MN VR and HCI Apr 2015: AFTERGLOW and Tank Top – Jerry Belich

Posted by IGDA Twin Cities on April 14, 2015
Minneapolis, MN | SmartThings (above The Bulldog NE)
Wednesday, April 22, 2015 from 6:30 PM to 8:30 PM (CDT)

Eventbrite - MN VR and HCI Apr 2015: AFTERGLOW and Tank Top - Jerry Belich

 

A.F.T.E.R.G.L.O.W. and Tank Top Post-mortems – Jerry Belich 

Jerry Belich will walk through two of his recent game/art projects: A.F.T.E.R.G.L.O.W. and Tank Top. No detail will be spared: from interfacing rotary phone dials, to scavenging single serving wine bottles for controllers. Both games will be playable. Probably!

A war has been brewing. We have spent all of our resources to develop a machine capable of bringing down fleet after fleet of enemies, but it was too little too late. Use the device, A.F.T.E.R.G.L.O.W. to take as many enemies as you can with us as our country burns to cinder. Jerry Belich developed this hardware based game as an excuse to use a rotary dial from a Bell 500 telephone, using classic games such as Tempest and Missile Command as inspiration for the high score competitive play.

 

 

Tank Top is a simple, two-player tank game, inspired by on the Atari, which is played on a custom cylindrical LED display. Two players sit across from each other with the game in between, each with a custom joystick controller to move their tank, and fire. The cylindrical field contains walls that require navigation, which is only performed diagonally. As players move around the cylindar into the natural fog-of-war, it becomes harder to see their player, and more dangerous. Bullets fired bounce around, but can be used strategically to trap and kill the opposing tank.

This custom hardware game was made for Train Jam 2015, an amazing game jam organized by Adriel Wallick which takes place days prior to the Game Developers Conference. Tank Top was built using many items found on the train, such as an ice bucket, Lysol wipes container, dixie cups, and finally two white wine bottles as the player controllers. Creating the custom LED display is a single string of 240 RGB LEDs, wrapped in such a way to create a diagonal coordinate system on which the game plays out. More details about the Train Jam can be found here: http://trainjam.com/

 

SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

 

Schedule:

6:30 Social and setup
7:00 Jerry Belich
8:30 Typical wrap up

After, we’ll head to one of the many great bars within a block.

IGDATC April 2015 – UW-Stout VR Collaboration with Jim Henson Company

Posted by IGDA Twin Cities on March 31, 2015

Wednesday, April 8, 2015 from 6:00 PM to 9:00 PM (CDT)

Eventbrite - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co.

UW-Stout VR Collaboration with Jim Henson Company

Students from the University of Wisconsin-Stout’s Game Design BFA will present projects resulting from collaboration with the Jim Henson Company to create games inspired by the Farscape Universe. Two teams of eight used Maya and Unity to create 3D environments to be experienced with the Oculus Rift DK2 headsets.  After working for two intense weeks, the 16 students flew out to Los Angeles to pitch their projects to the Jim Henson Company, and tour various game and animation studios.  The presentation will both serve as a pitch for the game, as well as a play test session with the VR headsets.

 

Member Project – Exploring networking games with different tools – Vernon Alatorre

Moderately technical with a little bit of how to and some live demos, this presentation is about the experience learning and using some networking tools (Atavism/photon/Unity) and the pros and cons of each. Helpful tips and information about tools, technology and software.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.

Agenda:

  • 6:00 Pizza and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Plug My Thing!
  • 6:45 Vernon Alatorre
  • 7:30 UW Stout Presentations
  • 8:15 Playtime, Experience the UW Stout VR Demos

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting IGDATC events over the years.

IGDATC April 2015 – Multiplayer Extravaganza

Posted by Zachary J on March 26, 2015

Thursday, April 2, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC April 2015 - Multiplayer Extravaganza

Multiplayer Extravaganza

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, April 2 and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic for the fun!

More info and further discssion can be found on the IGDA-TC google group.

MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK

Posted by IGDA Twin Cities on March 19, 2015

NOTE: Moved to Thu night due to space scheduling

Eventbrite - MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK

In-depth Discussion of GDC Announcements 

It was hard to miss coverage this month of HTC Vive and Steam Lighthouse tracking, but almost all of that initial coverage came with some misinformation. We’ll cover the corrected details, watch the best video highlights, and speculate a bit on what’s next. Plenty of time will be spent discussing the new opportunities and challenges arriving soon for human interaction design in VR.  And, we’ll mostly skip the internet armchair quarterbacking of different companies announcement and release schedules.

We also want to cover every other relevant announcement, tech, demo and device – big or small. We’ll have a quick summary and/or video for the biggies, but please bring your slightly smaller or more obscure favorite!

