October 2014 – Board Game Multiplayer Extravaganza

Posted by Martin on October 21, 2014

Wednesday, October 29th, 2014 from 6:30 PM to 9:30 PM.
Light Grey Art Lab

Eventbrite - October 2014 - Board Game Multiplayer Extravaganza

A special Halloween Board Game Multiplayer Extravaganza at Light Grey Art Lab!

IGDA Twin Cities is proud to present another Multiplayer Extravaganza on Wednesday, October 29th.

This month we are teaming up with Light Grey Art Lab, and joining them for tabletop games in their gallery space. This means we won’t have the usual projectors and controllers, sorry if that disappoints you!

As usual, we’re coordinating with a number of local game developers and hope to have an awesome selection of local board games to play! Usually we’re interested in all kinds of games made by local developers, but this time around we won’t have as much space. Your board game can be a rough demo or a finished product. If you’d like to show your game, please select the “I’ll attend and want to bring a game I made!” ticket type when registering for the event.

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local creators bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.

All of our events are free and open to the public.

Hope to see you there!

MN VR and HCI Oct 2014: SmartThings (field trip)

Posted by Zachary J on October 10, 2014

Wednesday, October 22, 2014 from 6:00 PM to 8:30 PM (CDT)

Eventbrite - MN VR and HCI Oct 2014: SmartThings (field trip)

SmartThings: Make Every Home into a SmartHome – Matt Nohr

Matt Nohr is a Software Engineer at SmartThings. His talk will cover:

  • The SmartThings company and history
  • Live demo of phone app and hub connected to a variety of different sensors
  • The different ways customers can add their own devices to the SmartThings open platform
  • Different ways people have customized and automated their homes.
  • Questions and discussions are welcome throughout!

SmartThings is on the 3rd floor above The Bulldog NE. You will have to go up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7, or we’ll be running up and down those stairs a whole lot. There is street and lot parking all around the building. The nearest ramp is a block away by Ginger Hop.

Schedule:
6:30 Social and setup
7:00 Matt Nohr
8:30 Typical wrap up

After, we’ll head to one of the many great bars within a block.

IGDATC Oct 2014 – Eric Mickols: Design through Playtesting

Posted by IGDA Twin Cities on October 6, 2014

Wednesday, October 8, 2014 from 6:00 PM to 8:30 PM (CDT)

Eventbrite - IGDATC Oct 2014 - Eric Mickols: Design through Playtesting

Listen to your game:  Design through Playtesting – Eric Mickols

My talk will be on preparing for and running a successful playtesting session for a multiplayer game.  I’ll be using examples from a tabletop RPG I am working on, Guilds of Torhal.  I’ll be covering playtest goals, types of players to invite, and how to get useful feedback from them.

I’ll also give an overview of the Gencon event and what it was like to speak there.  Extra detail on the GenCon playtesting hall, the Dungeons and Dragons Next design discussions, and some discussion about event-only gameplay, like True Dungeon and Artemis.

Eric Mickols can be reached at www.GuildsOfTorhal.com or @ickmiester
Member Project: Potions Class – Beau Severson

Beau Severson of Phantom Nimbus Games presents his dice game Potions Class and the path of print-on-demand publishing. He will be discussing the various forms of getting published, and the twists, turns, and challenges of tabletop development during the production of his game.
Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket – first come, first served.

Video guidelines: 

  • Short and sweet.  3 minutes max.
  • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda:
6:00 Pizza and Soda thanks to the Nerdery!
6:30 Plug My Thing!
6:45 Beau Severson
7:15 Eric Mickols
We’ll be heading to Joe Sensers in Bloomington after the event.
Many, many thanks to the Nerdery for hosting IGDATC events over the years.
Have questions about IGDATC Oct 2014 – Eric Mickols: Design through Playtesting?Contact IGDA Twin Cities Chapter

MV VR and HCI Sept. 2014: Oculus Connect and DK2 Features

Posted by IGDA Twin Cities on September 16, 2014

Wednesday, September 24, 2014 from 6:00 PM to 8:30 PM (CDT)

