We try and post all of our events here on on the website. But even before we had a website, we had events. Here is a list of events from the days before we had a website:


  • Feb 9th: Dead Space 2 – Sandra Voelker, Senior Technical Artist Visceral Games/EA
  • Jan 27th: IGDA-TC Winter Social at the Chatterbox Pub in Highland Park



  • Dec 3rd: Minnesota Electronic Theater 2009
  • Nov 4th – Games for Android/gPhone by Robert Green, President Battery Powered Games, LLC
    • Member Project: Nate Pacyga, Studio Head Try Catch Games – Recent iPhone and Flash games
  • Sept 3rd – GPU basics and state of the art from SIGGRAPH 2009 – Zach Wendt
    • Member project: 4k Dungeon Romp – Cory Petosky
    • Member project: Multiplayer Tower Defense – Nicholas Bilyk
  • August – No meeting: SIGGRAPH 2009
  • July – No meeting: Convergence 2009
  • June 4th – E3 Highlights and MMO design roundtables
  • May 7th – How to Develop Games the Monster Way – Richard Garcia, president of Monster Games
    • Member project: ActionChess for iPhone – Martin Grider
  • April 8th – Dead Space – Creature creation, from Concept to Gameplay – Sandra Voelker Electronic Arts
    • Member project: GDC recap – various.
  • March 5th – Indie game dev and Arcane-FX miduleware – Jeff Faust Faust Logic
    • Member project: Recent projects and intro to Unity – Matt Gravelle of Graveck
  • Feb 5th – Making and Selling iPhone Games – Andy Korth, Scott Lembcke of Howling Moon Software and Chris Dillman of Plaid World Studios
    • Member Project: Crysis mod and into to Sandbox2 editor – Jesse Comb


  • Dec 11th – Holiday Party at PUNY
  • Nov 6th: Agile Development for Games – Jesse Crafts-Finch – Johnson Simulation Center
  • Sept 2nd: Deconstructing Sandbox Games – Zach Wendt
    • Member Project: Interactive Fiction with Inform, Game Dev at Carleton – John Mawhorter
  • Aug 7th: Member Project Night
  • May 1st: Indie and DS development – Ken Patterson, Matt Heinzen and Don Patterson – Big John Games
  • April 3rd: IMGDC Recap – roundtable session.
  • March 6th: Commercial Flash Games – Seth Walker and Alexis Mason – Ham in the Fridge
  • February 7th: Camera-Controlled Motion Games – Yuichiro Tanabe, Cory Petosky, and Pete Border – Puny Entertainment
  • January 3rd: Video and Traditional Board Games – Martin Grider Go-Tetris and Darrell Hardy


  • December 6th: Holiday Social at PUNY
  • November 1st: Microsoft XNA Introduction and Hands-On – Zach Wendt



  • December 14th: Digital Game Distribution – Wes Pederson
  • October 12th: Tablet Development, and MN Game Jam 1 Games – Gary Dahl
  • August 10th: Sound Effect Basics for Games – Damian Kastbauer  Summary – Slides
  • June 15th: Flash Game Development – Andreas Heim
  • April 13th: GDC and MN Game Jam 0 Wrap-Up – Group
  • March 9th: Teaching Journalism with Never Winter Nights – Matt Taylor
  • February 9th: Dynamic Simulation at Pixar Animation Studios – David Baraff



This is the International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. We are an active chapter and usually meet monthly. New visitors are always welcome (with or without IGDA membership).

Thank You to Our Sponsors

Web hosting donated by Abstract Puzzle
Monthly meeting space generously donated by Nerdery