If you attended GDC or the surrounding events, please share your favorite experiences and new knowledge.

 

Oculus Audio SDK 0.9.2 First Look – Zach Wendt

The first release of the Oculus Audio SDK (using licensed Realspace Audio tech) just came out on 3/4. I’ll give a quick overview of the features and supported platforms, and my experiences integrating the Oculus Spatializer Plugin into an existing Unity DK2 project for PC. Your experiences integrating into FMOD, Wwise, and mobile/GearVR projects are welcome.

 

SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

 

Schedule:

6:30 Social and setup
7:00 Zach Wendt
7:30 Various
8:30 Typical wrap up

After, we’ll head to one of the many great bars within a block.
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC March 2015 – GDC Recap and a Video Game Graduate Study

Posted by IGDA Twin Cities on March 3, 2015

Wednesday, March 11, 2015 from 6:00 PM to 9:00 PM (CDT)

Eventbrite - IGDATC March 2015 - GDC Recap and a Video Game Graduate Study

GDC Recap

It’s a week after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC – a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

  • Jerry Belich and Kristina Durivage had projects accepted in Alt.Ctrl.GDC! Jerry will talk about their projects A.F.T.E.R.G.L.O.W. and Robo Mama’s Cooking Kitchen, and the other alternative input exibits at the show.
  • Topher Pirkl and Troy Strand from Yelow Chord Audio will present a GDC Audio Recap.
  • Zach Went will present some of the news about VR hardware and technolof.
  • Open discussion, time permitting.
  • Want to add something to this list? Contact us!

Member Project – Does it matter who you play with? An investigation of socially supported learning in a multiplayer video game environment – Nic VanMeerten

Many people enjoy engaging with the complex systems within video games that are created for entertainment. Although, it is difficult to teach people how complex systems work. Several exploratory studies have shown that learning within these video games is driven by social interaction. Thus, based on theories of learning, it is reasonable to believe that individuals who play with those that are more skilled than themselves will develop at a faster pace and have a more enjoyable experience learning the game. To study this hypothesis, logged player behavior data from the popular video game League of Legends will be used to investigate whether playing with more skilled players will translate to larger gains in performance and a better understanding of the game itself. The findings from this study will provide insight into how people learn within video game environments, which may inform the development of more efficient training systems in multiplayer video games.

Nic is the Directory of Interactive Technology for Glitch and is a gradutate student at the University of Minnesota. This is his first-year gradutate project.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.

Agenda:

  • 6:00 Pizza and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Plug My Thing!
  • 6:45 Nic VanMeerten
  • 7:45 GDC Recap

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting IGDATC events over the years.

MN VR and HCI Feb 2015: GGJ Post-mortems

Posted by IGDA Twin Cities on February 23, 2015

Wednesday, February 25, 2015 from 6:30 PM to 8:30 PM (CST)
SmartThings (above The Bulldog NE)
11 4th St NE

Eventbrite - MN VR and HCI Feb 2015: GGJ Post-mortems

Global Game Jam 2015 VR and HCI project post-mortems and interaction design discussion

We had five(!) projects at the local 48-hour Global Game Jam with VR and/or unique HCI. Projects can be viewed and downloaded at http://globalgamejam.org/2015/jam-sites/gamecraft-umn-glitch-and-igdatc/games

We’re going to do post-mortems on at least 4 of these projects: The focus will be on VR/HCI interaction design aspects of the project. We’ll also be sharing lessons learned about workflow, debugging and tuning/playtest tips.

SmartThings is on the 3rd floor above The Bulldog NE.  Go through the glass door and up 3 flights of stairs.  Please plan for traffic and parking so you can arrive before the door locks at 7, or we’ll be running up and down those stairs a whole lot.  There is street and lot parking all around the building.  The nearest ramp is a block away by Ginger Hop.

Schedule:

6:30 Social and setup
7:00 Various
8:30 Typical wrap up
After, we’ll head to one of the many great bars within a block.
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC Feb 2015 – Multiplayer Extravaganza

Posted by Zachary J on February 11, 2015

Wednesday, Feb 18, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC Feb 2015 - Multiplayer Extravaganza

Multiplayer Extravaganza

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Wed, Feb 18 and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic for the fun!

More info and further discssion can be found on the IGDA-TC google group.

IGDATC Feb 2015 – Global Game Jam Recap and Play Event

Posted by IGDA Twin Cities on February 2, 2015

Wednesday, February 11, 2015 from 6:30 PM to 10:00 PM (CST)
UMN Rapson Hall Courtyard

Eventbrite - IGDATC Feb 2015 - Global Game Jam Recap and Play Event at UMN Rapson Hall

 

Global Game Jam Recap and Play Event

Location change notice: this meeting will be at UMN Rapson Hall Courtyard, the same location as GameCraft, the Global Game Jam site for IGDATC and Glitch.

