IGDATC and MN VR and HCI Dec 2017 – Winter Social at Joe Senser’s

Posted by IGDA Twin Cities on November 22, 2017

Eventbrite - IGDATC and MN VR and HCI Dec 2017 - Winter Social at Joe Senser's

Monday December 11, 2017 IGDA-TC and MN VR and HCI Winter Social

Join us at Joe Senser’s Kitchen and Bar for beverages, good conversation, and fun! The party begins at 7:00pm on Monday, December 11th and goes late.  Like all IGDA-TC and MN VR and HCI events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

 

Winter Party Instead of Presentations

We will not be having our regular meetings in December. Instead, come to Joe Senser’s Kitchen and Bar to hang out and relax at our casual winter social! We’ll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We’ll be chilling and talking until they kick us out.

 

Global Game Jam 2017

The Global Game Jam 2017 starts Friday January 26th. We’ve partnered with Glitch again, so if you’re interested you can register at GameCraft.MN. 31 games were made last year, 6 of which used VR and/or HCI. Let’s make more this year!

 

See you at Joe Senser’s!

All volunteers and event attendees are asked to please read our Safe Arcade Policy.

More info and links for further discussion can be found on the IGDA-TC Connect with Us page.

IGDATC Nov 2017 – Game Dev Cheat Codes: A Gathering of Tips and Tricks

Posted by IGDA Twin Cities on October 26, 2017

Eventbrite - IGDATC Nov 2017 - Game Dev Cheat Codes: A Gathering of Tips and Tricks

The Nerdery | Bloomington MN 55341
Wednesday, November 8, 2017 from 6:00 PM to 9:00 PM (CST)

Member Project

Modding: Forging the Way
Connor Skidmore

Modding can be an interesting hobby and exercise for game developers, but it’s twice the fun when it is done without documentation or tutorials. Connor Skidmore will be discussing the recent indie game Rain World, and how he worked with the game’s community to forge the way in modding for the game, with stories of the ups and downs of the process and other anecdotes.

Main Presentation

Game Dev Cheat Codes: A Gathering of Tips and Tricks
Stephen McGregor

All those tips and tricks you’ve learned from making games are basically cheat codes, unlocking the secrets of game developers don’t want you to know. Stephen McGregor is compiling those into a game dev cheat code library (you know, like those ones from the 90’s!) Join us to learn from other people in the community (as well as fellow game devs from the internet) and to share your game dev tips and tricks. Notes from this talk will be compiled and posted on the MSP Game Dev Slack as well as the Midwest Game Developers Facebook group.

A game designer for Escape Industries, Stephen is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. He also co-hosts the podcast Nice Games Club.

Stephen also runs the Midwest Game Developers Facebook group.

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

Other Happenings and Announcements

Check out other local happenings at Ice Cold Games.

Help us find interesting presenters, use this easy form to let us know.

IGDATC Oct 2017 – Zodiapp: Or Why I Never Want to Develop a Freemium Game Again

Posted by IGDA Twin Cities on September 27, 2017

Eventbrite - IGDATC Oct 2017 - Zodiapp: Or Why I Never Want to Develop a Freemium Game Again

 

Member Project: Unite Conference Overview
Patrick Swinnea

A short summary of the Unite Conference, and the experience involved with the Unity certification test.

 

Zodiapp: Or Why I Never Want to Develop a Freemium Game Again
Matt Gravelle and Nick Miller

This mini post-mortem will, in a nutshell, explain why we never want to work on a Freemium game again.

Freemium mobile games are often attributed making large sums of money. At the time of writing this, 199 of the 200 top grossing iOS apps are Freemium in some form! So when Graveck teamed up with their old buddies from Freeverse to build a Zodiac themed freemium game, it seemed like a winning combination. It wasn’t. After 3+ years of development, countless soft launches, and heavy iterations Zodiapp lived in the app store for only a month before it was deemed dead.

Graveck was officially Founded by Matt Gravelle and Jonathan Czeck in 2005. We entered the industry professionally with Big Bang Brain Games, the first boxed retail product developed by the Unity 3D engine (back when retail game sales was still a thing). Since then we’ve created a mixture of independent and work-for-hire games, seeing releases for big-name clients such as Disney and independent releases such as Skee-Ball and Strata. We also have some exciting things on the horizon that we may touch on in the presentation!

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

Check out other local happenings at Ice Cold Games.

Help us find interesting presenters, use this easy form to let us know.

