IGDATC Sept 2015 – Indie Dev Survival: Fusing Business Strategy with Creative Design

Posted by IGDA Twin Cities on August 27, 2015

Wednesday, September 9, 2015 from 6:00 PM to 9:00 PM (CDT)

Eventbrite - IGDATC Sept 2015 - Indie Dev Survival: Fusing Business Strategy with Creative Design

Member Project: Composer Quest, Developer Challenge

Charlie McCarron produces the podcast Composer Quest. As part of the show, he regularly gives composing “quests” to create new music based on a specific challenge, like score a short film, write a song based on a fortune cookie, etc. The next quest hopes to connect composers and game developers and create short games based on a theme (TBD). The end goal will be a gallery of new games with original scores to show off at Gamer’s Rhapsody on November 13-14th.

Charlie McCarron along with Thomas Spargo from Gamer’s Rhapsody will present their quest challenge in more detail and discuss the idea with the audience.

 

Main Presentation: Indie Dev Survival: Fusing Business Strategy with Creative Design

Everyone knows the Indie Bubble has collapsed and there is no hope of surviving as an Indie Dev. What this talk presupposes is: Maybe there is?

Patrick Swinnea (Omega Drive, Merlin’s Marble) looks back on six years as a one-man game studio… What worked, what didn’t and how The Force Awakens could possibly be worse than the Prequels (j/k, it can’t).

Topics include monetization, discoverability, development tools, humorous (angry) fan mail and thoughts on the future of solo game development as a business endeavor.
Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.

Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
Agenda (approximate)

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

Multiplayer Extravaganza – September 2015

Posted by Zachary J on August 22, 2015

Thursday, September 3, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC July 2015 - Multiplayer Extravaganza

IGDA-TC Multiplayer Extravaganza

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, September 3rd and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic for the fun!

More info and further discssion can be found on the IGDA-TC google group.

MN VR and HCI Aug 2015: Virtual Tours

Posted by IGDA Twin Cities on August 17, 2015

Wednesday, August 26, 2015 from 6:30 PM to 9:00 PM (CDT)
Eventbrite - MN VR and HCI Aug 2015: Virtual Tours

NOTE: Please arrive by 7.  The door and elevator are locked, we’ll escort you up.

Virtual Tours – Bryn Erickson from Toursler and Paul Christian

Toursler Inc is the first large scale maker of detailed virtual tours for real estate, business and construction. We are currently in the process of opening a new office in the MSP area. Our virtual tours can be viewed on mobile, desktop, and soon in virtual reality.  …this is the first public sneak peak of our new VR viewer.  Virtual tours are also more than just navigating around houses – they can be enhanced with before/after construction or remodeling, day/night views, apartment/hotel amenities, room layout options, etc.

Toursler has experimented with many technologies for capture, back-end processing and viewing. We’re happy to share where we’ve been, what we’ve learned along the way, and answer (most) questions. We’re planning to cover:

  • Overview of the capture process in the field
  • Spherical focus and stitching
  • Our Computer vision approach vs using depth cameras
  • Back-end processing
  • Creating floor plans without blueprints
  • Previous technology experiments
  • Mobile and browser viewers
  • VR use in Real Estate, and where it’s going
  • Toursler’s strategy with VR
  • First public sneak peek of our Google Cardboard VR viewer

Some links to favorite tours and info, if you’d like to learn more:

Toursler overview
Tour with Nice Building amenities (pools, theater, etc.)
Tour of Alexandria Place – with a good story behind it
Tour of a Modern loft in NL
Article about Toursler

 

 

Parking:

There is nearby street parking and surface lots.  Locals say check the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

 

Schedule:

6:30 Social, setup and pizza – Thanks Vidku!
7:00 Plug My Thing
7:15 Bryn Erickson and Paul Christian
9ish Wrap up, head to The Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Talk to us at least 5-10 minutes early, so we can load your page.
 
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working on projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

Rally Cry: Video Games

Posted by Martin on August 8, 2015

On Thursday, August 6th, I took part in an event aimed at promoting and building the twin cities game development community. This was put on by an organization called Pollen, and held at the new office space for Glitch. My role was really just to give a brief overview of IGDA Twin Cities, and I had a ten minute slot to do that. I put together these slides for the event, but there wasn’t room for a projector, so here they are.

IGDATC August 2015 – Paths: A Druid’s Duel Post-mortem

Posted by IGDA Twin Cities on July 27, 2015

Wednesday, August 12, 2015 from 6:00 PM to 9:00 PM (CDT)Eventbrite - IGDATC August 2015 - Paths: A Druid’s Duel Post-mortem

Paths: A Druid’s Duel Post-mortem

It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been.

Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015.

In this talk we’ll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management.

Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel on Steam in early 2015.
A Developer’s Journey

In April, Nik Olson released a game called Gravity Lines on iOS, Android and browser. Nik was 12 years old. As a young game developer Nik has accomplished a lot and he’s going to tell us all about it. Nik will talk about his background and how he found help and developed his skills. He’ll walk through Gravity Lines, from the idea and development to making the music and publishing. What’s next?

Nik Olson is a 13 year old game developer. He created Gravity Lines, and founded the After School Programming Club called Pizza Scripters at Harriet Bishop Elementary School.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
Agenda

6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:15 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
Many, many thanks to The Nerdery for hosting IGDATC events over the years.

This event is open to the public. IGDA Membership not required.

MN VR and HCI July 2015: Structure Sensor and SDK

Posted by Martin on July 17, 2015

Structure Sensor and SDK – Jim Selikoff, Developer Evangelist for Occipital
Wednesday, July 29, 2015 from 6:30 PM to 9:00 PM (CDT)
Vidku – 251 N 1st Ave. Minneapolis, MN 55401

Register on Eventbrite!

