IGDATC Feb. 2016 – Global Game Jam Recap and Game Post-mortems

Posted by IGDA Twin Cities on February 1, 2016

Wednesday, February 10, 2016 from 6:00 PM to 9:00 PM (CST)
Eventbrite - IGDATC Feb. 2016 - Global Game Jam Recap and Game Post-mortems

Global Game Jam Recap and Game Post-mortems

GameCraft, the Global Game Jam 2016, was a smashing success with 31 games submitted on our jam site. With the 2016 Global Gam Jam still fresh in our minds, come join us for a review discussion and post-mortems. Some teams will talk about their game and their jam expereince. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what eveyone spent their 48 hours on.

GGJ16 GameCraft Games Thumbnails

 

If you participated in the jam and would like to talk about your game during the meeting, please register for the “I’ll talk about my game” ticket.

Due to the number of games and limited time and space, this is not a play event.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!

  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

  • Your Contact info is on page or in video.

  • You were a part of this project, are attending the meeting, and will introduce it.

  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)
6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips

Posted by IGDA Twin Cities on January 18, 2016

Eventbrite - MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips

Minneapolis, MN | Vidku
Wednesday, January 27, 2016 from 6:30 PM to 8:45 PM (CST)

NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we’ll escort you up. 

Thanks to Vidku for being such great hosts!  And, thanks to Bill Nagel for our snazzy new logo.

The Global Game Jam starts Fri 1/29.  Our local site is over half full – register now atGameCraft.MN  Last year we ended up with 6 VR and HCI focused games, let’s make more this year!

 

Unity VR/AR Bootcamp and Tips – Various

Just in time for GGJ… Learn how to create your first VR or AR Unity project using free software and content (now free on iOS too!) Then our panelists will share their favorite design, workflow, and code tips and lead a free-form discussion and Q&A session.

Zach Wendt will give a live demo of creating and deploying VR projects for Oculus Rift DK2, Google Cardboard (on Android) and Gear VR. Time/interest permitting, we’ll also demo, or at least discuss Cardboard for iOS, and Project Tango. Zach will also give a quick overview/demo of input for VR and, designing for different hardware.

Then, our panelists will each share a few of their favorite design, workflow, and code tips for beginner to advanced skill levels. Their VR/AR experience covers almost all bases: Unity, UE4, Vive, Oculus, GearVR, Tango, iOS, hand tracking, networked VR, large scale tracking, avatar IK and animation, Blender, heavy geometry and optimization.

Our Panelists are:

  • Paul Eckhardt
  • Ryan Foss
  • Thomas Myers
  • Zach Wendt
  • Aaron Westre

Finally, we’ll wrap with a round-table discussion / Q&A. We’d like to talk about audience projects, roadblocks, and ideas. Bring some!

 

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Kickoff, Plug My Thing
7:15 VR/AR Project Examples
7:45 Round Table
8:45 Wrap up, head to Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.  Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Talk to us at least 5-10 minutes early, so we can load your page.
 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC Jan. 2016 – The Journey of a Successful Video Game Media Convention

Posted by IGDA Twin Cities on December 31, 2015

Eventbrite - IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention
Wednesday, January 13, 2016 from 6:00 PM to 9:00 PM (CST)

Global Game Jam is Coming! Announcements and Details

We’re happy to be partnering with GLITCH again this year at the second annual Gamecraft, GLITCH’s locally hosted site for the 48-hour Global Game Jam. Registration is open now. We hope to see you there!

 

Member Project: Midwest Game Jam Recap

Beth Korth is one of the organizers for IGDATC and an advocate for our community. She features local devs in her Ask An Indie series at TECHdotMN and led the organization of the first Midwest Game Jam.

Beth will give a short recap of the Midwest Game Jam which occurred November 21-22. She’ll talk about how it came to be, the games made, lessons learned, and plans for future jams. For more information on the jam, check out the website (http://midwestgamejam.org/).

Play the games here (http://jams.gamejolt.io/midwestgamejam/games).

 

Main Presentation: The Journey of a Successful Video Game Media Convention

Gamer’s Rhapsody is a video game convention held in Bloomington, MN. The second annual convention was in November 2015 and celebrated video games and their creation through live performances of video game music; panels and workshops. Thomas Spargo, founder of Gamer’s Rhapsody will talk about the convention, reviewing some of the aspects that were sucessful. Additionally, he will discuss the process of starting a business in Minnesota along with project management principles. Whether it’s a game, an event, or a brand new business, a structured project management plan helps to keep any type of project on course and reaching milestones.
Thomas is a recent Augsburg College graduate in marketing and business analytics. In college, he started Gamer’s Rhapsody video game convention taking place annually in the late fall along with a Knexus LLC, an event planning and consultation group. Thomas has been planning large scale events for over 6 years.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

  • 6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Meeting starts. Announcements and Plug My Thing!
  • 6:45 Member Project
  • 7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

MN VR and HCI Holiday Social and Demos

Posted by IGDA Twin Cities on November 30, 2015

VR Party Time!