IGDATC Sept 2017 – How to build a Holodeck

Posted by IGDA Twin Cities on August 28, 2017

Eventbrite - IGDATC Sept 2017 - How to build a Holodeck

Skyera, Sneak Peak at a Work in Progress
Matt Meuwissen

Matt Meuwissen is developing a game with an intriguing mechanic and we’ve convinced him to tell us about it. Skyera is a work-in-progress game where the player can explore a bizarre world in amazing ships, obliterate enemies, loot treasure, and raise pets. In Skyera, the animals have adapted to the chaos and can morph into powerful ships and weapons that the player can use. With live game play, Matt will talk briefly about the game and its development so far, the inspiration and mechanics, as well as challenges and implementation using Unity 5.0. Matt is looking for feedback and suggestions from the audience to help improve the game. (Matt’s website.)

 

 

How to build a Holodeck: A Star Trek VR postmortem
Mark LaCroix

For its Summer 2017 “Star Trek Live” event, the Minnesota Orchestra asked GLITCH (http://glitch.mn) to come up with a Trek-themed lobby installation, and GLITCH asked game developer and noted Trekkie Mark LaCroix (http://noblerobot.com) to create it.

In his presentation, Mark will talk about designing a VR installation space for a non-gamer audience, and walk though his method for “impersonating” high-end 3D content for Google Cardboard by using photospheres in Unity. He’ll also talk about the dead ends, false starts, and various “trials and Tribble-ations” he faced along the way.

Mark LaCroix is a filmmaker, game developer, and co-host of the weekly gamedev podcast Nice Games Club (http://nicegames.club). His video work has appeared on NBC and Netflix, while his Javascript advertising template is probably cached on your computer right now (sorry). Mark lives in Minneapolis with his wife and three computers.

Meeting Photos from July 2017

Posted by Martin on July 13, 2017

Thanks to Patrick Swinnea for heading up our new initiative to take more photos at our events!

IGDATC July 2017 – ColecoVision Zaxxon Cartridge Development

Posted by IGDA Twin Cities on June 29, 2017

Eventbrite - IGDATC July 2017 - ColecoVision Zaxxon Cartridge Development
Wednesday, July 12, 2017 from 6:00 PM to 9:00 PM

Story Time With Zachary Johnson

Pull up a beanbag and roast some fish-shaped cheese crackers on the fire of the stage lights… it is time for Story Time with stories! Zach Johnson has returned from adventures abroad and domestic bringing tales of games like you’ve never heard nor played before. For approximately 30 minutes, there will be pictures and ramblings about A Maze. / Berlin, JS Conf EU, Signal Conf, Play Date Game Show, and the Electronic Entertainment Expo. Oh, also E3, too.

 

A Brief History of the ColecoVision Zaxxon Cartridge Development in 1982
David Megarry

In 1982 David Megarry was part of the development team for the ColecoVision Zaxxon Cartridge. He will explain the history of how the cartridge was programmed, what part he played in the development and answer questions about cartridge creation in the 1980’s. He will bring a working ColecoVision, the listings for the ColecoVision OS, the listings for the Zaxxon cartridge as well as other examples of the ColecoVision development process. At the end of the talk, David will be making a brief announcement of an idea he has for the ColecoVision, seeking the audiences input.

David started playing Avalon Hill’s Blitzkrieg in about 1967 and eventually fell into David Arneson’s basement Napoleonic Campaign in 1968 (he is the Emperor of Austria, so treat him accordingly..;). He designed Dungeon! In the Fall of 1972 (Oct) after almost being drafted into the U.S. Army in the previous September (they threw him out as he was too skinny). He worked briefly for TSR in 1976 as Treasurer, did programming for video consoles (ColecoVision) in the 1980’s, produced data games (Compton’s) in the 1990’s.  Ultimately he became a software tester in the medical and process control industries.

He is now retired and is exploring his passions of independent scholarship (physics, math & history) as well as game design.

David has two grown children, Martha and Henry, lives in Minneapolis with his wife, Rose, and two chickens, St. Joan of Arc and Charlotte Corday.

IGDATC June 2017 – “It’s A Little Weird, But We’ll Deal”

Posted by IGDA Twin Cities on June 6, 2017

Eventbrite - IGDATC June 2017 - "It's A Little Weird, But We'll Deal"
Wednesday, June 14, 2017 from 6:00 PM to 9:00 PM

Camping Games
Ryan Foss

If you go camping this year, Ryan has a few fun game suggestions.

“It’s A Little Weird, But We’ll Deal” – A GLITCHCON 2017 Post-Mortem
Evva Kraikul

GLITCH CONNECT is an arts and cultural festival celebrating digital games and play.

Attendees explored two packed days of powerful keynotes, panels, arcades, exhibits, and quests. The festival serves as a catalyst for digital innovation and attracts 700+ makers, doers, and thinkers in video games from all over U.S.

