IGDATC and MN VR and HCI Dec 2016 – Winter Social at Republic Bar

Posted by Martin on December 5, 2016

Tuesday December 13, 2016 IGDA-TC and MN VR and HCI Winter Social

Join us at Republic (Seven Corners) for beverages, good conversation, and fun! The party begins at 6:00pm on Tuesday, December 13th and goes late.  Like all IGDA-TC and MN VR and HCI events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Register now!

Winter Party Instead of Presentations

We will not be having our regular meetings in December. Instead, come to Republic Seven Corners to hang out and relax at our casual winter social! We’ll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We’ll be chilling and talking until they kick us out.

 

Global Game Jam 2017

The Global Game Jam 2017 starts Friday January 20th. We’ve partnered with Glitch again, so if you’re interested you can register at GameCraft.MN. 31 games were made last year, 6 of which used VR and/or HCI. Let’s make more this year!

 

See you at Republic!

Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

All volunteers and event attendees are asked to please read our Safe Arcade Policy.

More info and further discussion can be found on the IGDA-TC google group.

MN VR and HCI Nov 2016: Mixed Reality Recording, UX in VR

Posted by Martin on November 30, 2016

Two shorter talks this month!  Matt Summers and Tommy Sunders from Pixel Farm share their recent learnings successes, and fun failures with Mixed Reality video recording and User Interface/Interaction design for VR.

 

Mixed Reality Video Production

How do yo show Virtual Reality to someone who’s never experienced it? MR becoming a very popular way to sell VR, but there’s still a major lack of tools. Learn about Pixel Farm’s early experiments and new/upcoming techniques looking to make MR more accessible to developers and streamers.

moontennis02b-2

UX in Virtual Reality

Eatable interfaces, teleportation, flying cats, and magic helmets – Welcome to the wild west of virtual reality, where traditional menus are usually the worst option and there are no established best practices. Less that a year into commercially available VR, what are the emerging trends in UX and interaction design?

 

Schedule:

6:30 Social, setup and soda – Thanks space150!
7:00 Kickoff, Plug My Thing
7:15 Presentations begin
9:00 Wrap up, head across the street to The Monte Carlo

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

IGDATC Nov. 2016 – A Vast Treasure Trove

Posted by IGDA Twin Cities on October 27, 2016

Wednesday, November 9, 2016 from 6:00 PM to 9:00 PM (CST)
Eventbrite - IGDATC Nov. 2016 - A Vast Treasure Trove

Member Project
Story Time with Zachary Johnson

Gather round for story time with Zachary Johnson. This time, there will be travel tales from Fantastic Arcade, Pixel Pop, and IndieCade. The thick is guaranteed to plotten with news of NESpectre and Joggernauts.  And stay tuned for a big reveal involving Tommy Sunders, Robert Frost, and a mace from outer space!  Anything could happen.

 

A Vast Treasure Trove
Patrick Leder

From its early days as a modest work in progress to a success, Vast has gone through many changes. As a board game designer Patrick faces a unique set of challenges. He will discuss transparency in design, flow, and play balance, in terms of the development of Vast. In addition, he’ll talk about the technical process of creating a game and all of the people involved.

Patrick Leder runs Leder Games, a Board games micro-publisher that makes exciting, socially conscious games. They’ve published the rummy style card game Trick or Treat, and their newest title is Vast, the ultimate asymmetric cave-crawler board game. Sometimes working on Vast full time, Patrick is currently working part time in the Hennepin county Public Defender IT office doing help desk and development work as needed.

MN VR and HCI Oct 2016: VR Conferences and PSVR Launch

Posted by Martin on October 26, 2016

October is a huge month for VR with launches of PSVR, Google Daydream and Oculus Touch, and also several big conferences.  We’ll blast through the big announcements, videos, new hardware and demo impressions and favorite stories from each – with a strict 20 minute countdown timer for each topic/discussion.  Extended conversations encouraged at the bar afterwards.  All sections are covered, but we’d still like to add a couple different viewpoints.

