Ep. 25 — Candies!

Posted by Ryan on May 22, 2013

The IGDATC Podcast Episode 25, Candies! Wait for the drop… boom.  Zach, Ryan and Tori discuss various going’s on in the game-o-sphere, local and beyond. Thank you for listening. Show Notes Zach talks about his Oculus Rift, an affordable VR headset for home use. Discussion about Microsoft Research’s “Peripheral Projected Illusions for Interactive Experiences” IllumiRoom. Brain [...]

Ep. 24 — Inclusive

Posted by Ryan on May 6, 2013

The IGDATC Podcast Episode 24, Inclusive Better late than never?  The overdue 24th episode of the IGDATC podcast has been nursed back to health and released into the wild.  In this episode, hosts Ryan, Tori and Jacque discuss various gaming and game development news with special guests Nate Yourchuck, Martin Grider and Scott Lembcke.  GDC happened, and since [...]

IGDATC May 2013 – F2P Coulds & Shoulds

Posted by IGDA Twin Cities on April 29, 2013

Wednesday, May 8, 2013 from 6:00 PM to 8:30 PM (CDT) Bloomington, United States Register at Eventbrite   Free to Play Coulds and Shoulds - Ben Sipe Game & Monetization Consultant Ben Sipe will be talking about challenging decisions developers face when designing their games. Some of the topics covered will include… Scenarios where Premium can be [...]

Special Event April 25, 6:00 pm: BUMP-N’-JAM

Posted by Ryan on April 15, 2013

Thursday, April 25, 2013 from 6:00 PM to 8:30 PM (CDT) Hosted at the Nerdery in Bloomington. Register at Eventbright. IGDATC and Ham in the Fridge present: BUMP-N’-JAM Ham in the Fridge — the team behind Bumpin’ Uglies (and a long history of Adult Swim, Cartoon Network, Nickelodeon, and KidsWB titles) — extends a unique invitation to participate [...]

IGDATC April 2013 — Graveck – Rapid-fire Postmortems

Posted by IGDA Twin Cities on April 4, 2013

Wednesday, April 10, 2013 from 6:00 PM to 8:30 PM (CDT) Bloomington, United States Register at Eventbright (GDC Attendees, bring your favorite 2 minute story/experience!)  Ty Burks and Matt Gravelle from Graveck - Rapid-Fire Postmortems Graveck has been busy. We’ve released a few games, and have some on the edge of release. We’d love to share what we’ve been [...]

IGDATC March 2013 — Games for Psychology for Games

Posted by IGDA Twin Cities on March 7, 2013

Baylor Wetzel – Games for Psychology for Games Although we use the word “playing” to say what people do with games, most of what people are doing in games is solving problems. If we understand how people play games, we understand how people solve problems Researchers at The University of Minnesota used a simple tower [...]

Ep. 23 — CES Señorita

Posted by IGDA Twin Cities on February 20, 2013

The IGDATC Podcast Episode 23, CES Señorita After the December break, and January’s Global Game Jam, we’re proud to release an extended blathering audio file of awesomeness.  Ryan, Tori, Jacque and Zach go off the rails in this, the 23rd episode of the IGDA Twin Cities Podcast.  Where has Jacque been?  What’s good to watch on Netflix? [...]

IGDATC Feb 2013 – Global Game Jam 2013 Recap and Projects

Posted by IGDA Twin Cities on February 11, 2013

NOTE: This month is 2/20 (Later.)  Back to 3/13 (2nd Wed) next month.  PLEASE REGISTER HERE   Global Game Jam 2013 Recap and Projects A quick overview of GGJ 2013.  Then, even quicker presentations from IGDATC teams: showing their project, any post-jam improvements, war stories, and any lessons learned. The 2013 GGJ was a 48-hour game [...]

IGDATC Jan 2013 – Sensus Development and Launch

Posted by IGDA Twin Cities on January 4, 2013

Event to be held at the following time, date, and location: Wednesday, January 16, 2013 from 6:00 PM to 8:30 PM (CST) The Nerdery 9555 James Ave S Suite 245 Bloomington, 55341 View Map Attend Event   NOTE: Global Game Jam 2013 is 1/25 5pm - 1/27.  We’re finalizing site details now.  Sign-up will be here soon.  Discuss [...]

Ep. 22 — Give A Milestone

Posted by IGDA Twin Cities on December 11, 2012

The IGDATC Podcast Episode 22, Give A Milestone Ryan and Tori must have consumed a six-pack of energy drinks because they are in full swing in this episode of the IGDA Twin Cities Podcast.  They discuss games they’ve been playing and working on, local development studio news, some good and some bad, as well as [...]