#8217;s presentation by Damian</a> and Ryan describes more on <a href="http://www.igdatc.org/2011/04/may-event-ryan-foss/">May&#8217;s event</a>.</p>
<p>We invite your feedback and  comments. Thank you for listening.</p>
<p><strong>Show  Notes</strong></p>
<p><strong>What We’ve Been Doing and Chatter</strong></p>
<ul type="disc">
<li><strong>Tori:</strong> Freelancing voice acting, Fallout New Vegas</li>
<li><strong>Jacque:</strong> Played Silicon Sisters&#8217; game <a href="http://www.school26.ca/">School 26</a>.  No releasable info on her super-ultra-secret project.</li>
<li><strong>Ryan:</strong> Discusses Bleeps, the game he&#8217;s working on with <a href="http://www.batterypoweredgames.com/">Battery Powered Games</a>.  <a href="https://market.android.com/details?id=com.haptify.enzopinball">Enzo&#8217;s Pinball</a> by <a href="http://www.haptify.com/">Haptify </a>has been released in the Android market.</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li>Portal 2 discussion</li>
<li>As a courtesy to our listeners, you may want to check out Game Dev Story (<a href="http://itunes.apple.com/us/app/game-dev-story/id396085661?mt=8">iTunes </a>or <a href="http://market.android.com/details?id=net.kairosoft.android.gamedev3en">Android</a>) since Ryan and Jacque talk about it often.</li>
<li>Portal 2 Potato Sack bundle, was it good for indies or a marketing gimmick?</li>
<li>Damian Kastbauer’s presentation video is available on <a href="http://www.igdatc.org/2011/04/video-damian-kastbauers-presentation/">YouTube</a>. <a href="http://www.igdatc.org/2011/03/video-big-john-games-presentation/">Damian Kastbauer&#8217;s IGDA TC Presentation</a>.</li>
<li>May 2011 Event announcement, <a href="http://www.igdatc.org/2011/04/may-event-ryan-foss/">Ryan Foss will be giving a tour of the Modeling and Simulation Labs at  BAE Systems </a></li>
</ul>
<p><strong>Contact  us</strong></p>
<p>Comments, ideas, concerns,  corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes.  <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
</ul>
<p><strong>Listen  Now</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/05/igdatc-podcast-ep-4-deploying-smooth-jazz/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-4-26-2011-Deploying-Smooth-Jazz.mp3" length="69272807" type="audio/mpeg" />
			<itunes:subtitle>IGDA  Twin Cities Podcast, Episode 4 â Deploying Smooth Jazz Portal 2, Portal 2, and a little Portal 2.Â  Oh, and we talk about things that are not Portal 2 too, but who cares about that?Â  Engaging GLaDOS in the next paragraph,</itunes:subtitle>
		<itunes:summary>IGDA  Twin Cities Podcast, Episode 4 â Deploying Smooth Jazz
Portal 2, Portal 2, and a little Portal 2.Â  Oh, and we talk about things that are not Portal 2 too, but who cares about that?Â  Engaging GLaDOS in the next paragraph, please continue reading.Â  You know, for science.
IGDA Twin Cities podcast portals into your ears this month discussing our recent &quot;research&quot; in Portal 2, as well as how Valve worked with a number ofÂ  independent developers in their marketing campaign with the Potato Sack bundle on Steam.Â  We also discuss what we&#039;ve been up to, recent projects, and some discussion on last month&#039;s presentation by Damian and Ryan describes more on May&#039;s event.

We invite your feedback and  comments. Thank you for listening.

Show  Notes

What Weâve Been Doing and Chatter

	Tori: Freelancing voice acting, Fallout New Vegas
	Jacque: Played Silicon Sisters&#039; game School 26.Â  No releasable info on her super-ultra-secret project.
	Ryan: Discusses Bleeps, the game he&#039;s working on with Battery Powered Games.Â  Enzo&#039;s Pinball by Haptify has been released in the Android market.