 

Here’s our topics, and examples of what you can expect to hear about.  We’ll have some (time limited) Q&A for each section.

Oculus Connect 3 – Bryn Erickson, Mark LaCroix, Zach Wendt

Announcemens, favorite demos, learnings and meetings, impressions of Touch, all the new tech and SDKs…

Google Daydream – Marc Jensen, TBD?

Daydream overview, Hands-on impressions of the new headset and controller, SDK info(?)…

Future of StoryTelling – Marc Jensen

Event overview, favorite takeaways, visionaries and their tech demos…

PSVR Launch – Martin Grider, TBD?

HW/SW impressions, supported configurations, launch details, favorite titles and biggest disappointments, quick comparison to Vive/Rift/GearVR…

Steam Dev Days – Paul Eckhardt, Mark LaCroix

Announcements, favorite demos, learnings and meetings, impressions of the prototype hand controller…

 

IGDATC Oct. 2016 – All Your Crates Are Belong To Us

Posted by IGDA Twin Cities on October 5, 2016

Wednesday, October 12, 2016 from 6:00 PM to 9:00 PM (CDT)
Eventbrite - IGDATC Oct. 2016 - All Your Crates Are Belong To Us

Member Project
Verdant Skies Development Update

Verdant Skies grew out of a love for games like Harvest Moon and a desire create something special with modern gameplay and deep storytelling. We’ll hear some development highlights from the team. Andy Korth will give a programming update. Troy Strand, and Topher Pirkl will talk about music and sound design. We’ll hear an art direction summary from Lizzy SiemersBeth Korth will discuss the narrative design direction. The team will finish up with a special surprise announcement, so don’t miss it!

 

All Your Crates Are Belong To Us
Dev Jana

Through the lenses of modern expectations of games, flow state, and foundational game design principles, we’ll explore the challenges of moving games into the future while attempting to not alienate the general public. All while keeping the industry’s dedicated fanbase from spinning into boredom. This participatory session will include real world examples as well as a classic game case study from the 8-Bit era that stands out as a terminal endpoint for a game genre.

The last decade or so has seen Dev making and teaching games, interactive web projects, and mobile apps across the US. Currently an Instructor at Prime Digital Academy and President of Code and Noises with Twin Cities based indie game manifesting DevNAri LLC, Dev has also taught Game Design and Development in numerous colleges across the US as well as being a speaker at events such as MinneBar, IndieCon (Burlington, VT), and the Independent Games Conference West (Los Angeles) and has previously presented his current project Newt One at IGDATC this past June.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

MN VR and HCI Aug 2016: Nvidia Flex and Flow for VR

Posted by IGDA Twin Cities on September 23, 2016
Wednesday, September 28, 2016 from 6:30 PM to 9:00 PM (CDT)
Minneapolis, MN | space150

Eventbrite - MN VR and HCI Aug 2016: Nvidia Flex and Flow for VR

NOTE: Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You’ll be escorted to the elevator.

 

Nvidia Flex and Flow for VR – Paul Eckhardt

Paul did a quick Nvidia Flex VR prototype for our October social/demo event. It had a really unique feel, and generated a lot of discussion and questions afterwards. If you missed his demo, you can check out Flex in NVidia VR Funhouse for Vive.

This month, Paul’s going to get us all up to speed on the Nvidia Flex and Nvidia Flow physics simulators, and how they can be used in VR.  The talk will cover:

  • Nvidia Flex overview and uses for soft and rigid bodies, cloth, ropes, liquids and bacon
  • Nvidia Flow overview and uses for smoke and fire
  • Hardware and performance considerations
  • VR-specific rendering, interaction design, and performance considerations.
  • UE4 integration and Funhouse mods

Parking:

There is nearby street parking and surface lots on 2nd Ave.  Ramp C is also close.

