IGDATC May 2016 – Living as a Starving Indie

Posted by IGDA Twin Cities on April 29, 2016

Eventbrite - IGDATC May 2016 - Living as a Starving Indie
Wednesday, May 11, 2016 from 6:00 PM to 9:00 PM (CDT)

PAX East and IndieCade Recap

Local game company North Games exhibited their game Chimera Genesis at PAX East. Shanti Pothapragada will share lessons and details from exhibiting thier indie game at a national convention, including budget details, logistics, and demo structure insights.

Time permitting, Zach Johnson will share his experience showing his game Joggernaughts atIndieCade East in New York City.

 

Main Presentation: Living as a Starving Indie

Brent Ruby from Nevenga Games will be discussing his 9 years of work on indie development.Hear about game development as a indie before early access and crowd funding. Covering the creation of Nevenga Games and the sometimes hilarious/tragic bumbling events of the following games:

  • Spellbound Potions, the over zealous first game now being kickstarted!
  • Pinyo Project, the “simple” facebook game that wasn’t so “simple”.
  • and multiple RPG atempts.

Learn from Brent’s experiences and mistakes to avoid cost and wasted time.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

6:30 Meeting starts. Announcements and Plug My Thing!

6:45 Member Project

7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

IGDATC Apr. 2016 – Paths: A Druid’s Duel Post-mortem

Posted by IGDA Twin Cities on March 30, 2016

Eventbrite - IGDATC Apr. 2016 - Paths: A Druid’s Duel Post-mortem
Wednesday, April 13, 2016 from 6:00 PM to 9:00 PM (CDT)

GDC Recap

It’s a few weeks after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC – a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

 

Main Presentation: Paths: A Druid’s Duel Post-mortem

It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been.

Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015.

In this talk we’ll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management.

Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel on Steam in early 2015.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

6:30 Meeting starts. Announcements and Plug My Thing!

6:45 Member Project

7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

MN VR and HCI Mar 2016: Intro to UE4 and Vive Development

Posted by IGDA Twin Cities on March 14, 2016

Wednesday, March 23, 2016 from 6:30 PM to 9:00 PM (CDT)
Eventbrite - MN VR and HCI Mar 2016: Intro to UE4 and Vive Development

Please arrive before 7.  The door is locked, we’ll escort you up.   Thanks to Vidku for being such great hosts!

 

Intro to UE4 and Vive Development – Paul Eckhardt

Paul Eckhardt will give an overview of the HTC Vive, SteamVR, and an introduction to VR development in Unreal Engine. Along the way, he’ll include solutions for common issues for new VR projects.

The talk will cover:

  • Creating a sample project in UE4 for SteamVR and HTC Vive
  • Intro to UE4 features like blueprints, materials, and physics
  • Hitting 90FPS in UE4, performance tools and common fixes
  • SteamVR features for apps and users, configuration tips, current hardware compatibility
  • Haptics + Sound + Motion Tracking Possibilities
  • Important practices for Roomscale VR

 

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Kickoff, Plug My Thing
7:15 GDC Summary – Various
7:30 Paul Eckhardt
8:45 Wrap up, head to Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.  Guidelines:

  • Short and sweet. 3 minutes max!  You will be timed.
  • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Talk to us at least 5-10 minutes early, so we can load your page.
 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.  Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC Mar. 2016 – UW-Stout’s Game Design and Development Program Capstone Game Projects

Posted by IGDA Twin Cities on February 25, 2016

Wednesday, March 9, 2016 from 6:00 PM to 9:00 PM (CST)
Eventbrite - IGDATC Mar. 2016 - UW-Stout's Game Design and Development Program Capstone Game Projects

Member Project: UW Stout Game Design and Development Program Introduction

Dave Beck serves as both the Director of the Game Design BFA Program and the Chair of the Department of Design at University of Wisconsin – Stout. Dave will present indroduction materials about the Stout Game Design and Development Program and introduce the student game projects. Dave presented his intractive expereince game, Tombeaux, last year.

Main Presentation: UW-Stout’s Game Design and Development Program Capstone Game Projects

Senior Students from University of Wisconsin-Stout’s Game Design and Development Program will present their year-long capstone game projects. Multiple games will be presented by representatives from teams of artists, designers, and programmers. While the games are not finished *yet*, this will be a perfect chance to get a sneak peek into the development processes behind these games, before they are debuted a month later at the Stout Game Launch from 6-8pm on Wednesday, April 27th in Menomonie (only 60 minutes from the Twin Cities!). For more information, please visit UW-Stout’s Game Design Program web site.

