E3 2015 Keynotes and All Day Social

Posted by IGDA Twin Cities on May 28, 2015

Monday, June 15, 2015. Open 11:00 AM to 10:00 PM (CDT) (and later maybe!)
Joe Senser’s Sports Theater in Bloomington, MN
Eventbrite - E3 2015 Keynotes and All Day Social

IGDA Twin Cities is hosting the 4th annual All Day E3 Social at Joe Senser’s Sports Theater in Bloomington. We’ll have streaming and satellite video all day long, along with game demos, multiplayer games, card and board games. Stop by any time. Have lunch, dinner, and/or drinks. Or, hang out all day and “work”, run some playtests, etc.

Bring your projects, your game, card and board games, 3DS or whatever. Bring an extension cord if you’re serious about the laptop/work. We’ll be in the side room from 11am – 10pm, and maybe later. Guests and strangers encouraged!

Happy hour is 3-6pm. Other specials too.

Agenda

There really isn’t one. We’ll have the keynotes on througout the day, but you’re not obligated to watch them.

11am doors open and coordinators coordinate and setup
10pm last keynote ends, but you don’t have to leave
2am bar closes

E3 2015 Keynote Schedule for Mon. June 15th (central time):

11:30am – 1pm Microsoft Keynote
3pm – 4pm Electronic Arts
5pm – 6pm Ubisoft
8pm – 10pm Sony Keynote

Other Keynotes and Events (central time):

June 14th, 9pm Bethesda (we might watch a recording of this)
June 16th, 11am Nintendo Digital event and World Championships
June 16th, 12pm Square Enix
June 16th, 7pm PC Gaming Show

IGDATC June 2015 – What’s it Really Like to Work in Game Industry

Posted by IGDA Twin Cities on

 

Wednesday, June 10, 2015 from 6:00 PM to 9:00 PM (CDT)Eventbrite - IGDATC June 2015 - What's it's Really Like to Work in Game Industry

What’s it’s really like to work in Game industry – Chip Pedersen

“You get paid to play games all day?” Everyone thinks the video game industry is just fun and games. I’m here to tell you it’s not. It complex software development and problem solving with a twist. Not only do you have to make a solid software program, on time, on budget. You also have to make sure its fun. Building games is hard enough. Building a game that is fun and makes money is even harder.

Discover all the different positions that have to come together to make a hit video game. Learn the differences of working at AAA publisher, a developer to a startup indie studio. The highs, the lows, the late nights, where we harvest unicorn tears and lots of caffeine. Did I mention caffeine? Over my 20 years in video games I have seen it all, and lived to talk about. Please come with questions, prepared to laugh and learn why we don’t get paid to play games all day.

Chip Pedersen currently works at Concrete Software and runs his own studio FrostBit Studio.

Member Project – Art+Code+Nostalgia: A Boss Rush Post-mortem – Chris Schons

Chris Schons will talk about the art experiments that lead him from comics to game development to procedural illustration. He’ll go over his process and lessons learned from creating digital and print companion pieces for Light Grey Art Lab’s recent Boss Rush exhibition.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
Agenda

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
Many, many thanks to The Nerdery for hosting IGDATC events over the years.

MN VR and HCI May 2015: Victory Motorcycles VR experience – Marc Jensen

Posted by IGDA Twin Cities on May 22, 2015

IGDA Twin Cities Chapter
Wednesday, May 27, 2015 from 6:30 PM to 8:30 PM (CDT)
Minneapolis, MN NOTE: Same space, new host.  Thanks to Software for Good for hosting us!
Eventbrite - MN VR and HCI May 2015: Victory Motorcycles VR experience - Marc Jensen

Victory Motorcycles VR experience: Marc Jensen – space150

space150 recently partnered with Victory Motorcycles (Polaris Industries) to create a first-of-its-kind virtual reality ride that transported Chicago International Motorcycle Show attendees to Sturgis—through the Badlands and Needles of South Dakota.

This talk will be a deep dive covering all aspects of the project including:

  • Early VR R&D work at spaceLab
  • Guided vs direct user controls
  • Tricks for representing the Virtual Self
  • Passive and active haptics
  • Experience design for first-time VR users
  • VR exhibiting tips for tradeshows

SVVR Highlights: Zach Wendt

 

The Silicon Valley Virtual Reality Conference & Expo was 5/18. Informal photos and highlights of the best talks and demos at the show.