 

Schedule:

6:30 Social, setup and soda – Thanks space150!
7:00 Kickoff, Plug My Thing
7:15 Paul Eckhardt
8:45 Wrap up, head to The Monte Carlo

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

Short and sweet. 3 minutes max!  You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page

 

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

MN VR and HCI Aug 2016: Social and Demos

Posted by IGDA Twin Cities on

NOTE: Please try to arrive by 7:30.  The front door will be locked.  We’ll staff it until 7:30, or a bit later.

It’s time for another MN VR and HCI social and demo night!  Huge thanks to Brightstone VCfor hosting, and BiteSquad for catering.  Join us for great conversations stimulated by VR/AR/HCI demos from local developers and enthusiasts.

Official demo list is below.  But, we still encourage anyone to bring their mobile VR and show off their work, or just try some networked GearVR with others, etc.  We’d love to show your work or unique hardware in the future – please get in touch.

  • Hybrid Medical Animation: Latest Demos/Videos on Vive, Oculus and GearVR
  • Martin Grider: Puzzle Prison on Cardboard
  • Paul Eckhardt: Something amazing on Vive and two Titan Xs
  • Pixel Farm: Two new Vive demos
  • Realvision: Virtual home tours on GearVR and Cardboard
  • Roomera / Rêve Academy: student designed retail space for youth, by youth. VR by Roomera
  • space150: Vive demo and recent 360 video projects for mobile VR
  • UW Stout: Oculus game prototype and/or 360 video version on Cardboard
  • Visual: High-bitrate version of favorite 360 videos on GearVR and Cardboard
  • VRChat: Bowling Night! Try it on a Vive at the event, or join us virtually Event Details
  • Zach Wendt: Wearality Sky 150 degree FOV Cardboard viewer. Bring your giant-est phone to test!

 

Parking:

Parking in Ramp B is $2 for the first 30min + $1 per 30 min thereafter. There’s also a parking lot directly across from our office, Butler Park, and their flat rate is $8.00 after 7:00p.

 

Schedule:

6:30 Demo setup
7:00 Guests arrive, Demos start.
9:30 Teardown. Head downstairs to the 508 Bar

 

About MN VR and HCI:

MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

MN VR and HCI Jul 2016: 360 Video

Posted by IGDA Twin Cities on

NOTE: Venue change!  Space and soda generously provided by space150  Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You’ll be escorted to the elevator.

 

360 Video – Chuck Olsen and Martin Grider of Visual

What’s the next-best thing to being at a concert, sporting event, or beach? The answer is increasingly 360 video, also known as VR video. Minneapolis’ own Visual has produced 360 video experiences for clients ranging from media companies (MPR, StarTribune, Washington Post, Twin Cities PBS) to sports teams (MN Timberwolves, MN Lynx) and more (Mall of America, Newborn Foundation, U of M). But content alone is not enough! We’ve built a 360 video platform that includes VR apps for iOS/Android with Cardboard compatibility, and a dashboard for customers to update and manage their 360 content.

 

We’re happy to share an overview of 360 video production and app development, with an emphasis on our first public platform customer: Rhapsody VR

  • Overview of 360 video capture, and the challenges
  • 360 post-production: Syncing, stitching, editing and effects
  • 360 distribution: YouTube, Facebook, Visual’s mobile apps
  • Challenges and victories of developing 360 video apps in Unity
  • Sneak peek at some cool 360 videos we’ve produced

 

Here are a few 360 videos we’ve produced – check them out in Cardboard!

Robert Ellis performs “California” at the Turf Club
Step Inside Mall of America
Minnesota in 360º

 

Parking:

There is nearby street parking and surface lots.  Ramp C is also close.

 

Schedule:

6:30 Social, setup and soda – Thanks space150!
7:00 Kickoff, Plug My Thing
7:15 Chuck Olsen and Martin Grider
8:45 Wrap up, head to The Monte Carlo

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

Short and sweet. 3 minutes max!  You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page

 

 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

MN VR and HCI June 2016: Member Project Night

Posted by IGDA Twin Cities on

NOTE: 5th Wed this month due to a scheduling conflict.

Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts!

 

MN VR and HCI Member Project Night 2016

A lot of new projects and/or new members have been appearing at meetings recently. So, we thought it would be fun to get a quick show and tell on as wide a variety of projects as possible (Not only VR, not only games, etc.)

Presentations will be fast (5-10 min timed), and informal – with some type of visuals being mandatory. Recently completed projects, incomplete/WIP, interesting graphics, shaders or HCI experiments are all encouraged.

 

Here’s who’s confirmed so far. Grab a Presenter ticket, and we’ll add you to this list:

  • Tony Bruno – Enterprise Constitution Class for Vive
  • Paul Christian – Simple Stereo Drone Video / Thom Yorke’s Face
  • Paul Eckhardt – Beach Ball Vally / Zen Blade / Space Couch!
  • Ryan Foss – It Puts the Ball in the Basket for Vive
  • Martin Grider – Puzzle Prison: a VR puzzle game for PC and mobile
  • Paul Lyrek – Sparky’s Day – Educational Museum Experience
  • Mike Medicinehorse – Trip to the Moon / VR for a convention
  • Zach Wendt – Trampoline VR / 4 Vive controller experiments

 

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Kickoff, Plug My Thing
7:15 Various
8:45 Wrap up, head to Red Cow

 

Presenter Notes:

The Vidku projector has a full-size HDMI only for input for video and audio.  You’re encouraged to put slides, pics or video online – then use the shared PC laptop running chrome.  No thumb drives please.  Video doesn’t need to be great/captured – use your phone.

Talks will be strictly timed.  Plan for a 5-7 minute presentation max, including setup.  Previous presenter will do Q&A while you set up.  Run through your presentation once with a clock – don’t be like Zach 🙂

If you find yourself wanting to show more stuff, we’re always looking for presenters for our regular format. Do both!

 

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

Short and sweet. 3 minutes max!  You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page

 

 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

IGDATC Sept 2016 – Working in the Games Industry

Posted by IGDA Twin Cities on August 31, 2016

Eventbrite - IGDATC Sept 2016 - Working in the Games Industry

The Nerdery
Wednesday, September 14, 2016 from 6:00 PM to 9:00 PM (CDT)

Member Project
Brock Thompson

NanoSeed Production Company is finally in full production! We are making a film and also want to develop a new engine for making Interactive Augmented Reality Pop-Out Book comics and stories, with potential to branch the technology into digital card games and education/instruction.

 

Working in the Games Industry
Joshua Seaver

Joshua Seaver will informally present personal reflections and anecdotes of working for the last several decades at some of the most influential companies and institutions in the education, games, film and animation industries: from Minnesota to Australia to Texas to California and back again. With a focus on trends and behaviors he’s observed with our relationship to technology, he’ll specifically share an intimate glimpse (with a nod to the irony of being a game developer) into his family’s journey of growth surrounding his teenage son’s problem behavior with video games.

Joshua worked for half a decade at Academy Award winning Pixar Animation Studios in Emeryville, California, collaborating across the studio on Presto: Pixar’s in-house, movie making software. Bookending his Pixar experience, Joshua was involved in two creative technology startups; as an art director and experience designer for San Francisco-based Weaver Labs, a predictive storytelling tool for the Apple Watch; and as a co-founder of Austin-based GameSalad, a platform democratizing game development for iPhone, iPad and the Web. From 1996-2006, Joshua was a new media manager/developer and an informal art & technology educator for the Science Museum of Minnesota. He is currently a lecturer in Animation, Film and Game Development for the Minneapolis College of Art and Design and the University of Wisconsin-Stout. He received a B.A. with a focus on fine art from Macalester College, and a Masters from Carnegie Mellon University in Entertainment Technology.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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Monthly meeting space generously donated by The Nerdery