Games that will be presented include

  • EVEREND – a 2D/3D puzzle platformer in which you are an owl trapped underground in a cave, trying to get back to your family
  • BUILDING 37 – a 3D noir-style narrative exploration and puzzle game with a graphic novel aesthetic. You are trying to solve the mystery of what happened in Building 37…
  • SMALL FOLK – a multiplayer co-op game, in which 3 players control the “small folk”, while one player controls a giant “exterminator”, trying to vacuum up the little guys.

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!

  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

  • Your Contact info is on page or in video.

  • You were a part of this project, are attending the meeting, and will introduce it.

  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

6:30 Meeting starts. Announcements and Plug My Thing!

6:45 Member Project

7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

IGDATC Feb. 2016 – Global Game Jam Recap and Game Post-mortems

Posted by IGDA Twin Cities on February 1, 2016

Wednesday, February 10, 2016 from 6:00 PM to 9:00 PM (CST)
Eventbrite - IGDATC Feb. 2016 - Global Game Jam Recap and Game Post-mortems

Global Game Jam Recap and Game Post-mortems

GameCraft, the Global Game Jam 2016, was a smashing success with 31 games submitted on our jam site. With the 2016 Global Gam Jam still fresh in our minds, come join us for a review discussion and post-mortems. Some teams will talk about their game and their jam expereince. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what eveyone spent their 48 hours on.

GGJ16 GameCraft Games Thumbnails

 

If you participated in the jam and would like to talk about your game during the meeting, please register for the “I’ll talk about my game” ticket.

Due to the number of games and limited time and space, this is not a play event.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!

  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

  • Your Contact info is on page or in video.

  • You were a part of this project, are attending the meeting, and will introduce it.

  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)
6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips

Posted by IGDA Twin Cities on January 18, 2016

Eventbrite - MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips

Minneapolis, MN | Vidku
Wednesday, January 27, 2016 from 6:30 PM to 8:45 PM (CST)

NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we’ll escort you up. 

Thanks to Vidku for being such great hosts!  And, thanks to Bill Nagel for our snazzy new logo.

The Global Game Jam starts Fri 1/29.  Our local site is over half full – register now atGameCraft.MN  Last year we ended up with 6 VR and HCI focused games, let’s make more this year!

 

Unity VR/AR Bootcamp and Tips – Various

Just in time for GGJ… Learn how to create your first VR or AR Unity project using free software and content (now free on iOS too!) Then our panelists will share their favorite design, workflow, and code tips and lead a free-form discussion and Q&A session.

Zach Wendt will give a live demo of creating and deploying VR projects for Oculus Rift DK2, Google Cardboard (on Android) and Gear VR. Time/interest permitting, we’ll also demo, or at least discuss Cardboard for iOS, and Project Tango. Zach will also give a quick overview/demo of input for VR and, designing for different hardware.

Then, our panelists will each share a few of their favorite design, workflow, and code tips for beginner to advanced skill levels. Their VR/AR experience covers almost all bases: Unity, UE4, Vive, Oculus, GearVR, Tango, iOS, hand tracking, networked VR, large scale tracking, avatar IK and animation, Blender, heavy geometry and optimization.

Our Panelists are:

  • Paul Eckhardt
  • Ryan Foss
  • Thomas Myers
  • Zach Wendt
  • Aaron Westre

Finally, we’ll wrap with a round-table discussion / Q&A. We’d like to talk about audience projects, roadblocks, and ideas. Bring some!

 

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Kickoff, Plug My Thing
7:15 VR/AR Project Examples
7:45 Round Table
8:45 Wrap up, head to Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.  Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Talk to us at least 5-10 minutes early, so we can load your page.
 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC Jan. 2016 – The Journey of a Successful Video Game Media Convention

Posted by IGDA Twin Cities on December 31, 2015

Eventbrite - IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention
Wednesday, January 13, 2016 from 6:00 PM to 9:00 PM (CST)

Global Game Jam is Coming! Announcements and Details

We’re happy to be partnering with GLITCH again this year at the second annual Gamecraft, GLITCH’s locally hosted site for the 48-hour Global Game Jam. Registration is open now. We hope to see you there!

 

Member Project: Midwest Game Jam Recap

Beth Korth is one of the organizers for IGDATC and an advocate for our community. She features local devs in her Ask An Indie series at TECHdotMN and led the organization of the first Midwest Game Jam.

