IGDATC August 2015 – Paths: A Druid’s Duel Post-mortem

Posted by IGDA Twin Cities on July 27, 2015

Wednesday, August 12, 2015 from 6:00 PM to 9:00 PM (CDT)Eventbrite - IGDATC August 2015 - Paths: A Druid’s Duel Post-mortem

Paths: A Druid’s Duel Post-mortem

It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been.

Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015.

In this talk we’ll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management.

Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel on Steam in early 2015.
A Developer’s Journey

In April, Nik Olson released a game called Gravity Lines on iOS, Android and browser. Nik was 12 years old. As a young game developer Nik has accomplished a lot and he’s going to tell us all about it. Nik will talk about his background and how he found help and developed his skills. He’ll walk through Gravity Lines, from the idea and development to making the music and publishing. What’s next?

Nik Olson is a 13 year old game developer. He created Gravity Lines, and founded the After School Programming Club called Pizza Scripters at Harriet Bishop Elementary School.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
Agenda

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
Many, many thanks to The Nerdery for hosting IGDATC events over the years.

This event is open to the public. IGDA Membership not required.

MN VR and HCI July 2015: Structure Sensor and SDK

Posted by Martin on July 17, 2015

Structure Sensor and SDK – Jim Selikoff, Developer Evangelist for Occipital
Wednesday, July 29, 2015 from 6:30 PM to 9:00 PM (CDT)
Vidku – 251 N 1st Ave. Minneapolis, MN 55401

Register on Eventbrite!

NOTE: Moved to the 29th, new host, and pizza. Thanks Vidku!

Structure shipped in 2014 as the first 3D sensor for mobile hardware, with 3 core capabilities:

  • Reliable 3D scanning with high-res textures
  • Quick room mapping and measuring
  • Multi-modal 6DOF positional tracking (for VR/AR)

Structure was quickly adopted for a variety of 3d scanning applications. As developer experience and the SDK has matured, the capabilities are being combined for interesting use cases like:

  • Pre-vis at ILM and on Agents of Shield
  • Medical wound care
  • Capturing realistic face blenshapes and textures
  • Bringing your real environment into a VR or AR scene in real-time

The Structure SDK for iOS provides both a low level sensor control layer for raw depth and color streaming, as well as a high level SLAM (Simultaneous Localization and Mapping) layer that includes 3D mapping, tracking and scanning features. For non-iOS platforms, Occipital have taken over the maintenance and evolution of the OSS project OpenNI which enables low level depth streaming on Windows, Android, and Linux platforms.

Come learn how to leverage this incredible technology as we demonstrate and discuss the sensor capabilities along with the design and use of the SDK.
You might even be digitized for safe keeping!

Parking:
There is nearby street parking and lots of nearby surface lots. Locals say check the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.) Bring cash.

Schedule:

6:15 Social and setup
6:45 MARS Lab
8:00 Wrap up, head to BWW

After, We’ll head to Buffalo Wild Wings on University Ave, by the stadium. https://goo.gl/maps/zmbWm

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC July 2015 – Fundamentals of Game Accessibility

Posted by IGDA Twin Cities on July 7, 2015

Wednesday, July 8, 2015 from 6:00 PM to 9:00 PM (CDT)
Eventbrite - IGDATC July 2015 - Fundamentals of Game Accessibility

Fundamentals of Game Accessibility

Josh Straub will discuss definitions of game accessibility and why should developers be conscious of the disabled gamer market. Basic principles of accessible design will also be covered, along with some game play examples.

Josh Straub is the founder and Editor-in-Chief at DAGERS (Disabled Accessibility for Gaming Entertainment Raiting System), the leading game journalism site for disabled gamers, featuring disability game reviews and perspectives on video game accessibliity. Josh suffers from Cerebral Palsy.

Composing for Video Games Camp

Troy Strand will present highlights of student work from MacPhail Center for Music’s Composing for Video Games Camp, where two students created original music for published, fictional, and locally developed games.