Discussion Topics and Links

	Portal 2 discussion
	As a courtesy to our listeners, you may want to check out Game Dev Story (iTunes or Android) since Ryan and Jacque talk about it often.
	Portal 2 Potato Sack bundle, was it good for indies or a marketing gimmick?
	Damian Kastbauerâs presentation video is available on YouTube. Damian Kastbauer&#039;s IGDA TC Presentation.
	May 2011 Event announcement, Ryan Foss will be giving a tour of the Modeling and Simulation Labs at  BAE Systems 

Contact  us

Comments, ideas, concerns,  corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes.  IGDATC Podcast

Listen  Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>48:06</itunes:duration>
	</item>
		<item>
		<title>Video: Damian Kastbauer&#8217;s Presentation</title>
		<link>http://www.igdatc.org/2011/04/video-damian-kastbauers-presentation/</link>
		<comments>http://www.igdatc.org/2011/04/video-damian-kastbauers-presentation/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 17:51:32 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=61</guid>
		<description><![CDATA[Full video of Damian Kastbauer&#8217;s &#8220;A Footstep and Movement Sound Study Discussion&#8221; presentation from the April 13th, 2011 IGDA Twin Cites meeting at the Nerdery. Footstep and movement sounds are a fundamental of many of today&#8217;s video games. While not always the focus, these sounds can turn a walk in the park into a test [...]]]></description>
			<content:encoded><![CDATA[<p>Full video of Damian Kastbauer&#8217;s &#8220;A Footstep and Movement Sound Study Discussion&#8221; presentation from the April 13th, 2011 IGDA Twin Cites meeting at the Nerdery.</p>
<p><iframe title="YouTube video player" width="560" height="349" src="http://www.youtube.com/embed/uyLSbX0vYX4" frameborder="0" allowfullscreen></iframe></p>
<p>Footstep and movement sounds are a fundamental of many of today&#8217;s video  games. While not always the focus, these sounds can turn a walk in the  park into a test of player patience due to repetition or lack of  consideration for sounds heard during hours of gameplay. Join us as we  explore the art of footsteps and movement and how they contribute to the  overall sound of a game by focusing on examples from different genres  for comparison. Learn about some of the common challenges, solutions,  and interesting insights that will sharpen your perception of movement  in games.</p>
<p>Full Article: Footsteps and Informal Game Sound Study<br />
<a title="http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html" dir="ltr" rel="nofollow" href="http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.html" target="_blank">http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study&#8230;.</a><br />
Footstep  Game Sound Study Video Album<br />
<a title="http://vimeo.com/album/142094" dir="ltr" rel="nofollow" href="http://vimeo.com/album/142094" target="_blank">http://vimeo.com/album/142094</a><br />
Game  Audio Podcast: Footsteps &amp; Foley<br />
<a title="http://www.gameaudiopodcast.com/?p=106" dir="ltr" rel="nofollow" href="http://www.gameaudiopodcast.com/?p=106" target="_blank">http://www.gameaudiopodcast.com/?p=106</a><br />
Dense  Clarity &#8212; Clear Density by Walter Murch<br />
<a title="http://transom.org/?page_id=7006" dir="ltr" rel="nofollow" href="http://transom.org/?page_id=7006" target="_blank">http://transom.org/?page_id=7006</a><br />
Footsteps  Procedural Style by Andy Farnell:<br />
<a title="http://obiwannabe.co.uk/tutorials/html/tutorial_footsteps.html" dir="ltr" rel="nofollow" href="http://obiwannabe.co.uk/tutorials/html/tutorial_footsteps.html" target="_blank">http://obiwannabe.co.uk/tutorials/html/tutorial_footsteps.html</a><br />
The  Sonic Spread: Iconic Game Sounds<br />
<a title="http://thesonicspread.com/2010/10/29/the-most-memorable-iconic-game-sounds/" dir="ltr" rel="nofollow" href="http://thesonicspread.com/2010/10/29/the-most-memorable-iconic-game-sounds/" target="_blank">http://thesonicspread.com/2010/10/29/the-most-memorable-iconic-game-sounds/</a><br />
Super  Mario Bros. Real SFX Replacement<br />
<a title="http://www.youtube.com/watch?v=u9wp6cz0A1o" dir="ltr" rel="nofollow" href="http://www.youtube.com/watch?v=u9wp6cz0A1o" target="_blank">http://www.youtube.com/watch?v=u9wp6cz0A1o</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/04/video-damian-kastbauers-presentation/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IGDATC Podcast Ep. 3 – Triningy</title>
		<link>http://www.igdatc.org/2011/03/igdatc-podcast-episode-3-triningy/</link>