Wednesday, December 9, 2015
from 6:30 PM to 10:00 PM
at space150!


Eventbrite - MN VR and HCI Dec 2015: Social and Demos

Space, snacks and soda generously provided by space150  Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You’ll be escorted to the elevator.

MN VR and HCI Holiday Social and Demos

This is primarily a social event. But, we always like to show work!  Local devs and artists have confirmed 7 very unique demos so far, with some really fun bells and whistles. No matter how hardcore, I guarantee you haven’t experienced even half of these. If you have, we really should hang out.

We’d love folks to bring more demos and show off work. Or, just some GearVRs to test the networked/social VR while in the same physical space!  Remember the tag line of MN VR and HCI: Anything interactive with weird input or output …just not THAT weird. Portable is best, but there is a ramp from street level – please confirm ahead for heavy/large/crazy demos.

Parking:

There is nearby street parking and surface lots.  Ramp C is also close.

Schedule:

6:30 Social and demos
10:00 Tear down

We’ll resume our normal schedule of every 4th Wed starting 1/27/16, with a VR dev bootcamp just before the Global Game Jam. Don’t forget to mark your calendars for GGJ 2016 on 1/29-31, The holidays are also a great time to bank extra SO points before you’re gone for a whole weekend!

If you’re not familiar with the Global Game Jam, here’s info and history/stats.  Our local site last year ended up with 6 VR and HCI focused games. Let’s make more this year!

 

IGDATC Dec. 2015 – Winter Social at Republic Bar

Posted by Zachary J on November 28, 2015

Winter Social Logo.

Wednesday, December 16, 2015 at 6:00PM
Republic (Seven Corners)

IGDATC December 2015 - Winter Social

Winter Party Instead of Presentations

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

We will not be having our regular main IGDA-TC meeting at the Nerdery in December. Instead, come to Republic Seven Corners to hang out and relax at our casual winter social! We’ll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We’ll be chilling and talking until they kick us out.

See you at Republic!

Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:00pm on Wednesday, December 16th and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

All of our volunteers and event attendees are asked to please read our Safe Arcade Policy.

More info and further discussion can be found on the IGDA-TC google group.

Multiplayer Extravaganza – November 2015

Posted by Zachary J on November 12, 2015

Elbow Room Screenshot.

Thursday, November 19, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC November 2015 - Multiplayer Extravaganza

About Multiplayer Extravaganza

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Come out to this monthly(ish) bar event to play games and share gaming experiences! The games we will play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Fun Multiplayer Games for Everyone!

We have multiple screens setup where we can play great games together at the same time! Games like Elbow Room! This event is for everybody, even people who claim they “don’t play games.” Often times we are trying out new games, and everybody is equally terrible! It is good fun.

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic!

Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:30pm on Thursday, November 19th and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

All of our volunteers and event attendees are asked to please read our Safe Arcade Policy.

More info and further discussion can be found on the IGDA-TC google group.

IGDATC Nov. 2015 – Taking Your Game Global

Posted by IGDA Twin Cities on October 28, 2015

Wednesday, November 11, 2015 from 6:00 PM to 9:00 PM (CST)Eventbrite - IGDATC Nov. 2015 - Taking Your Game Global

Member Project: Let’s Talk About Contracts Baby

There is a lot involved with making and publishing a game. Contracts are incredibly important and are commonly overlooked. What are contracts? What are they for? Do I need one? When should I have one in place? What should they cover? Contracts can be involved and confusing. Kris Szafranski has had experience with contracts and will address some of these questions. Most importantly, lessons learned and what to look out for.

Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel on Steam in early 2015. *Kris is NOT a lawer.

 

Main Presentation: Taking Your Game Global

It’s hard enough to get a brand new indie game noticed in the domestic market, let alone in other places around the world. This month, Michael Migliacio of Intropy Games will be discussing a few tips and tricks he learned while exhibiting the PC and Wii U action puzzle game, Astral Breakers, as a part of the 2015 Tokyo Game Show Indie Showcase in Japan. Learn how to shatter language and cultural barriers alike and find a brand new audience for your game!

Intropy Games Intropy Games Intropy Games Astral Breakers

Michael Migliacio is a producer, software engineer, and author. He currently serves as an Executive Producer for Intropy Games, a Lead Web Developer for a large company in the Twin Cities area that shall remain anonymous, and a Web Content Developer / Japanese Player Liaison for Team Evil Geniuses / Twitch. His work has appeared in numerous online publications including IGN and USgamer. He can be found at angstygaijin.com or on Twitter @angstygaijin. Information about Astral Breakers can be found athttp://www.intropygames.com/astral-breakers.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

  • 6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
  • 6:30 Meeting starts. Announcements and Plug My Thing!
  • 6:45 Member Project
  • 7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

MN VR and HCI / TC Maya – Oct 2015: Maya to Unity Pipeline for VR

Posted by IGDA Twin Cities on October 22, 2015

Wednesday, October 28, 2015 from 6:30 PM to 9:00 PM (CDT)
Eventbrite - MN VR and HCI / TC Maya - Oct 2015: Maya to Unity Pipeline for VR

NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we’ll escort you up. 