 

Software for Good is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

 

Schedule:

6:30 Social and setup
7:00 Zach Wendt
7:15 Mark Jensen
8:30 Typical wrap up

After, we’ll head to one of the many great bars within a block.

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC May 2015 – Multiplayer Extravaganza

Posted by Zachary J on May 13, 2015

Thursday, May 21, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC May 2015 - Multiplayer Extravaganza

Multiplayer Extravaganza

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, May 21st and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic for the fun!

More info and further discssion can be found on the IGDA-TC google group.

IGDATC May 2015 — Successful Game Soundtracks

Posted by IGDA Twin Cities on May 5, 2015

Wednesday, May 13th, 2015 from 6:00 PM to 9:00 PM (CDT)

Eventbrite - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co.

Successful Game Soundtracks – Emily Reese

Many games today have professionally composed musical score and often includes a soundtrack. Some soundtracks are lucky enough to have life of their own, away from the game. What makes a soundtrack successful outside of the game? Additionally, there are many great examples of musical pairing with narrative from the classical world and what we can learn from those examples. Emily Reese is on-air host for Classical Minnesota Public Radio and avid gamer. She is the host and producer for Top Score, Classical MPR’s podcast about video game music and it’s composers.

 

Member Project – Composing for Video Games Camp

Troy Strand of Yellow Chord Audio will present the work he’s done with MacPhail Center for Music and his Composing for Video Games Camp. He’ll outline his goals for this year’s camp and what local game developers can do to help make this an unforgettable experience for young composers from the area.
Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
  • Agenda:

 

Agenda

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
Many, many thanks to The Nerdery for hosting IGDATC events over the years.

MN VR and HCI Apr 2015: AFTERGLOW and Tank Top – Jerry Belich

Posted by IGDA Twin Cities on April 14, 2015
Minneapolis, MN | SmartThings (above The Bulldog NE)
Wednesday, April 22, 2015 from 6:30 PM to 8:30 PM (CDT)

Eventbrite - MN VR and HCI Apr 2015: AFTERGLOW and Tank Top - Jerry Belich

 

A.F.T.E.R.G.L.O.W. and Tank Top Post-mortems – Jerry Belich 

Jerry Belich will walk through two of his recent game/art projects: A.F.T.E.R.G.L.O.W. and Tank Top. No detail will be spared: from interfacing rotary phone dials, to scavenging single serving wine bottles for controllers. Both games will be playable. Probably!

A war has been brewing. We have spent all of our resources to develop a machine capable of bringing down fleet after fleet of enemies, but it was too little too late. Use the device, A.F.T.E.R.G.L.O.W. to take as many enemies as you can with us as our country burns to cinder. Jerry Belich developed this hardware based game as an excuse to use a rotary dial from a Bell 500 telephone, using classic games such as Tempest and Missile Command as inspiration for the high score competitive play.

 

 

Tank Top is a simple, two-player tank game, inspired by on the Atari, which is played on a custom cylindrical LED display. Two players sit across from each other with the game in between, each with a custom joystick controller to move their tank, and fire. The cylindrical field contains walls that require navigation, which is only performed diagonally. As players move around the cylindar into the natural fog-of-war, it becomes harder to see their player, and more dangerous. Bullets fired bounce around, but can be used strategically to trap and kill the opposing tank.

This custom hardware game was made for Train Jam 2015, an amazing game jam organized by Adriel Wallick which takes place days prior to the Game Developers Conference. Tank Top was built using many items found on the train, such as an ice bucket, Lysol wipes container, dixie cups, and finally two white wine bottles as the player controllers. Creating the custom LED display is a single string of 240 RGB LEDs, wrapped in such a way to create a diagonal coordinate system on which the game plays out. More details about the Train Jam can be found here: http://trainjam.com/

 

SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

 

Schedule:

6:30 Social and setup
7:00 Jerry Belich
8:30 Typical wrap up

After, we’ll head to one of the many great bars within a block.

IGDATC April 2015 – UW-Stout VR Collaboration with Jim Henson Company

Posted by IGDA Twin Cities on March 31, 2015

Wednesday, April 8, 2015 from 6:00 PM to 9:00 PM (CDT)

Eventbrite - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co.

UW-Stout VR Collaboration with Jim Henson Company

Students from the University of Wisconsin-Stout’s Game Design BFA will present projects resulting from collaboration with the Jim Henson Company to create games inspired by the Farscape Universe. Two teams of eight used Maya and Unity to create 3D environments to be experienced with the Oculus Rift DK2 headsets.  After working for two intense weeks, the 16 students flew out to Los Angeles to pitch their projects to the Jim Henson Company, and tour various game and animation studios.  The presentation will both serve as a pitch for the game, as well as a play test session with the VR headsets.