		<comments>http://www.igdatc.org/2011/03/igdatc-podcast-episode-3-triningy/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 11:46:54 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=53</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 3 – Triningy Local goings-on, IGDA’s recent elections, Last Month’s Meeting Recap and Upcoming Events, Game Engines for Indies IGDA Twin Cities marches on!  Get it, its a pun! In this podcast, Ryan, Tori and Jacqueline discuss what they’ve been up to, GDC and the IGDA and recent elections, last [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA  Twin Cities Podcast, Episode 3 – Triningy</h2>
<h3>Local goings-on, IGDA’s recent elections, Last Month’s Meeting Recap and  Upcoming Events, Game Engines for Indies</h3>
<p>IGDA Twin Cities marches on!  Get it, its a pun! In this podcast, Ryan,  Tori and Jacqueline discuss what they’ve been up to, GDC and the IGDA and  recent elections, last month’s presentation by Big John Games, upcoming IGDA  Twin Cities events, indie engines and licensing, who&#8217;s gaming, what it means to  be a &#8220;game developer&#8221;, Micro-Machines, and much more.</p>
<p>We invite your feedback and  comments. Thank you for listening.</p>
<p><strong>Show  Notes</strong></p>
<p><strong>What We’ve Been Doing and Chatter</strong></p>
<ul type="disc">
<li><strong>Tori:</strong> Freelancing voice acting, Din&#8217;sCurse Expansion released</li>
<li><strong>Jacque:</strong> Back from GDC, Dragon Age II, game Alpha coming together</li>
<li><strong>Ryan:</strong> Wrapping up work for an Android       Pinball game, starting a new project with Battery Powered Games</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul type="disc">
<li><a href="http://www.soldak.com/Dins-Curse/Overview.html">Demon Wars, Din&#8217;s Curse expansion</a> released.  Tori       did the audio, voice acting, music.</li>
<li>The IGDA Board Election results: <a href="http://www.igda.org/elections" target="_blank">http://www.igda.org/elections </a></li>
<li>Congratulations to Jacque for her involvement in the       Steering Committee for the Business and Legal SIG</li>
<li><a href="http://www.tcidev.net/events/16673088/?eventId=16673088&amp;action=detail">Twin Cities iPhone Developers Group</a>, Tues May 3, 2011.        Martin Grider will be presenting!</li>
<li><a href="http://gngchampionships.com/">Combo       Breaker</a>, Gaming Tournament in Mounds       View MN April 2nd and 3rd.</li>
<li><a href="http://tech.mn">Tech.mn</a></li>
<li>Big John Games presentation video is available on <a href="http://www.igdatc.org/2011/03/video-big-john-games-presentation/">YouTube</a>.  <a href="http://www.igdatc.org/2011/03/video-big-john-games-presentation/">Big John Games IGDA TC Presentation</a>.</li>
<li>Ryan explains the rolling average trick (very       poorly).  So poorly, <a href="http://ryangogame.blogspot.com/2011/03/rolling-average-smoothing.html">he published a better explanation on his blog</a>.</li>
<li>April Presentation announcement, Damian Kastbauer &#8216;s       GDC presentation: A Footstep &amp; Movement Sound Study Discussion</li>
<li>April 2011 Event announcement, <a href="http://www.igdatc.org/2011/02/march-event-big-john-games/">April Event: Sound</a></li>
<li>UDK, <a href="http://ht.ly/41yZ9">Unreal changes their royalty threshold</a></li>
</ul>
<p><strong>Contact  us</strong></p>
<p>Comments, ideas, concerns,  corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul type="disc">
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#%21/igdatc" target="_blank">twitter.com/igdatc</a></li>
<li>Podcast available at iTunes.  <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
</ul>
<p><strong>Listen  Now</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/03/igdatc-podcast-episode-3-triningy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/IGDATC-3-28-2011-Triningy.mp3" length="131982358" type="audio/mpeg" />
			<itunes:subtitle>IGDA  Twin Cities Podcast, Episode 3 â Triningy Local goings-on, IGDAâs recent elections, Last Monthâs Meeting Recap and  Upcoming Events, Game Engines for Indies IGDA Twin Cities marches on!Â  Get it, its a pun! In this podcast, Ryan,</itunes:subtitle>
		<itunes:summary>IGDA  Twin Cities Podcast, Episode 3 â Triningy
Local goings-on, IGDAâs recent elections, Last Monthâs Meeting Recap and  Upcoming Events, Game Engines for Indies
IGDA Twin Cities marches on!Â  Get it, its a pun! In this podcast, Ryan,  Tori and Jacqueline discuss what theyâve been up to, GDC and the IGDA and  recent elections, last monthâs presentation by Big John Games, upcoming IGDA  Twin Cities events, indie engines and licensing, who&#039;s gaming, what it means to  be a &quot;game developer&quot;, Micro-Machines, and much more.