Eventbrite - MN VR and HCI Sept 2014: Oculus Connect and DK2 Features

Event Details

Oculus Connect  Recap by Chris Johnson – Dual Reality Games

The Oculus Connect conference is 9/19 – 9/20, and looks to be jam packed with detailed technical, design and physiological info.  Check the schedule for details.  Or as Palmer put it “I heard a rumor that it is going to be very developer centric, not a public relations and press hub like most company-run events. Announcements will revolve around things that are relevant to existing VR developers, not the general public.” 

DK2 Features and Troubleshooting – Zach Wendt

The Oculus Rift Development Kit 2 is hugely improved, and it’s greatly reduced my sim sickness.  But, it also has tough performance requirements, hardware compatibility issues, and a very young SDK – any of which can trigger the dreaded “judder” effect.  This will be a quick overview of all the new hardware, sensors and SDK features, an in-depth discussion of Timewarp, and some performance tips and troubleshooting advice  …for PC, Mac expertise very welcome.

I will discuss:

  • OLED display pros/cons
  • Panel overdrive
  • 75hz and low persistence mode
  • Rift “Direct Mode” device driver pros/cons
  • Timewarp in depth
  • Preview of asynchronous timewarp (like Note 4 / Gear VR)
  • New frame pipeline, render targets and performance changes

I’m planning on showing video examples.  Please get in touch if you have a portable computer than can drive a DK2 with all features working well AND mirror to a projector.   It’s valuable info even if you can’t be there.

Schedule:

6:00 Social, Setup, Soda – Thanks to the Nerdery for hosting!
6:30 Zach Wendt
7:15 Chris Johnson

After, we’ll head to Joe Sensers in Bloomington .

Sept 2014 – Multiplayer Extravaganza

Posted by Zachary J on September 10, 2014

Thursday, September 18th, 2014 from 6:30 PM to 10:30 PM.
Republic (Seven Corners)
221 Cedar Ave, Minneapolis, MN 55454

Register on Eventbrite

Multiplayer Extravaganza!

IGDA Twin Cities is proud to present another Multiplayer Extravaganza!

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local creators bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.

As usual, we’re coordinating with a number of local game developers and hope to have an awesome selection of local games to play! We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a video game, etc. If you’d like to show your game, please select the “I’ll attend and want to bring a game I made!” ticket type when registering for the event.

All of our events are free and open to the public.

This month we’re experimenting with a new location, Republic in “Seven Corners”, near the West Bank of the UofMN. Republic has excellent food, and A LOT of beers on tap.

There are parking ramps and lots near the bar, as well as some metered parking on the street.

MN VR and HCI Aug 2014: Tour of VR Design Lab at UMN

Posted by IGDA Twin Cities on August 14, 2014

Tuesday, August 26, 2014 from 6:00 PM to 8:00 PM (CDT)

Please Register on Eventbrite

Phil Rader and Aaron Westre from the UMN College of Design will be giving us a tour of the VRDL (Virtual Reality Design Lab), and a presentation on the project with all the technical details involved.

The VRDL simultaneously tracks 6 to 8 people in a 50ft square space.  This required development of a lightweight and untethered HMD called Perception that is based on iPad Minis and 3D printed shells.More tech details.

The VR demo will be about 5-10 minutes per person, and the majority of the meeting will be spent learning about the applications for this space, hardware and software used, asset pipeline, and general Q&A.

The courtyard is in the center of the main/square portion of Rapson Hall. Plan to arrive between 6 and 6:30, the doors lock at 7.  The closest parking is the Church St garage.

The VRDL is an active and evolving laboratory and we are currently documenting its use for a variety of purposes from educational to promotional, photographs of visitors to the lab may be reproduced or published in a variety of forums and formats. If you do not wish for your photograph to be used, please let us know before your visit.

