MN VR and HCI Aug 2014: Tour of VR Design Lab at UMN

Posted by IGDA Twin Cities on August 14, 2014

Tuesday, August 26, 2014 from 6:00 PM to 8:00 PM (CDT)

Please Register on Eventbrite

Phil Rader and Aaron Westre from the UMN College of Design will be giving us a tour of the VRDL (Virtual Reality Design Lab), and a presentation on the project with all the technical details involved.

The VRDL simultaneously tracks 6 to 8 people in a 50ft square space.  This required development of a lightweight and untethered HMD called Perception that is based on iPad Minis and 3D printed shells.More tech details.

The VR demo will be about 5-10 minutes per person, and the majority of the meeting will be spent learning about the applications for this space, hardware and software used, asset pipeline, and general Q&A.

The courtyard is in the center of the main/square portion of Rapson Hall. Plan to arrive between 6 and 6:30, the doors lock at 7.  The closest parking is the Church St garage.

The VRDL is an active and evolving laboratory and we are currently documenting its use for a variety of purposes from educational to promotional, photographs of visitors to the lab may be reproduced or published in a variety of forums and formats. If you do not wish for your photograph to be used, please let us know before your visit.

Schedule:

6:00 Social and pizza – thanks to Glitch!
6:30 Demos Start
7:15 VRDL overview and tech, Q&A
After, we’ll head to Buffalo Wild Wings on University Ave

IGDATC Aug. 13th, 2014 – Graveck: Publishing Experiments for Strata

Posted by IGDA Twin Cities on August 3, 2014
Wednesday, August 13, 2014 from 6:00 PM to 8:30 PM (CDT)
Please register at Eventbrite
Publishing Experiments for Strata - Graveck

From concept to finish, marketing and deployment, the minimalist puzzle game Strata was an experiment in self-publishing for Graveck.  Gain insight into the development process and the shotgun deployment strategy onto tons of different platforms, storefronts and sales models.  Despite its simplicity as a game, a lot was learned and the developers are excited to share their findings in this post-mortem style presentation.

No topic will be left untouched as there will be juicy tidbits of knowledge from all aspects of the game’s development and deployment.

 

Member Project: Playtesting at the Multiplayer Extravaganza - Zach Johnson

Zach Johnson will talk about our community sharing locally made games at the monthly Multiplayer Extravaganza, and he’ll show off his own work-in-progress game.  His still untitled arcade style autorunner is a 2 – 4 player coop game inspired by Bit Trip Runner with a unique player swapping mechanic.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

Video guidelines: 

  • Short and sweet.  3 minutes max.
  • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda:
6:00 Pizza and Soda thanks to the Nerdery!
6:30 Plug My Thing!
6:45 Zach Johnson
7:15 Graveck
We’ll be heading to Joe Sensers in Bloomington after the event.
Many, many thanks to the Nerdery for hosting IGDATC events over the years.
Have questions about IGDATC Aug 2014 – Graveck: Publishing Experiments for Strata?Contact IGDA Twin Cities Chapter

MN VR and HCI July 2014: FutureKave and VidTiger

Posted by IGDA Twin Cities on July 14, 2014

Wednesday, July 23, 2014 from 6:00 PM to 8:30 PM (CDT)

Please Register on Eventbrite

FutureKave is an interactive 3D game experience that transports you to a realm of social play and possibility. Your body movement paints and sculpts the spinning moon beneath your avatar. What begins as a desolate moonscape is brought to colorful life as you move and interact with other players. FutureKave is a grand experiment at the intersection of art and technology, the real and the virtual.

VidTiger has shown FutureKave at several venues and events, and recently as a part of Northern Spark. Chuck Olsen, Maxwell Hoaglund and co. will give a broad presentation on the FutureKave project. Expect to hear about:

  • Concept and iterations
  • Tech prototypes for character control
  • Integrating Kinect into Unity
  • How we track more than 2 people on Kinect 1
  • Lessons learned about setup, logistics and the audience

…and of couse, live demos!

 

Schedule:

6:00 Social, Setup Soda – Thanks to the Nerdery for hosting!

6:30 FutureKave by VidTiger

After, we’ll head to Joe Sensers in Bloomington.

About MN VR and HCI

MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art. Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.

If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for group discussions and lots of specific details, have smaller meetings in the well-lit Nerdery classroom (off of the cafeteria), no pizza, but lots of soda.

July 2014 – Multiplayer Mixer

Posted by Martin on July 9, 2014

Wednesday, July 16th, 2014 from 6:00 PM to 11:00 PM.
Buffalo Wild Wings (U of M)
2001 SE University Avenue Suite 100

EventBrite registration ended.

Multiplayer Mixer!

IGDA Twin Cities and Glitch are excited to co-host the Multiplayer Mixer.

The Multiplayer Mixer is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local game makers bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.
We’re coordinating with a number of local game developers and will have an awesome selection of local games to play!
Looking forward to seeing you there!

All of our events are open to the public.

Note that BWW has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.

Local Developers Interviewed by RadioK

Posted by Ryan on June 30, 2014

During the IGDATC E3 social a local reporter from RadioK interviewed a few local developers for a story about the Minnesota game development scene.

You can listen to the show online at RadioK’s website. The story starts at around 13 minutes.

From RadioK’s website

Every June, game developers from around the globe gather at the Electronic Entertainment Expo, more commonly known as E3, to show off their latest games to a world-wide audience. But while the biggest names in video games took the E3 stage by storm, Producer Parker Lemke talked to video game creators closer to home to find out what makes the Minnesota game development scene tick.