We invite your feedback and  comments. Thank you for listening.

Show  Notes

What Weâve Been Doing and Chatter

	Tori: Freelancing voice acting, Din&#039;sCurse Expansion released
	Jacque: Back from GDC, Dragon Age II, game Alpha coming together
	Ryan: Wrapping up work for an Android       Pinball game, starting a new project with Battery Powered Games

Discussion Topics and Links

	Demon Wars, Din&#039;s Curse expansion released.Â  Tori       did the audio, voice acting, music.
	The IGDA Board Election results: http://www.igda.org/elections 
	Congratulations to Jacque for her involvement in the       Steering Committee for the Business and Legal SIG
	Twin Cities iPhone Developers Group, Tues May 3, 2011.Â        Martin Grider will be presenting!
	Combo       Breaker, Gaming Tournament in Mounds       View MN April 2nd and 3rd.
	Tech.mn
	Big John Games presentation video is available on YouTube.Â  Big John Games IGDA TC Presentation.
	Ryan explains the rolling average trick (very       poorly).Â  So poorly, he published a better explanation on his blog.
	April Presentation announcement, Damian Kastbauer &#039;s       GDC presentation: A Footstep &amp; Movement Sound Study Discussion
	April 2011 Event announcement, April Event: Sound
	UDK, Unreal changes their royalty threshold

Contact  us

Comments, ideas, concerns,  corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc
	Podcast available at iTunes.Â  IGDATC Podcast