GLITCH’s Co-Founder and Executive Director, Evva Kraikul, will dive into developing and designing the festival in its 5th year. Evva will touch briefly on the history of the project as well as discuss the challenges, tools, and strategies that are used to build the longest running games conference in the region.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

Northern Spark is all night Sat 6/10.  Grab the free Green Line pass!

Eyeo Festival is the week of 6/26, still a few tickets left.

 

For Northern Spark, our own Martin Grider and Patrick Swinnea worked on Chaos on the Green Line (VR on a train!)  The team is handing out 2,000 Cardboard VR viewers, and is seeking volunteers for short shifts Sat night 6/10.  Contact Joanna at jj@joannajahn.com

Check out other local happenings at Ice Cold Games.

E3 2017 Keynotes and Hang Out

Posted by IGDA Twin Cities on May 31, 2017

Eventbrite - E3 2017 Keynotes and Hang Out
Monday, June 12, 2017 from 2:30 PM to 10:00 PM

IGDA Twin Cities and Glitch are hosting the 6th annual E3 Social at Glitch HQ near the University of Minnesota in Minneapolis.

The conference schedule is more spread out than pervious years, so we’re doing things a little differently. We’ll watch the live press conferences from Ubisoft and Sony, and watch recorded press conferences between. Stop by any time. Bring your laptop and “work” (though space is limited), or just come to hang out, play some games, run some playtests, etc.

There isn’t food or drink service, but you can bring your own food and drinks. Or plan to order in or go to a nearby restauraunt for dinner. You may bring your own drinks if you want (alcohol is ok so long as you’re responsible and legal age).

Between 4 and 8 there are no live press conferences, so we’ll watch other recorded press conferences, go out for food (or order in), or play games.

This event is open to all, no memberships required.

 

Schedule

The schedule is a little complicated so check out this IGN Conference Schedule for times.

 

Agenda

2:30 pm – doors open at Glitch and coordinators coordinate and setup, come on by
3:00 pm – live stream of Ubisoft Press Conference
4:00 pm – recorded stream of EA or Bethesda press conference, games, whatever
6:00 pm – recorded stream of Microsoft press conference
8:00 pm – live stream of Sony Press Conference
9:30 pm – last keynote ends and we need to leave Glitch, but if enough people are intersted, we’ll move downstairs to the Viking Bar.

Transportation and Parking

You can get to GLITCH via the 2, 7, 22, Blue, and Green Lines. Check this useful Google map for parking and transit options.

 

A note about accessibility: This event takes place on the second floor and there is not an elevator in the building.

Meeting Date Changed Reminder

Posted by IGDA Twin Cities on May 10, 2017

Monthly IGDATC meeting is next Wed., May 17th.

Meeting Date Reminder, Not our normal Wednesday. It’s May 17th 2017.

Joint IGDATC and MN VR&HCI May 2017 – Adaptive Audio

Posted by IGDA Twin Cities on May 4, 2017

Note: this meeting is a joint meeting for both IGDATC and MN VR&HCI.  It’s a week later than the normal IGDATC monthly meeting.

Eventbrite - Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio
Wednesday, May 17, 2017 from 6:00 PM to 9:00 PM (CDT)

Game Design for HoloLens
Zach Wendt

The current HoloLens is aimed and priced only for business adoption.  So, a profitable game market doesn’t exist. But, the totally unique hardware capabilities (and limitations) have already given rise to game designs and interactions that aren’t possible in VR, or AR on devices like phones or Tango.  So, think of this more of a preview of the future – when these capabilities start showing up in more affordable devices late 2017 and 2018.

Adaptive Audio: What Video Games and The Performing Arts Can Learn From Each Other
Benji Inniger

Video games and the performing arts have a lot to offer audiences. One of the aspects that makes them unique is the use of adaptive audio and music. Video games have many strengths that could benefit theatre audiences and visa versa. This session will explore audio design strategies that can capitalize on the strengths of each of these art forms to create compelling and immersive audio design.

Benji Inniger is a composer and sound designer from North Mankato. His theatre design experience includes Des Moines Metro Opera, Minnesota Jewish Theatre Company, Cincinnati Playhouse in the Park, The Guthrie Theater, The Eugene O’Neill Theatre Center, Trinity Repertory Company and Brown University. He also works as a a freelance video game and media composer and sound designer and Associate Professor of Theatre at Bethany Lutheran College.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

 

 

Other Happenings and Announcements

GLITCH is hosting GlitchCon for its fourth year this May 5 – 7, 2017!

Check out other local happenings at Ice Cold Games.

About IGDATC

This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

@IGDATC on Twitter

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by The Nerdery