Beth will give a short recap of the Midwest Game Jam which occurred November 21-22. She’ll talk about how it came to be, the games made, lessons learned, and plans for future jams. For more information on the jam, check out the website (http://midwestgamejam.org/).

Play the games here (http://jams.gamejolt.io/midwestgamejam/games).

 

Main Presentation: The Journey of a Successful Video Game Media Convention

Gamer’s Rhapsody is a video game convention held in Bloomington, MN. The second annual convention was in November 2015 and celebrated video games and their creation through live performances of video game music; panels and workshops. Thomas Spargo, founder of Gamer’s Rhapsody will talk about the convention, reviewing some of the aspects that were sucessful. Additionally, he will discuss the process of starting a business in Minnesota along with project management principles. Whether it’s a game, an event, or a brand new business, a structured project management plan helps to keep any type of project on course and reaching milestones.
Thomas is a recent Augsburg College graduate in marketing and business analytics. In college, he started Gamer’s Rhapsody video game convention taking place annually in the late fall along with a Knexus LLC, an event planning and consultation group. Thomas has been planning large scale events for over 6 years.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

  • 6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Meeting starts. Announcements and Plug My Thing!
  • 6:45 Member Project
  • 7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

MN VR and HCI Holiday Social and Demos

Posted by IGDA Twin Cities on November 30, 2015

VR Party Time!

Wednesday, December 9, 2015
from 6:30 PM to 10:00 PM
at space150!


Eventbrite - MN VR and HCI Dec 2015: Social and Demos

Space, snacks and soda generously provided by space150  Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You’ll be escorted to the elevator.

MN VR and HCI Holiday Social and Demos

This is primarily a social event. But, we always like to show work!  Local devs and artists have confirmed 7 very unique demos so far, with some really fun bells and whistles. No matter how hardcore, I guarantee you haven’t experienced even half of these. If you have, we really should hang out.

We’d love folks to bring more demos and show off work. Or, just some GearVRs to test the networked/social VR while in the same physical space!  Remember the tag line of MN VR and HCI: Anything interactive with weird input or output …just not THAT weird. Portable is best, but there is a ramp from street level – please confirm ahead for heavy/large/crazy demos.

Parking:

There is nearby street parking and surface lots.  Ramp C is also close.

Schedule:

6:30 Social and demos
10:00 Tear down

We’ll resume our normal schedule of every 4th Wed starting 1/27/16, with a VR dev bootcamp just before the Global Game Jam. Don’t forget to mark your calendars for GGJ 2016 on 1/29-31, The holidays are also a great time to bank extra SO points before you’re gone for a whole weekend!

If you’re not familiar with the Global Game Jam, here’s info and history/stats.  Our local site last year ended up with 6 VR and HCI focused games. Let’s make more this year!

 

IGDATC Dec. 2015 – Winter Social at Republic Bar

Posted by Zachary J on November 28, 2015

Winter Social Logo.

Wednesday, December 16, 2015 at 6:00PM
Republic (Seven Corners)

IGDATC December 2015 - Winter Social

Winter Party Instead of Presentations

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

We will not be having our regular main IGDA-TC meeting at the Nerdery in December. Instead, come to Republic Seven Corners to hang out and relax at our casual winter social! We’ll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We’ll be chilling and talking until they kick us out.

See you at Republic!

Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:00pm on Wednesday, December 16th and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

All of our volunteers and event attendees are asked to please read our Safe Arcade Policy.

More info and further discussion can be found on the IGDA-TC google group.

Multiplayer Extravaganza – November 2015

Posted by Zachary J on November 12, 2015

Elbow Room Screenshot.

Thursday, November 19, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC November 2015 - Multiplayer Extravaganza

About Multiplayer Extravaganza

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Come out to this monthly(ish) bar event to play games and share gaming experiences! The games we will play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Fun Multiplayer Games for Everyone!

We have multiple screens setup where we can play great games together at the same time! Games like Elbow Room! This event is for everybody, even people who claim they “don’t play games.” Often times we are trying out new games, and everybody is equally terrible! It is good fun.

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic!

Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:30pm on Thursday, November 19th and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

All of our volunteers and event attendees are asked to please read our Safe Arcade Policy.

More info and further discussion can be found on the IGDA-TC google group.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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Thank You to Our Sponsors

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Web hosting donated by Abstract Puzzle
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Monthly meeting space generously donated by The Nerdery