Ep. 16 — Episode 16 bit

Posted by Ryan on May 11, 2012

The IGDATC Podcast turns 2^4 Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more.  Here’s the 16th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please [...]

May 2012 Meeting – Darrel Cusey – Procedural Content Generation in Unity3D

Posted by wingedbeaux on April 30, 2012

Darrel Cusey – Procedural Content Generation in Unity3D Darrel Cusey (@Tulrath) Lakehome Games, LLC Deterministic Procedural Content Generation (PCG) in video games has been with us for some time now.  Very early games like Elite and Rogue used these techniques almost exclusively for content generation.  More recent examples like Diablo, Elder Scrolls Daggerfall, Borderlands, and [...]

Ep. 15 – GDC Exclusive

Posted by Ryan on

The IGDATC Podcast vs. GDC With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC).  Half of this podcast crew attended GDC and its your job to figure [...]

Video: February Meeting, Global Game Jam 2012 Recap and Play Party

Posted by Ryan on April 24, 2012

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The Ludum Dare Is In Progress

Posted by wingedbeaux on April 21, 2012

The Ludum Dare has begun and I have setup a chat line on IRC in case people want to hop on and discuss stuff. I unfortunately will not be entering this time as my weekend just got too full of stuff to do. If you want to chat just hop on an IRC client and [...]

I Ludum Dare You!

Posted by wingedbeaux on April 10, 2012

The event is coming soon. We all ready ourselves with collections of snacks and caffeinated beverages. Ludum Dare 22 is nearing. On April 20th, thru the 23rd, we invite everyone to participate in the Ludum Dare game design competition. While we don’t have a specific location I do plan on setting up an IRC chat [...]

Ep. 14 – a Virtual Candyland

Posted by Ryan on April 6, 2012

The IGDATC Podcast still exists Were behind again delivering the podcast from March.   We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here’s the 14th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and [...]

April Meeting, Coasters, Karts and Bass and Innocence

Posted by IGDA Twin Cities on April 5, 2012

(Sorry for the late details on this meeting – was traveling.) Big John Games – Coasters, Karts, and Bass Ken Patterson, Matt Heinzen and Ajani Boganey from Big John Games will be showing three new games, each for a different Nintendo Platform. Coaster Creator 3D is a 3DS game that allows easy creation of roller coaster track’s using [...]

UHG hiring game prototype dev

Posted by IGDA Twin Cities on March 15, 2012

As mentioned at the meeting last night, UHG in Minnetonka is hiring a game prototype developer for their R&D team.  Apply online or email  emilie_f_musgrave@uhc.com with questions. Bookmark on Delicious Digg this post Recommend on Facebook share via Reddit Share with Stumblers Tweet about it

Ep. 13 – Outro

Posted by Ryan on February 9, 2012

The IGDATC Podcast is finally here.  Better late than never. Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month.  After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record.  We are proud able to bring you our 13th [...]