Listen  Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:31:39</itunes:duration>
	</item>
		<item>
		<title>Video: Big John Games Presentation</title>
		<link>http://www.igdatc.org/2011/03/video-big-john-games-presentation/</link>
		<comments>http://www.igdatc.org/2011/03/video-big-john-games-presentation/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 15:32:54 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=39</guid>
		<description><![CDATA[Full video of Big John Games presentation from the March 9th, 2011 IGDA Twin Cities meeting at the Nerdery. This presentation includes an overview of graphics technology presented at GDC by Zach Wendt. Here are some of the links from Zach&#8217;s presentation: BF3, Frostbite 2 (siggraph09: parallel, compute shaders. 10: RT radiosity) http://www.youtube.com/user/Battlefield http://publications.dice.se/publications.asp?show_category=yes&#38;which_category=Rendering http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf [...]]]></description>
			<content:encoded><![CDATA[<p>Full video of Big John Games presentation from the March 9th, 2011 IGDA Twin Cities meeting at the Nerdery.</p>
<p>This presentation includes an overview of graphics technology presented at GDC by Zach Wendt.</p>
<p><object width="598" height="361"><param name="movie" value="http://www.youtube.com/v/vlGyIADv-Jo?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vlGyIADv-Jo?version=3" type="application/x-shockwave-flash" width="598" height="361" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here are some of the links from Zach&#8217;s presentation:</p>
<p>BF3, Frostbite 2 (siggraph09: parallel, compute shaders. 10: RT radiosity)<br />
<a href="http://www.youtube.com/user/Battlefield">http://www.youtube.com/user/Battlefield</a><br />
<a href="http://publications.dice.se/publications.asp?show_category=yes&amp;which_category=Rendering">http://publications.dice.se/publications.asp?show_category=yes&amp;which_category=Rendering</a><br />
<a href="http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf">http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf</a><br />
<a href="http://www.youtube.com/watch?v=foXVF7q035Y">http://www.youtube.com/watch?v=foXVF7q035Y</a></p>
<p>UE3 Next Gen<br />
<a href="http://www.ign.com/videos/2011/03/08/see-the-next-generation-of-video-games-in-action">http://www.ign.com/videos/2011/03/08/see-the-next-generation-of-video-games-in-action</a><br />
<a href="http://www.joystiq.com/screenshots/full/unreal-engine-3-gdc-2011/#/0">http://www.joystiq.com/screenshots/full/unreal-engine-3-gdc-2011/#/0</a></p>
<p>Autodesk @ GDC, Game tech -&gt; content creation<br />
DMM, PhysX, Bullet (AMD)<br />
<a href="http://area.autodesk.com/gdc2011">http://area.autodesk.com/gdc2011</a><br />
<a href="http://www.pixelux.com/dmmPlugin.html">http://www.pixelux.com/dmmPlugin.html</a></p>
<p>DBP<br />
<a href="https://www.dreambuildplay.com/Main/HowToCompete.aspx">https://www.dreambuildplay.com/Main/HowToCompete.aspx</a></p>
<p>move.me<br />
<a href="http://us.playstation.com/ps3/playstation-move/move-me/">http://us.playstation.com/ps3/playstation-move/move-me/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/03/video-big-john-games-presentation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDATC Podcast Ep. 2 &#8211; Velcro</title>
		<link>http://www.igdatc.org/2011/02/igdatc-podcast-ep-2-velcro/</link>
		<comments>http://www.igdatc.org/2011/02/igdatc-podcast-ep-2-velcro/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 06:35:39 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=29</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 2 &#8211; Velcro Games, Mobile Gaming Devices, IGDA&#8217;s impact on the Twin Cities, Last Month&#8217;s Meeting Recap and Upcoming Events You read right, we made two podcasts and this is the second! In this podcast, Ryan, Tori and Jacqueline discuss what they&#8217;ve been up to, some game talk, what the [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA Twin Cities Podcast, Episode 2 &#8211; Velcro<br />