Our jam site produced 28 games during the jam! Come see, talk about and play some the games we made in January during the Global Game Jam. We’ll talk about the jam and how things went. Some teams will get a few minutes to talk about their game and their jam expereince. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what eveyone spent their 48 hours on.

But most importantly, we’ve got the space this year to setup game stations so you can play the games. Including a few VR games and the game made by the Virtual Reality Design Lab (VRDL) using their Perception Head-Mounted Display and motion capture system in Rapson Hall.

Global Game Jam 2015 Game Thumb Collage

 

 

 

Agenda:

6:30 Setup, Socialize and Play time
7:00 Plug My Thing!
7:15 Global Game Jam Recap Presentations
8:00 Socalize and Play, Demo VRDL
Parking:

The Church Street ramp is right across from Rapson Hall. There are parking meters on Pilsbury. There are cheaper lots (Maroon and Gold) surrounding the TCF Bank Stadium.
We’ll be heading to Buffalo Wild Wings (walk map) after the event for food, drinks and more game talk. Come socialize with other local developers.
Thanks to the Virtual Reality Design Lab (VRDL) for helping coordinate the meeting. And Thanks again to VRDL and Glitch for an awesome Global GAme Jam!

MN VR and HCI Jan 2015: Homebrew Data Glove

Posted by IGDA Twin Cities on January 16, 2015

Wednesday, January 28, 2015 from 6:30 PM to 8:30 PM (CST)
SmartThings (above The Bulldog NE)
11 4th St NE
Minneapolis, MN 55413

Eventbrite - MN VR and HCI Jan 2015: Homebrew Data Glove

A Homebrew Data Glove with Haptic Feedback on a Budget – Paul Christian

While I was anxiously waiting for my DK1 to ship, all I could think about were ways to do things in VR. Game controllers are great, but I wanted hands. So having a bit of electronics knowledge and being a decent programmer, I figured might as well try to build a data glove.

This will be a brief presentation of what went into making it, some things learned in the process, applications, limitations and future plans; followed by a hands-on demo if time allows.  I’ll also do an overview of features vs complexity and cost in commercial gloves/trackers.
Paul Christian is a full-stack JVM web developer/artist/musician, and recent transplant from Philadelphia. Interested in collaboration or employment relating to VR, physical computing, HCI R&D, edutainment, etc.
www.linkedin.com/pub/paul-christian/90/140/201
https://github.com/meta-meta

 

SmartThings is on the 3rd floor above The Bulldog NE.  Go through the glass door and up 3 flights of stairs.  Please plan for traffic and parking so you can arrive before the door locks at 7, or we’ll be running up and down those stairs a whole lot.  There is street and lot parking all around the building.  The nearest ramp is a block away by Ginger Hop.

Schedule:

6:30 Social and setup
7:00 Paul Christian
8:30 Typical wrap up
After, we’ll head to one of the many great bars within a block.
 

IGDATC Jan 2015 – Dylan Zellmer: Professional Marketing for Independent Developers

Posted by IGDA Twin Cities on January 7, 2015
Wednesday, January 14, 2015 from 6:00 PM to 9:00 PM (CST)

Eventbrite - IGDATC Jan 2015 - Dylan Zellmer: Professional Marketing for Independent Developers

Professional Marketing for Independent Developers – Dylan Zellmer

Drawing from his experiences as a games journalist and crowdfunding consultant, Dyllan has compiled some need-to-know information for independent developers that need to operate on a small or non-existent marketing budget.

The presentation focuses on tips identifying viable marketing avenues and sucessful strategies when contacting the media.

Dylan Zellmer is the Chief Editor/Founder at iGame Responsibly, and exploring the world of Independent Game Development at MurWare. murware.com @Mur_Zelly

 

Member Project – Designing a Shoot ‘em Up – Sati Bros

Sami Sati and Erick Sati will be discussing the development of their game Astral Gunners. Astral Gunners is a fast paced Shoot ‘em Up in development for PC.

Astral Gunners puts a strong emphasis on unique characters and scoring mechanics. They will talk about their first foray into game creation and how they are using Game Maker to its fullest potential. They will also discuss the how creating their own Shoot ‘em Up helped them learn the reasoning behind common design decisions, and why the best games in the genre still feel like they haven’t left the arcades.

Astral Gunners trailer video.

 

Global Game Jam 2015 Q&A

We’re once again participating in the worlds biggest game jam Jan 23-25. Mark your calendars, and sign up here for future info. We’re working with Glitch this year, so the Jam will be at the University of Minnesota.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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