History
We try and post all of our events here on on the website. But even before we had a website, we had events. Here is a list of events from the days before we had a website:
2011
- Feb 9th: Dead Space 2 – Sandra Voelker, Senior Technical Artist Visceral Games/EA
- Jan 27th: IGDA-TC Winter Social at the Chatterbox Pub in Highland Park
2010
- Dec 2nd: Minnesota Electronic Theater 2010
- Nov 23rd: Physics Sound Unleashed – Damian Kastbauer / Lost Chocolate Lab
- Audio Implementation Greats #6: Physics Audio (Part 1)
- Audio Implementation Greats #7: Physics Audio (Part 2)
- Audio Implementation Greats #8: Procedural Audio Now
- Member Project: Tantrix3D – Tori Kamal and Jesse Comb
- Oct 27th: Robot Rampage 2 postmortem – Tyler Burks and friends from Graveck
- Member Project: Treasure Island app book – Richard Monson-Haefel and Joe Weber of FlyingWord, Inc
- Sep 22nd: AI and PaperDoll Fashion Reaction – Baylor Wetzel, of Shikigami Games
- Member Project: Zogger! – Peter Eckert of Warp the Form
- Aug 4th: Solaro – Andy Korth and Scott Lembcke of Howling Moon Software
- Member Project: Infiltration at Dusk – Zach Johnson
- Jun 23rd: Best of E3 roundtable and videos
- May 25th: Optimizing 3D Engine, Art and Animation for Android phones – Robert Green and Ryan Foss – Battery Powered Games
- Member Project: Music, FX and Voice for Din’s Curse – Tori Kamal
- Apr 29th: Unity for iPhone, iPad and web – Matthew Gravelle and Tyler Burks – Graveck
- Member Project: Intro to publisher finance – Peter Eckert – Brain Farm Entertainment
- Mar 18th: XNA: current and future – Chris Williams and Zach Wendt (IGDATC and Twin Cities XNA)
- Feb 10th: Digital Publishing on DSiWare and WiiWare – Ken Patterson – CEO, Big John Games
- Post-mortem: Thorium Wars – Matt Heinzen – Development Lead, Big John Games
- Member Project: Porting Mouse House to WiiWare, intro to Wii Dev – Chris Dillman – Owner, Plaid World Studios
- Jan 26th: IGDA TC Winter Social at The Chatterbox Pubin Highland Park.
2009
- Dec 3rd: Minnesota Electronic Theater 2009
- Nov 4th – Games for Android/gPhone by Robert Green, President Battery Powered Games, LLC
- Member Project: Nate Pacyga, Studio Head Try Catch Games – Recent iPhone and Flash games
- Oct 6th – Educational Games – Mike Palmquist, Partner and Creative Director Portage Interactive
- Member project: voice, audio and music projects – Tori Kamal
- Sept 3rd – GPU basics and state of the art from SIGGRAPH 2009 – Zach Wendt
- Member project: 4k Dungeon Romp – Cory Petosky
- Member project: Multiplayer Tower Defense – Nicholas Bilyk
- August – No meeting: SIGGRAPH 2009
- July – No meeting: Convergence 2009
- June 4th – E3 Highlights and MMO design roundtables
- May 7th – How to Develop Games the Monster Way – Richard Garcia, president of Monster Games
- Member project: ActionChess for iPhone – Martin Grider
- April 8th – Dead Space – Creature creation, from Concept to Gameplay – Sandra Voelker Electronic Arts
- Member project: GDC recap – various.
- March 5th – Indie game dev and Arcane-FX miduleware – Jeff Faust Faust Logic
- Feb 5th – Making and Selling iPhone Games – Andy Korth, Scott Lembcke of Howling Moon Software and Chris Dillman of Plaid World Studios
- Member Project: Crysis mod and into to Sandbox2 editor – Jesse Comb
2008
- Dec 11th – Holiday Party at PUNY
- Nov 6th: Agile Development for Games – Jesse Crafts-Finch – Johnson Simulation Center
- Member Project: Mouse House for iPhone – Chris Dillman – Plaid World Studios
- Sept 2nd: Deconstructing Sandbox Games – Zach Wendt
- Member Project: Interactive Fiction with Inform, Game Dev at Carleton – John Mawhorter
- Aug 7th: Member Project Night
- Interactive Visualization – Ryan Foss – BAE Systems
- ScribBall for Mac and iPhone – Andy Korth, Scott Lembcke – Howling Moon Software
- Training and Educational games – Jesse Crafts-Finch, Brandon Schapekahm – Johnson Simulation Center
- Mouse House for iPhone – Chris Dillman – Plaid World Studios
- May 1st: Indie and DS development – Ken Patterson, Matt Heinzen and Don Patterson – Big John Games
- April 3rd: IMGDC Recap – roundtable session.
- March 6th: Commercial Flash Games – Seth Walker and Alexis Mason – Ham in the Fridge
- February 7th: Camera-Controlled Motion Games – Yuichiro Tanabe, Cory Petosky, and Pete Border – Puny Entertainment
- January 3rd: Video and Traditional Board Games – Martin Grider Go-Tetris and Darrell Hardy
2007
- December 6th: Holiday Social at PUNY
- November 1st: Microsoft XNA Introduction and Hands-On – Zach Wendt
2006
- December 13th: Wii Demo Spotlighting ExciteTruck – Chad Jasper
- October 11th: Organizational Meeting – Gary
- August: No August Meeting
- June 14th: The Fun Factor, Machine Learning, and Gameplay Metrics – Ben Geisler
- April 12th: GDC 2006 Wrap & TikiWiki Introduction – GDC2006 Attendees
- February 8th: Education and Games Panel
2005
- December 14th: Digital Game Distribution – Wes Pederson
- October 12th: Tablet Development, and MN Game Jam 1 Games – Gary Dahl
- August 10th: Sound Effect Basics for Games – Damian Kastbauer Summary – Slides
- June 15th: Flash Game Development – Andreas Heim
- April 13th: GDC and MN Game Jam 0 Wrap-Up – Group
- March 9th: Teaching Journalism with Never Winter Nights – Matt Taylor
- February 9th: Dynamic Simulation at Pixar Animation Studios – David Baraff
2004
- November 11th: Game Maker – Gary Dahl
- October 12th: The Video Game Revolution – PBS
- September 14th: Scrolling Game Development Kit – Benjamin Marty
- August 10th: Blender – Kent Mein, Joshua Seaver
- July 13th: Pen&Paper vs Computer Game Design – Christopher Weiss