This is a special joint meeting of MN VR and HCI, and  the Twin Cities Maya Users Group.  Thanks to Vidku for being such great hosts, and making this possible!

 

Maya to Unity Pipeline for VR – Mike Medicine Horse (Hybrid) and Zach Wendt

Moving from pre-rendered to real-time involves lots of workflow changes. Virtual reality projects also bring unique design considerations. Learn from our experience, and pain!

Zach will give a quick and broad overview of important VR design and real-time performance considerations, along with the consumer VR hardware that is about to be released. Mike will dive into the details of what parts of Maya work in Unity, and best practices for preparing assets.

  • VR visual design Do’s and Don’ts
  • Overview of relevant human perception factors, with fun illusions
  • Quick summary of VR “tiers” – hardware and experiences with release dates
  • VR Performance considerations on different hardware
  • FBX exporting tips and pitfalls
  • Shaders and materials
  • Triggering animations
  • Baking Maya deformers to blendshapes
  • Blendshapes vs bones considerations
  • Project planning, previewing and demoing for VR

 

Hybrid Medical Animation is looking for student interns or freelance professionals with experience in creating content for real-time game engines. Due to the nature of our business we are looking for people to work on-site with the possibility of working remotely. This will be decided on a case by case basis. Experience with Unity is preferred but we are also interested in people who know Unreal as well.

Preferred skill set:

  • Creating real-time game assets (from hires pre-rendered assets) with focus on UV optimization and texture baking
  • experience with animating in Unity/Unreal a plus
  • Interest in VR technology and pushing the boundary of visual quality within realtime constraints
  • Knowledge of xNormal/Zbrush normal map creation
  • Ability to work in Maya and Modo

Websites / portfolios and resumes can be sent to mike@hybridmedicalanimation.com

 

Parking:

There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Plug My Thing
7:15 Mike Medicine Horse and Zach Wendt
9ish Wrap up, head to The Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.  Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Talk to us at least 5-10 minutes early, so we can load your page.
 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

Multiplayer Extravaganza – October 2015

Posted by Zachary J on October 3, 2015

Thursday, October 8, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC October 2015 - Multiplayer Extravaganza

About Multiplayer Extravaganza

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Our community gets together monthly(ish) at a bar to play games and share gaming experiences at Multiplayer Extravaganza. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

October Games!

Crawl4arena_gods_screenshot_1080p_2

We will try to show some spooky stuff to get you in the mood for Halloween. Games shown will include the creeptastic multiplayer game Crawl and Loren Schmidt’s Murder Simulator v.666 which is a 2d arena deathmatch game with antigravity instead of jumping and a huge variety of unique weapons. We will also be testing an alpha build of Arena Gods by Supertype. It’s kind of like a top down 4-player Nidhogg with flying swords.

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic!

Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:30pm on Thursday, October 8th and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

More info and further discussion can be found on the IGDA-TC google group.

IGDATC Oct. 2015 – The Convergence of History and Art in Developing Tombeaux

Posted by IGDA Twin Cities on September 25, 2015

Eventbrite - IGDATC Oct. 2015 - The Convergence of History and Art in Developing Tombeaux
Wednesday, October 14, 2015 from 6:00 PM to 9:00 PM (CDT) at the Nerdery in Bloomington, MN

 

Member Project: Meet the UW – Stout IGDA

In the last five years the UW – Stout IGDA has hosted multiple game jams and speakers. With a new executive board this year, they are taking this opportunity to tell us about their past activity, current situation, and future plans. This presentation will include an interactive portion to sollicite ideas and suggestions from the audience.

Main Presentation: Halfway Mark Report: The Convergence of History and Art in Developing Tombeaux 

Dave Beck will share a “mid-mortem” experience about developing Tombeaux, a first-person narrative, historical walking simulator that is set on the St. Croix River. Beck will speak about how the game’s creation has incorporated artistic, historical, and local elements that might not always be found in the game development process.

Tombeaux_outside_night_4.jpg

Dave Beck is an artist, indie dev, and history buff, and also serves as both the Director of the Game Design BFA Program and the Chair of the Department of Design at University of Wisconsin – Stout. He also feels pretty lucky to be considered an “auxiliary member” of IGDA-TC, even if he does live in Scott Walker country. More information about his project can be found on his website, Tombeaux An Interactive Experience.
Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!

  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

  • Your Contact info is on page or in video.

  • You were a part of this project, are attending the meeting, and will introduce it.

  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

6:30 Meeting starts. Announcements and Plug My Thing!

6:45 Member Project

7:15 Main Presentation

 

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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Thank You to Our Sponsors

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Web hosting donated by Abstract Puzzle
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Monthly meeting space generously donated by The Nerdery