Games, Mobile Gaming Devices, IGDA&#8217;s impact on the Twin Cities, Last Month&#8217;s Meeting Recap and Upcoming Events</h2>
<p>You read right, we made two podcasts and this is the second! In this  podcast, Ryan, Tori and Jacqueline  discuss what they&#8217;ve been up to, some game talk, what the IGDA means to the Twin Cities chapter, last month&#8217;s Dead Space 2 presentation and upcoming IGDA Twin Cities events, the Dead Island Trailer and much more.</p>
<p>We invite your feedback and comments. Thank you for listening.</p>
<h2>Show Notes</h2>
<p><strong>What We&#8217;ve Been Doing</strong></p>
<ul>
<li><strong>Ryan:</strong> <a href="https://market.android.com/details?id=com.batterypoweredgames.deadlychambershd" target="_blank">Deadly Chambers HD</a> for Android, Dead Space 2, Splinter Cell Conviction</li>
<li><strong>Jacque:</strong> Dragon Age II Demo, GDC Prep</li>
<li><strong>Tori:</strong> Magica, Dead Space</li>
</ul>
<p><strong>Discussion Topics and Links</strong></p>
<ul>
<li>Oblivion Sequel Skyrim Release Date Announced 11/11/2011</li>
<li>Link to the IGDA Board Elections: <a href="http://www.igda.org/elections " target="_blank">http://www.igda.org/elections </a></li>
<li>Issac model polygon count in Dead Space 2 revealed.  The meeting was recorded and is available on <a href="http://www.igdatc.org/2011/02/video-sandra-voelker-dead-space-2-presentation/">YouTube</a>.  <a href="../../2011/02/video-sandra-voelker-dead-space-2-presentation/">Sandra Voelker – Dead Space 2 Presentation</a></li>
<li>March 2011 Event announcement, <a href="http://www.igdatc.org/2011/02/march-event-big-john-games/">March Event: Big John Games – WiiWare and DSiWare</a></li>
<li>Does the Nintendo 3DS make sense in today&#8217;s mobile gaming environment?  How about the Sony PlayStation phone or new Portable (PSP2) gaming device?</li>
<li>Collector&#8217;s editions, digital downloads and our attachment to the physical objects (game manuals, etc.) that are video games.</li>
<li><a href="http://www.youtube.com/watch?v=lZqrG1bdGtg" target="_blank">Dead Island Trailer</a>.</li>
<li>This Podcast now available on iTunes.  <a href="http://itunes.apple.com/us/podcast/id420860430" target="_blank">IGDATC Podcast</a></li>
</ul>
<h3>Contact us</h3>
<p>Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:</p>
<ul>
<li>Email: podcast(_at_)igdatc.org</li>
<li>Friend us: <a href="http://www.facebook.com/IGDATC" target="_blank">facebook.com/igdatc</a></li>
<li>Follow us: <a href="http://twitter.com/#!/igdatc" target="_blank">twitter.com/igdatc</a></li>
</ul>
<h3>Listen Now</h3>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/02/igdatc-podcast-ep-2-velcro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/igdatc-3-1-2011-Velcro.mp3" length="77481943" type="audio/mpeg" />
			<itunes:subtitle>IGDA Twin Cities Podcast, Episode 2 - Velcro Games, Mobile Gaming Devices, IGDA&#039;s impact on the Twin Cities, Last Month&#039;s Meeting Recap and Upcoming Events You read right, we made two podcasts and this is the second! In this  podcast, Ryan,</itunes:subtitle>
		<itunes:summary>IGDA Twin Cities Podcast, Episode 2 - Velcro
Games, Mobile Gaming Devices, IGDA&#039;s impact on the Twin Cities, Last Month&#039;s Meeting Recap and Upcoming Events
You read right, we made two podcasts and this is the second! In this  podcast, Ryan, Tori and Jacqueline  discuss what they&#039;ve been up to, some game talk, what the IGDA means to the Twin Cities chapter, last month&#039;s Dead Space 2 presentation and upcoming IGDA Twin Cities events, the Dead Island Trailer and much more.