Schedule:

6:00 Social and pizza – thanks to Glitch!
6:30 Demos Start
7:15 VRDL overview and tech, Q&A
After, we’ll head to Buffalo Wild Wings on University Ave

IGDATC Aug. 13th, 2014 – Graveck: Publishing Experiments for Strata

Posted by IGDA Twin Cities on August 3, 2014
Wednesday, August 13, 2014 from 6:00 PM to 8:30 PM (CDT)
Please register at Eventbrite
Publishing Experiments for Strata – Graveck

From concept to finish, marketing and deployment, the minimalist puzzle game Strata was an experiment in self-publishing for Graveck.  Gain insight into the development process and the shotgun deployment strategy onto tons of different platforms, storefronts and sales models.  Despite its simplicity as a game, a lot was learned and the developers are excited to share their findings in this post-mortem style presentation.

No topic will be left untouched as there will be juicy tidbits of knowledge from all aspects of the game’s development and deployment.

 

Member Project: Playtesting at the Multiplayer Extravaganza – Zach Johnson

Zach Johnson will talk about our community sharing locally made games at the monthly Multiplayer Extravaganza, and he’ll show off his own work-in-progress game.  His still untitled arcade style autorunner is a 2 – 4 player coop game inspired by Bit Trip Runner with a unique player swapping mechanic.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket – first come, first served.

Video guidelines: 

  • Short and sweet.  3 minutes max.
  • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda:
6:00 Pizza and Soda thanks to the Nerdery!
6:30 Plug My Thing!
6:45 Zach Johnson
7:15 Graveck
We’ll be heading to Joe Sensers in Bloomington after the event.
Many, many thanks to the Nerdery for hosting IGDATC events over the years.
Have questions about IGDATC Aug 2014 – Graveck: Publishing Experiments for Strata?Contact IGDA Twin Cities Chapter

MN VR and HCI July 2014: FutureKave and VidTiger

Posted by IGDA Twin Cities on July 14, 2014

Wednesday, July 23, 2014 from 6:00 PM to 8:30 PM (CDT)

Please Register on Eventbrite

FutureKave is an interactive 3D game experience that transports you to a realm of social play and possibility. Your body movement paints and sculpts the spinning moon beneath your avatar. What begins as a desolate moonscape is brought to colorful life as you move and interact with other players. FutureKave is a grand experiment at the intersection of art and technology, the real and the virtual.

VidTiger has shown FutureKave at several venues and events, and recently as a part of Northern Spark. Chuck Olsen, Maxwell Hoaglund and co. will give a broad presentation on the FutureKave project. Expect to hear about:

  • Concept and iterations
  • Tech prototypes for character control
  • Integrating Kinect into Unity
  • How we track more than 2 people on Kinect 1
  • Lessons learned about setup, logistics and the audience

…and of couse, live demos!

 

Schedule:

6:00 Social, Setup Soda – Thanks to the Nerdery for hosting!

6:30 FutureKave by VidTiger

After, we’ll head to Joe Sensers in Bloomington.

About MN VR and HCI

MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art. Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for group discussions and lots of specific details, have smaller meetings in the well-lit Nerdery classroom (off of the cafeteria), no pizza, but lots of soda.

July 2014 – Multiplayer Mixer

Posted by Martin on July 9, 2014

Wednesday, July 16th, 2014 from 6:00 PM to 11:00 PM.
Buffalo Wild Wings (U of M)
2001 SE University Avenue Suite 100

EventBrite registration ended.

Multiplayer Mixer!

IGDA Twin Cities and Glitch are excited to co-host the Multiplayer Mixer.

The Multiplayer Mixer is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local game makers bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.
We’re coordinating with a number of local game developers and will have an awesome selection of local games to play!
Looking forward to seeing you there!

All of our events are open to the public.

Note that BWW has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome.

Follow me on Twitter

Thank You to Our Sponsors

AbstractPuzzle-Logo-300x300
Web hosting donated by Abstract Puzzle
logo_nerdery
Monthly meeting space generously donated by The Nerdery