Troy is a local composer, performer, and educator specializing in game audio. He’s been teaching music and composition at MacPhail Center for Music for over 5 years. He does freelance audio at Yellow Chord Audio. He’s also created music for numerous games, including the music for the locally made strategy game Druid’s Duel.

IGDATC July 2015 – Multiplayer Extravaganza

Posted by Zachary J on June 24, 2015

Wednesday, July 1, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC July 2015 - Multiplayer Extravaganza

Multiplayer Extravaganza

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Wednesday, July 1st and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic for the fun!

More info and further discssion can be found on the IGDA-TC google group.

MN VR and HCI June 2015: Vision-aided Inertial Navigation

Posted by IGDA Twin Cities on June 19, 2015

Our June event is hosted by the MARS lab at the U of M, in Walter Library.  You may have seen press about their work with stair climbing robots, autonomous drones and Google’s Project Tango.

 
Vision-aided Inertial Navigation – MARS Laboratory, University of Minnesota

Over the last decade, GPS-denied navigation has been a formidable task, whose solution can enable a wide range of applications, from space exploration, and autonomous ground and aerial vehicles, to indoor localization and augmented reality applications.

Interestingly, the endeavor towards GPS-denied localization initiated with the push of the space exploration frontiers, since it was a prerequisite for the success of interplanetary missions. Specifically, researchers have been investigating the fusion of visual information from a camera, with motion information, provided by an Inertial Measurement Unit (IMU), in order to track the position and orientation of an object, in what is termed a Vision-aided Inertial Navigation System (VINS).

Recently, the decreasing cost of inertial and visual sensors along with the increasing computing capabilities of modern mobile devices, allowed for the transfer of VINS technology from spacecraft navigation to consumer-grade devices, such as wearables, cell-phones and tablets.

In this presentation, solutions to three key problems in VINS will be presented:

  •  Tracking the 3D motion of a mobile device, navigating in a previously unknown GPS-denied environment.
  •  Mapping the surrounding environment using information from multiple devices, exploring the same area.
  •  Using 3D maps, for navigating within an indoor environment.

We’ll include videos and demos of how these techniques are being used by the MARS lab.

Getting there:

We’re in Walter Library room 402 (4th floor.)   All building doors and the elevator on the Pleasant St entrance will be open during our meeting.

There are bus and light rail stops nearby on Washington Ave.

You could park at meters on Pleasant Ave, nearby Weisman or Church St Garage, or in the Maroon Lot near our end point at BWW / the stadium.  UMN East Bank parking map pdf

 

Schedule:

6:15 Social and setup
6:45 MARS Lab
8:00 Wrap up, head to BWW

After, We’ll head to Buffalo Wild Wings on University Ave, by the stadium. https://goo.gl/maps/zmbWm

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

Slides for June 10 Meeting

Posted by Martin on June 10, 2015

E3 2015 Keynotes and All Day Social

Posted by IGDA Twin Cities on May 28, 2015

Monday, June 15, 2015. Open 11:00 AM to 10:00 PM (CDT) (and later maybe!)
Joe Senser’s Sports Theater in Bloomington, MN
Eventbrite - E3 2015 Keynotes and All Day Social

IGDA Twin Cities is hosting the 4th annual All Day E3 Social at Joe Senser’s Sports Theater in Bloomington. We’ll have streaming and satellite video all day long, along with game demos, multiplayer games, card and board games. Stop by any time. Have lunch, dinner, and/or drinks. Or, hang out all day and “work”, run some playtests, etc.

Bring your projects, your game, card and board games, 3DS or whatever. Bring an extension cord if you’re serious about the laptop/work. We’ll be in the side room from 11am – 10pm, and maybe later. Guests and strangers encouraged!

Happy hour is 3-6pm. Other specials too.

Agenda

There really isn’t one. We’ll have the keynotes on througout the day, but you’re not obligated to watch them.