NOTE: Moved to the 29th, new host, and pizza. Thanks Vidku!

Structure shipped in 2014 as the first 3D sensor for mobile hardware, with 3 core capabilities:

  • Reliable 3D scanning with high-res textures
  • Quick room mapping and measuring
  • Multi-modal 6DOF positional tracking (for VR/AR)

Structure was quickly adopted for a variety of 3d scanning applications. As developer experience and the SDK has matured, the capabilities are being combined for interesting use cases like:

  • Pre-vis at ILM and on Agents of Shield
  • Medical wound care
  • Capturing realistic face blenshapes and textures
  • Bringing your real environment into a VR or AR scene in real-time

The Structure SDK for iOS provides both a low level sensor control layer for raw depth and color streaming, as well as a high level SLAM (Simultaneous Localization and Mapping) layer that includes 3D mapping, tracking and scanning features. For non-iOS platforms, Occipital have taken over the maintenance and evolution of the OSS project OpenNI which enables low level depth streaming on Windows, Android, and Linux platforms.

Come learn how to leverage this incredible technology as we demonstrate and discuss the sensor capabilities along with the design and use of the SDK.
You might even be digitized for safe keeping!

Parking:
There is nearby street parking and lots of nearby surface lots. Locals say check the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.) Bring cash.

Schedule:

6:15 Social and setup
6:45 MARS Lab
8:00 Wrap up, head to BWW

After, We’ll head to Buffalo Wild Wings on University Ave, by the stadium. https://goo.gl/maps/zmbWm

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

IGDATC July 2015 – Fundamentals of Game Accessibility

Posted by IGDA Twin Cities on July 7, 2015

Wednesday, July 8, 2015 from 6:00 PM to 9:00 PM (CDT)
Eventbrite - IGDATC July 2015 - Fundamentals of Game Accessibility

Fundamentals of Game Accessibility

Josh Straub will discuss definitions of game accessibility and why should developers be conscious of the disabled gamer market. Basic principles of accessible design will also be covered, along with some game play examples.

Josh Straub is the founder and Editor-in-Chief at DAGERS (Disabled Accessibility for Gaming Entertainment Raiting System), the leading game journalism site for disabled gamers, featuring disability game reviews and perspectives on video game accessibliity. Josh suffers from Cerebral Palsy.

Composing for Video Games Camp

Troy Strand will present highlights of student work from MacPhail Center for Music’s Composing for Video Games Camp, where two students created original music for published, fictional, and locally developed games.

Troy is a local composer, performer, and educator specializing in game audio. He’s been teaching music and composition at MacPhail Center for Music for over 5 years. He does freelance audio at Yellow Chord Audio. He’s also created music for numerous games, including the music for the locally made strategy game Druid’s Duel.

IGDATC July 2015 – Multiplayer Extravaganza

Posted by Zachary J on June 24, 2015

Wednesday, July 1, 2015 at 6:30PM
Republic (Seven Corners)

IGDATC July 2015 - Multiplayer Extravaganza

Multiplayer Extravaganza

The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It’s kind of like playing games on a couch with your friends, but bigger!

Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Wednesday, July 1st and go late. Republic has a late night happy hour from 10 – midnight! The food is excellent, and they have a huge beer list.

Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

Locally Made Games

We want to encourage local game makers to show off their own current projects. Sign up for the “bring a game” ticket type, and we’ll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

We’re interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

See you at Republic for the fun!

More info and further discssion can be found on the IGDA-TC google group.

MN VR and HCI June 2015: Vision-aided Inertial Navigation

Posted by IGDA Twin Cities on June 19, 2015

Our June event is hosted by the MARS lab at the U of M, in Walter Library.  You may have seen press about their work with stair climbing robots, autonomous drones and Google’s Project Tango.

 
Vision-aided Inertial Navigation – MARS Laboratory, University of Minnesota

Over the last decade, GPS-denied navigation has been a formidable task, whose solution can enable a wide range of applications, from space exploration, and autonomous ground and aerial vehicles, to indoor localization and augmented reality applications.

Interestingly, the endeavor towards GPS-denied localization initiated with the push of the space exploration frontiers, since it was a prerequisite for the success of interplanetary missions. Specifically, researchers have been investigating the fusion of visual information from a camera, with motion information, provided by an Inertial Measurement Unit (IMU), in order to track the position and orientation of an object, in what is termed a Vision-aided Inertial Navigation System (VINS).

Recently, the decreasing cost of inertial and visual sensors along with the increasing computing capabilities of modern mobile devices, allowed for the transfer of VINS technology from spacecraft navigation to consumer-grade devices, such as wearables, cell-phones and tablets.

In this presentation, solutions to three key problems in VINS will be presented:

  •  Tracking the 3D motion of a mobile device, navigating in a previously unknown GPS-denied environment.
  •  Mapping the surrounding environment using information from multiple devices, exploring the same area.
  •  Using 3D maps, for navigating within an indoor environment.

We’ll include videos and demos of how these techniques are being used by the MARS lab.

Getting there:

We’re in Walter Library room 402 (4th floor.)   All building doors and the elevator on the Pleasant St entrance will be open during our meeting.

There are bus and light rail stops nearby on Washington Ave.

You could park at meters on Pleasant Ave, nearby Weisman or Church St Garage, or in the Maroon Lot near our end point at BWW / the stadium.  UMN East Bank parking map pdf

 

Schedule:

6:15 Social and setup
6:45 MARS Lab
8:00 Wrap up, head to BWW

After, We’ll head to Buffalo Wild Wings on University Ave, by the stadium. https://goo.gl/maps/zmbWm

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

Slides for June 10 Meeting

Posted by Martin on June 10, 2015

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

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Monthly meeting space generously donated by The Nerdery