 

Member Project – Exploring networking games with different tools – Vernon Alatorre

Moderately technical with a little bit of how to and some live demos, this presentation is about the experience learning and using some networking tools (Atavism/photon/Unity) and the pros and cons of each. Helpful tips and information about tools, technology and software.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.

Agenda:

  • 6:00 Pizza and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Plug My Thing!
  • 6:45 Vernon Alatorre
  • 7:30 UW Stout Presentations
  • 8:15 Playtime, Experience the UW Stout VR Demos

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting IGDATC events over the years.

IGDATC April 2015 – Multiplayer Extravaganza

Posted by Zachary J on March 26, 2015

Thursday, April 2, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC April 2015 - Multiplayer Extravaganza

Multiplayer Extravaganza

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, April 2 and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic for the fun!

More info and further discssion can be found on the IGDA-TC google group.

MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK

Posted by IGDA Twin Cities on March 19, 2015

NOTE: Moved to Thu night due to space scheduling

Eventbrite - MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK

In-depth Discussion of GDC Announcements 

It was hard to miss coverage this month of HTC Vive and Steam Lighthouse tracking, but almost all of that initial coverage came with some misinformation. We’ll cover the corrected details, watch the best video highlights, and speculate a bit on what’s next. Plenty of time will be spent discussing the new opportunities and challenges arriving soon for human interaction design in VR.  And, we’ll mostly skip the internet armchair quarterbacking of different companies announcement and release schedules.

We also want to cover every other relevant announcement, tech, demo and device – big or small. We’ll have a quick summary and/or video for the biggies, but please bring your slightly smaller or more obscure favorite!

If you attended GDC or the surrounding events, please share your favorite experiences and new knowledge.

 

Oculus Audio SDK 0.9.2 First Look – Zach Wendt

The first release of the Oculus Audio SDK (using licensed Realspace Audio tech) just came out on 3/4. I’ll give a quick overview of the features and supported platforms, and my experiences integrating the Oculus Spatializer Plugin into an existing Unity DK2 project for PC. Your experiences integrating into FMOD, Wwise, and mobile/GearVR projects are welcome.

 

SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

 

Schedule:

6:30 Social and setup
7:00 Zach Wendt
7:30 Various
8:30 Typical wrap up

After, we’ll head to one of the many great bars within a block.
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC March 2015 – GDC Recap and a Video Game Graduate Study

Posted by IGDA Twin Cities on March 3, 2015

Wednesday, March 11, 2015 from 6:00 PM to 9:00 PM (CDT)

Eventbrite - IGDATC March 2015 - GDC Recap and a Video Game Graduate Study

GDC Recap

It’s a week after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC – a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

  • Jerry Belich and Kristina Durivage had projects accepted in Alt.Ctrl.GDC! Jerry will talk about their projects A.F.T.E.R.G.L.O.W. and Robo Mama’s Cooking Kitchen, and the other alternative input exibits at the show.
  • Topher Pirkl and Troy Strand from Yelow Chord Audio will present a GDC Audio Recap.
  • Zach Went will present some of the news about VR hardware and technolof.
  • Open discussion, time permitting.
  • Want to add something to this list? Contact us!

Member Project – Does it matter who you play with? An investigation of socially supported learning in a multiplayer video game environment – Nic VanMeerten

Many people enjoy engaging with the complex systems within video games that are created for entertainment. Although, it is difficult to teach people how complex systems work. Several exploratory studies have shown that learning within these video games is driven by social interaction. Thus, based on theories of learning, it is reasonable to believe that individuals who play with those that are more skilled than themselves will develop at a faster pace and have a more enjoyable experience learning the game. To study this hypothesis, logged player behavior data from the popular video game League of Legends will be used to investigate whether playing with more skilled players will translate to larger gains in performance and a better understanding of the game itself. The findings from this study will provide insight into how people learn within video game environments, which may inform the development of more efficient training systems in multiplayer video games.

Nic is the Directory of Interactive Technology for Glitch and is a gradutate student at the University of Minnesota. This is his first-year gradutate project.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.

Agenda:

  • 6:00 Pizza and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Plug My Thing!
  • 6:45 Nic VanMeerten
  • 7:45 GDC Recap

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting IGDATC events over the years.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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