11am doors open and coordinators coordinate and setup
10pm last keynote ends, but you don’t have to leave
2am bar closes

E3 2015 Keynote Schedule for Mon. June 15th (central time):

11:30am – 1pm Microsoft Keynote
3pm – 4pm Electronic Arts
5pm – 6pm Ubisoft
8pm – 10pm Sony Keynote

Other Keynotes and Events (central time):

June 14th, 9pm Bethesda (we might watch a recording of this)
June 16th, 11am Nintendo Digital event and World Championships
June 16th, 12pm Square Enix
June 16th, 7pm PC Gaming Show

IGDATC June 2015 – What’s it Really Like to Work in Game Industry

Posted by IGDA Twin Cities on

 

Wednesday, June 10, 2015 from 6:00 PM to 9:00 PM (CDT)Eventbrite - IGDATC June 2015 - What's it's Really Like to Work in Game Industry

What’s it’s really like to work in Game industry – Chip Pedersen

“You get paid to play games all day?” Everyone thinks the video game industry is just fun and games. I’m here to tell you it’s not. It complex software development and problem solving with a twist. Not only do you have to make a solid software program, on time, on budget. You also have to make sure its fun. Building games is hard enough. Building a game that is fun and makes money is even harder.

Discover all the different positions that have to come together to make a hit video game. Learn the differences of working at AAA publisher, a developer to a startup indie studio. The highs, the lows, the late nights, where we harvest unicorn tears and lots of caffeine. Did I mention caffeine? Over my 20 years in video games I have seen it all, and lived to talk about. Please come with questions, prepared to laugh and learn why we don’t get paid to play games all day.

Chip Pedersen currently works at Concrete Software and runs his own studio FrostBit Studio.

Member Project – Art+Code+Nostalgia: A Boss Rush Post-mortem – Chris Schons

Chris Schons will talk about the art experiments that lead him from comics to game development to procedural illustration. He’ll go over his process and lessons learned from creating digital and print companion pieces for Light Grey Art Lab’s recent Boss Rush exhibition.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
Agenda

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
Many, many thanks to The Nerdery for hosting IGDATC events over the years.

MN VR and HCI May 2015: Victory Motorcycles VR experience – Marc Jensen

Posted by IGDA Twin Cities on May 22, 2015

IGDA Twin Cities Chapter
Wednesday, May 27, 2015 from 6:30 PM to 8:30 PM (CDT)
Minneapolis, MN NOTE: Same space, new host.  Thanks to Software for Good for hosting us!
Eventbrite - MN VR and HCI May 2015: Victory Motorcycles VR experience - Marc Jensen

Victory Motorcycles VR experience: Marc Jensen – space150

space150 recently partnered with Victory Motorcycles (Polaris Industries) to create a first-of-its-kind virtual reality ride that transported Chicago International Motorcycle Show attendees to Sturgis—through the Badlands and Needles of South Dakota.

This talk will be a deep dive covering all aspects of the project including:

  • Early VR R&D work at spaceLab
  • Guided vs direct user controls
  • Tricks for representing the Virtual Self
  • Passive and active haptics
  • Experience design for first-time VR users
  • VR exhibiting tips for tradeshows

SVVR Highlights: Zach Wendt

 

The Silicon Valley Virtual Reality Conference & Expo was 5/18. Informal photos and highlights of the best talks and demos at the show.

 

Software for Good is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

 

Schedule:

6:30 Social and setup
7:00 Zach Wendt
7:15 Mark Jensen
8:30 Typical wrap up

After, we’ll head to one of the many great bars within a block.

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC May 2015 – Multiplayer Extravaganza

Posted by Zachary J on May 13, 2015

Thursday, May 21, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC May 2015 - Multiplayer Extravaganza

Multiplayer Extravaganza

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, May 21st and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic for the fun!

More info and further discssion can be found on the IGDA-TC google group.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Follow me on Twitter

Thank You to Our Sponsors

AbstractPuzzle-Logo-300x300
Web hosting donated by Abstract Puzzle
logo_nerdery
Monthly meeting space generously donated by The Nerdery