History

Witness our ongoing effort to maintain a record of our activity!

The IGDATC Podcast

The IGDATC Podcast was recorded in the years 2011-2013.

Events

Notes: This page may not yet reflect our most recent events. Also, there is also a pretty big gap here that we are slowly filling in with details from our eventbrite.

2024

2023

2022

2021

2020

2019

2018

2014

2013

2012

2011


Of course, even before we had a website, we had events. Here is a list of events from the days before we had a website:

2011

  • Jan 27th: IGDA-TC Winter Social at the Chatterbox Pub in Highland Park

2010

2009

  • Dec 3rd: Minnesota Electronic Theater 2009
  • Nov 4th - Games for Android/gPhone by Robert Green, President Battery Powered Games, LLC
    • Member Project: Nate Pacyga, Studio Head Try Catch Games - Recent iPhone and Flash games
  • Oct 6th - Educational Games - Mike Palmquist, Partner and Creative Director Portage Interactive
  • Sept 3rd - GPU basics and state of the art from SIGGRAPH 2009 - Zach Wendt
    • Member project: 4k Dungeon Romp - Cory Petosky
    • Member project: Multiplayer Tower Defense - Nicholas Bilyk
  • August - No meeting: SIGGRAPH 2009
  • July - No meeting: Convergence 2009
  • June 4th - E3 Highlights and MMO design roundtables
  • May 7th - How to Develop Games the Monster Way - Richard Garcia, president of Monster Games
    • Member project: ActionChess for iPhone - Martin Grider
  • April 8th - Dead Space – Creature creation, from Concept to Gameplay - Sandra Voelker Electronic Arts
    • Member project: GDC recap - various.
  • March 5th - Indie game dev and Arcane-FX miduleware - Jeff Faust Faust Logic
    • Member project: Recent projects and intro to Unity - Matt Gravelle of Graveck
  • Feb 5th - Making and Selling iPhone Games - Andy Korth, Scott Lembcke of Howling Moon Software and Chris Dillman of Plaid World Studios
    • Member Project: Crysis mod and into to Sandbox2 editor - Jesse Comb

2008

2007

  • December 6th: Holiday Social at PUNY
  • November 1st: Microsoft XNA Introduction and Hands-On - Zach Wendt

2006

2005

  • December 14th: Digital Game Distribution - Wes Pederson
  • October 12th: Tablet Development, and MN Game Jam 1 Games - Gary Dahl
  • August 10th: Sound Effect Basics for Games - Damian Kastbauer Summary - Slides
  • June 15th: Flash Game Development - Andreas Heim
  • April 13th: GDC and MN Game Jam 0 Wrap-Up - Group
  • March 9th: Teaching Journalism with Never Winter Nights - Matt Taylor
  • February 9th: Dynamic Simulation at Pixar Animation Studios - David Baraff

2004