We invite your feedback and comments. Thank you for listening.
Show Notes
What We&#039;ve Been Doing

	Ryan: Deadly Chambers HD for Android, Dead Space 2, Splinter Cell Conviction
	Jacque: Dragon Age II Demo, GDC Prep
	Tori: Magica, Dead Space

Discussion Topics and Links

	Oblivion Sequel Skyrim Release Date Announced 11/11/2011
	Link to the IGDA Board Elections: http://www.igda.org/elections 
	Issac model polygon count in Dead Space 2 revealed.Â  The meeting was recorded and is available on YouTube.Â  Sandra Voelker â Dead Space 2 Presentation
	March 2011 Event announcement, March Event: Big John Games â WiiWare and DSiWare
	Does the Nintendo 3DS make sense in today&#039;s mobile gaming environment?Â  How about the Sony PlayStation phone or new Portable (PSP2) gaming device?
	Collector&#039;s editions, digital downloads and our attachment to the physical objects (game manuals, etc.) that are video games.
	Dead Island Trailer.
	This Podcast now available on iTunes.Â  IGDATC Podcast

Contact us
Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

	Email: podcast(_at_)igdatc.org
	Friend us: facebook.com/igdatc
	Follow us: twitter.com/igdatc

Listen Now</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>53:48</itunes:duration>
	</item>
		<item>
		<title>Video: Sandra Voelker &#8211; Dead Space 2 Presentation</title>
		<link>http://www.igdatc.org/2011/02/video-sandra-voelker-dead-space-2-presentation/</link>
		<comments>http://www.igdatc.org/2011/02/video-sandra-voelker-dead-space-2-presentation/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:22:18 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Meetings]]></category>
		<category><![CDATA[Sandra Voelker]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=25</guid>
		<description><![CDATA[Full video of Sandra Voelker&#8217;s presentation from the February 9, 2011 IGDA Twin Cities meeting at the Nerdery. This presentation outlines the development process for Dead Space 2, specifically the production process, character creation process, and environment creation process. Sandra Voelker is a Senior Technical Artist from the Twin Cities who works remotely for Visceral [...]]]></description>
			<content:encoded><![CDATA[<p>Full video of Sandra Voelker&#8217;s presentation from the February 9, 2011 IGDA Twin Cities meeting at the Nerdery.</p>
<p>This presentation outlines the development process for Dead Space 2, specifically the production process, character creation process, and environment creation process.</p>
<p><object width="598" height="361"><param name="movie" value="http://www.youtube.com/v/8_cIxUMbKOQ?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8_cIxUMbKOQ?version=3" type="application/x-shockwave-flash" width="598" height="361" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Sandra Voelker is a Senior Technical Artist from the Twin Cities who works remotely for Visceral Studios, a division of EA Games. Her latest project, Dead Space 2, was just released for Xbox 360, PS3 and PC on 1/25/2011.</p>
<p>Thanks to Ryan Foss for all his work to edit and upload this presentation and to Tori Kamal for all the sound. If you enjoyed this video, be sure to thank them at the next meeting!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/02/video-sandra-voelker-dead-space-2-presentation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGDATC Podcast Ep. 1 &#8211; Remix</title>
		<link>http://www.igdatc.org/2011/02/podcastep001/</link>
		<comments>http://www.igdatc.org/2011/02/podcastep001/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 17:46:15 +0000</pubDate>
		<dc:creator>IGDA Twin Cities</dc:creator>
				<category><![CDATA[Jacqueline Urick]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Foss]]></category>
		<category><![CDATA[Tori Kamal]]></category>

		<guid isPermaLink="false">http://www.igdatc.org/?p=23</guid>
		<description><![CDATA[IGDA Twin Cities Podcast, Episode 1 &#8211; Remix Introductions, State of the Game Industry in the Twin Cities &#38; Upcoming Events Welcome to our first podcast! We invite you to take a listen. In this podcast, we introduce the hosts, Ryan Foss, Tori Kamal and Jacqueline Urick who discuss the state of the game industry [...]]]></description>
			<content:encoded><![CDATA[<h2>IGDA Twin Cities Podcast, Episode 1 &#8211; Remix<br />
Introductions, State of the Game Industry in the Twin Cities &amp; Upcoming Events</h2>
<p>Welcome to our first podcast! We invite you to take a listen. In this podcast, we introduce the hosts, Ryan Foss, Tori Kamal and Jacqueline Urick who discuss the state of the game industry in the Twin Cities and upcoming IGDA Twin Cities events.</p>
<p>We invite your feedback and comments. Thank you for listening.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.igdatc.org/2011/02/podcastep001/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://podcast.igdatc.org/2011/igdatc-2-3-2011.mp3" length="37242043" type="audio/mpeg" />
			<itunes:subtitle>IGDA Twin Cities Podcast, Episode 1 - Remix Introductions, State of the Game Industry in the Twin Cities &amp; Upcoming Events Welcome to our first podcast! We invite you to take a listen. In this podcast, we introduce the hosts, Ryan Foss,</itunes:subtitle>
		<itunes:summary>IGDA Twin Cities Podcast, Episode 1 - Remix
Introductions, State of the Game Industry in the Twin Cities &amp; Upcoming Events
Welcome to our first podcast! We invite you to take a listen. In this podcast, we introduce the hosts, Ryan Foss, Tori Kamal and Jacqueline Urick who discuss the state of the game industry in the Twin Cities and upcoming IGDA Twin Cities events.

We invite your feedback and comments. Thank you for listening.</itunes:summary>
		<itunes:author>IGDA Twin Cities</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:52</itunes:duration>
	</item>
	</channel>
</rss>