IGDATC July 9th, 2014 – Bringing Imagine Me to the world

Posted by IGDA Twin Cities on

Wednesday, July 9, 2014 from 6:00 PM to 9:00 PM (CDT)

Please register at Eventbrite

Bringing Imagine Me to the world – Chris Figueroa

This is a full story of how a game called Imagine Me went from a piece of paper, to getting on Steam and shown to thousands of people around the world. Expect stories of failed timelines, success at PAX East, online community successes/failures, and how networking can give you a boost to that next step in making a commercial video game.

The talk will focus on lessons learned about the parts of game making beyond just creating the software, and also cover a timeline of fortunate events starting at Steam Dev Days and Ending at a career with Unity 3D.

Member Project:

Random Generation of Platformer Levels - Hollie Figueroa

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

Video guidelines: 

  • Short and sweet.  3 minutes max.
  • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
Agenda:
6:00 Pizza and Soda thanks to the Nerdery!
6:30 Plug My Thing!
6:45 Hollie Figueroa
7:15 Chris Figueroa
We’ll be heading to Joe Sensers in Bloomington after the event.
Many, many thanks to the Nerdery for hosting IGDATC events over the years.
Please register at Eventbrite

MN VR and HCI June 2014: Recap of Eyeo, E3, SVVR, and more

Posted by Martin on June 19, 2014

Wednesday, June 25, 2014 from 6:00 PM to 8:30 PM

Please Register on Eventbrite

Recap of VR/HCI at recent conferences – various

June (and May) had a huge number of conferences with VR/HCI content. We’ll devote 10-20 minutes to discussing news and highlights from each conference. For each conference, a MC (who hopefully attended) will seed the discussion with 3-5 of their favorite web pages or short videos.

Preliminary agenda:

E3
Oculus Rift
DK2 shipping update, prototypes, Alien Isolation, other demos/news
Sony Morpheus demos
Survios (Project Holodeck) demos
GameFace Mark 5 – demos, specs, news
Control VR demos at E3, kickstarter

Eyeo
Digital Emulsion workshop – Gray Code 3D scanning, per-pixel projection mapping
Cod.Act – insane kinectic sculpture / music
Ardent Mobile Digital Cloud Platform

SVVR (Silicon Valley VR Conference)

Computex / misc
(not steam) boxes
Alienware Alpha
Cyberpower Syber
Kindle Fire phone – face tracking tech

AWE (Augmented World Expo)

NeruoGaming

Schedule:
6:00 Social, Setup Soda – Thanks to the Nerdery for hosting!
6:30 Recap of VR/HCI from recent conferences

After, we’ll head to Joe Sensers in Bloomington.

IGDATC June 18, 2014 – Light Grey Art Lab & MathTap

Posted by Martin on June 6, 2014

Wednesday, June 18, 2014 from 6 to 8:30 PM

Please register at Eventbrite

 

Light Grey Art Lab – Lindsay Nohl, Chris Hajny and Jenny Bookler

Light Grey Art Lab is a collaborative gallery in Minneapolis. Their newest exhibition series has introduced a more interactive, game-centric approach to the gallery format. The first set of projects, Great Personality, is a series of dating sims based on the Meyers-Briggs Personality types. Their upcoming project is Dream Arcade, for which 30 artists are crafting assets for their own ideal platformer level. These levels will be implemented into a larger game and released with an overarching narrative alongside the exhibition opening in September.

Light Grey Art Lab will be sharing the backstory of the new exhibitions, the process of working with artists from all industries to create projects like these, and how this new approach challenges the current “gallery format.”

 

Member Project: MathTap - Brett Nelson

Brett Nelson will share his results from the Day of Unity event, and his current project called MathTap.

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

Video guidelines: 

  • Short and sweet.  3 minutes max.
  • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.

Agenda:

6:00 Pizza and Soda thanks to the Nerdery!
6:30 Plug My Thing!
6:45 Brett Nelson
7:15 Light Grey Art Lab

We’ll be heading to Joe Sensers in Bloomington after the event.

Many, many thanks to the Nerdery for hosting IGDATC events over the years.

June 9th, 2014 — E3 2014 Keynotes and All Day Social

Posted by IGDA Twin Cities on June 3, 2014

Monday, June 9th, 2014 from 11:00 AM to 10:00 PM (CDT)

Please register at Eventbrite

Note: This social event is Mon 6/9, and the regular IGDATC meeting is moved to Wed 6/18.

IGDA Twin Cities is hosting the 3rd annual All Day E3 Social at the Chatterbox Pub.  We’ll have streaming and satellite video all day long, and an assortment of multiplayer games.  Stop by any time for lunch, dinner, or drinks.  Or, hang out all day and “work”, run some playtests, etc.

Bring fun card games, 3DS or whatever, and an extension cord if you’re serious about the laptop/work.   We’ll be in the banquet room from 11am – 10pm, and maybe later.  Guests and strangers encouraged!.

Happy hour is 2-5pm.

 

E3 2014 Keynote Schedule for Mon 6/9 (central time):

11am – 1pm    Microsoft (11:30 keynote start)
3pm – 4pm    Electronic Arts
5pm – 6pm    Ubisoft
8pm – 10pm  Sony (8pm keynote start)

Nintendo will have an online event Tue 6/10 at 11am here: http://e3.nintendo.com/

This Indie Life Presentation Slides

Posted by Kris Szafranski on May 19, 2014

Thank you to everyone who came out to the IGDATC meeting last week! It was great to have such an amazing audience and hear all of the wonderful feedback. I’ve published the slide deck along with talk notes.

A few notes about the Kickstarter portion, as I think that was one of the most well-liked topics. The campaign page is still up on Kickstarter. It looked quite a bit different at the end compared to the beginning. For those interested in the stats, Kicktraq is up as well.

Drop me a line with any questions or comments you may have.

Kris

kris@thoughtshelter.com

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome.

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